#ifdef SVQC
+#include "../server/miscfunctions.qh"
+
void Physics_AddStats()
{
// g_movementspeed hack
// hacks
addstat(STAT_MOVEVARS_FRICTION_ONLAND, AS_FLOAT, stat_sv_friction_on_land);
addstat(STAT_MOVEVARS_FRICTION_SLICK, AS_FLOAT, stat_sv_friction_slick);
+ addstat(STAT_GAMEPLAYFIX_EASIERWATERJUMP, AS_INT, stat_gameplayfix_easierwaterjump);
}
void Physics_UpdateStats(float maxspd_mod)
self.stat_sv_friction_on_land = PHYS_FRICTION_ONLAND;
self.stat_sv_friction_slick = PHYS_FRICTION_SLICK;
+
+ self.stat_gameplayfix_easierwaterjump = GAMEPLAYFIX_EASIERWATERJUMP;
}
#endif
tracebox(neworigin, PL_CROUCH_MIN, PL_CROUCH_MAX, neworigin, MOVE_NORMAL, self);
if (!trace_startsolid)
{
- self.origin = neworigin;
+ setorigin(self, neworigin);
return;// true;
}
}
}
-void PM_ClientMovement_UpdateStatus()
+void PM_ClientMovement_UpdateStatus(bool ground)
{
// make sure player is not stuck
PM_ClientMovement_Unstick();
vector origin1 = self.origin + '0 0 1';
vector origin2 = self.origin - '0 0 1';
- tracebox(origin1, self.mins, self.maxs, origin2, MOVE_NORMAL, self);
- if (trace_fraction < 1 && trace_plane_normal_z > 0.7)
+ if(ground)
{
- SET_ONGROUND(self);
+ tracebox(origin1, self.mins, self.maxs, origin2, MOVE_NORMAL, self);
+ if (trace_fraction < 1.0 && trace_plane_normal_z > 0.7)
+ {
+ SET_ONGROUND(self);
- // this code actually "predicts" an impact; so let's clip velocity first
- float f = self.velocity * trace_plane_normal;
- if (f < 0) // only if moving downwards actually
+ // this code actually "predicts" an impact; so let's clip velocity first
+ float f = self.velocity * trace_plane_normal;
self.velocity -= f * trace_plane_normal;
+ }
+ else
+ UNSET_ONGROUND(self);
}
- else
- UNSET_ONGROUND(self);
// set watertype/waterlevel
origin1 = self.origin;
#ifdef CSQC
float t = PHYS_INPUT_TIMELENGTH;
vector primalvelocity = self.velocity;
- PM_ClientMovement_UpdateStatus();
+ PM_ClientMovement_UpdateStatus(false);
float bump = 0;
- for (bump = 0; bump < 8 && self.velocity * self.velocity > 0; bump++)
+ for (bump = 0; bump < MAX_CLIP_PLANES && (self.velocity * self.velocity) > 0; bump++)
{
vector neworigin = self.origin + t * self.velocity;
tracebox(self.origin, self.mins, self.maxs, neworigin, MOVE_NORMAL, self);
// check if it moved at all
if (trace_fraction >= 0.001)
- self.origin = trace_endpos;
+ setorigin(self, trace_endpos);
// check if it moved all the way
if (trace_fraction == 1)
if (dot > 0) // we can't change direction while slowing down
{
- k *= pow(dot, PHYS_AIRCONTROL_POWER)*PHYS_INPUT_TIMELENGTH;
+ k *= pow(dot, PHYS_AIRCONTROL_POWER) * PHYS_INPUT_TIMELENGTH;
xyspeed = max(0, xyspeed - PHYS_AIRCONTROL_PENALTY * sqrt(max(0, 1 - dot*dot)) * k/32);
k *= PHYS_AIRCONTROL;
self.velocity = normalize(self.velocity * xyspeed + wishdir * k);
if (!WAS_ONGROUND(self))
{
+#ifdef SVQC
if(autocvar_speedmeter)
dprint(strcat("landing velocity: ", vtos(self.velocity), " (abs: ", ftos(vlen(self.velocity)), ")\n"));
+#endif
if(self.lastground < time - 0.3)
{
self.velocity_x *= (1 - PHYS_FRICTION_ONLAND);
self.velocity_y *= (1 - PHYS_FRICTION_ONLAND);
}
+#ifdef SVQC
if(self.jumppadcount > 1)
dprint(strcat(ftos(self.jumppadcount), "x jumppad combo\n"));
self.jumppadcount = 0;
+#endif
}
self.velocity_z += mjumpheight;
if (trace_fraction == 1)
{ // open at eye level
self.velocity_z = 225;
-#ifdef SVQC
self.flags |= FL_WATERJUMP;
SET_JUMP_HELD(self);
self.teleport_time = time + 2; // safety net
-#endif
}
}
}
float was_flying = ITEMS(self) & IT_USING_JETPACK;
#endif
if (JETPACK_JUMP(self) < 2)
-#ifdef SVQC
ITEMS(self) &= ~IT_USING_JETPACK;
-#endif
if(PHYS_INPUT_BUTTON_JUMP(self) || PHYS_INPUT_BUTTON_JETPACK(self))
{
-#ifdef SVQC
float air_jump = !PlayerJump() || self.multijump_count > 0; // PlayerJump() has important side effects
float activate = JETPACK_JUMP(self) && air_jump && PHYS_INPUT_BUTTON_JUMP(self) || PHYS_INPUT_BUTTON_JETPACK(self);
- float has_fuel = !autocvar_g_jetpack_fuel || self.ammo_fuel || ITEMS(self) & IT_UNLIMITED_WEAPON_AMMO;
-#else
- PlayerJump(); // Client only
- float has_fuel = true; // TODO
-#endif
+ float has_fuel = !PHYS_JETPACK_FUEL || PHYS_AMMO_FUEL(self) || ITEMS(self) & IT_UNLIMITED_WEAPON_AMMO;
+
if (!(ITEMS(self) & IT_JETPACK)) { }
else if (self.jetpack_stopped) { }
else if (!has_fuel)
Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_JETPACK_NOFUEL);
#endif
self.jetpack_stopped = true;
-#ifdef SVQC
ITEMS(self) &= ~IT_USING_JETPACK;
-#endif
}
-#ifdef SVQC
else if (activate && !PHYS_FROZEN(self))
ITEMS(self) |= IT_USING_JETPACK;
-#endif
}
else
{
self.jetpack_stopped = false;
-#ifdef SVQC
ITEMS(self) &= ~IT_USING_JETPACK;
-#endif
}
if (!PHYS_INPUT_BUTTON_JUMP(self))
UNSET_JUMP_HELD(self);
}
}
+void PM_check_hitground()
+{
+#ifdef SVQC
+ if (IS_ONGROUND(self))
+ if (IS_PLAYER(self)) // no fall sounds for observers thank you very much
+ if (self.wasFlying)
+ {
+ self.wasFlying = 0;
+ if (self.waterlevel < WATERLEVEL_SWIMMING)
+ if (time >= self.ladder_time)
+ if (!self.hook)
+ {
+ self.nextstep = time + 0.3 + random() * 0.1;
+ trace_dphitq3surfaceflags = 0;
+ tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 1', MOVE_NOMONSTERS, self);
+ if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS))
+ {
+ if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
+ GlobalSound(globalsound_metalfall, CH_PLAYER, VOICETYPE_PLAYERSOUND);
+ else
+ GlobalSound(globalsound_fall, CH_PLAYER, VOICETYPE_PLAYERSOUND);
+ }
+ }
+ }
+#endif
+}
+
void PM_check_blocked(void)
{
#ifdef SVQC
#ifdef SVQC
float speedaward_lastsent;
float speedaward_lastupdate;
-string GetMapname(void);
#endif
void PM_check_race(void)
{
#ifdef SVQC
- if not(g_cts || g_race)
+ if(!(g_cts || g_race))
return;
if (vlen(self.velocity - self.velocity_z * '0 0 1') > speedaward_speed)
{
self.velocity_z -= g * 0.5;
#endif
}
-#ifdef SVQC
-void SV_WalkMove ()
-{
- // if PHYS_INPUT_TIMELENGTH is 0 (due to client sending the same timestamp twice),
- // don't move
- if (PHYS_INPUT_TIMELENGTH <= 0)
- return;
-
-// if (autocvar_sv_gameplayfix_unstickplayers)
-// SV_CheckStuck (self);
-
-// applygravity = !SV_CheckWater(self) && self.movetype == MOVETYPE_WALK && !(self.flags & FL_WATERJUMP);
-
-// hitsupercontentsmask = SV_GenericHitSuperContentsMask(self);
-
-// SV_CheckVelocity(self);
-
- // do a regular slide move unless it looks like you ran into a step
-// float oldonground = self.flags & FL_ONGROUND;
-
- vector start_origin = self.origin;
- vector start_velocity = self.velocity;
-
- float clip = 0;
-// clip = SV_FlyMove (self, PHYS_INPUT_TIMELENGTH, applygravity, NULL, hitsupercontentsmask, sv_gameplayfix_stepmultipletimes.integer ? sv_stepheight.value : 0);
-
-// if(sv_gameplayfix_downtracesupportsongroundflag.integer)
-// if(!(clip & 1))
- {
- // only try this if there was no floor in the way in the trace (no,
- // this check seems to be not REALLY necessary, because if clip & 1,
- // our trace will hit that thing too)
- vector upmove = self.origin;
- upmove_z++;
- vector downmove = self.origin;
- upmove_z--;
- float type;
- if (self.movetype == MOVETYPE_FLYMISSILE)
- type = MOVE_MISSILE;
- else if (self.movetype == MOVETYPE_FLY_WORLDONLY)
- type = MOVE_WORLDONLY;
- else if (self.solid == SOLID_TRIGGER || self.solid == SOLID_NOT)
- type = MOVE_NOMONSTERS; // only clip against bmodels
- else
- type = MOVE_NORMAL;
- vector entmins = self.mins;
- vector entmaxs = self.maxs;
- tracebox(upmove, entmins, entmaxs, downmove, type, self);
- if(trace_fraction < 1 && trace_plane_normal_z > 0.7)
- clip |= 1; // but we HAVE found a floor
- }
-
- // if the move did not hit the ground at any point, we're not on ground
-// if(!(clip & 1))
-// self.flags = self.flags & ~FL_ONGROUND;
-
-// SV_CheckVelocity(self);
-// SV_LinkEdict(self);
-// SV_LinkEdict_TouchAreaGrid(self);
-
- if(clip & 8) // teleport
- return;
-
- if (self.flags & FL_WATERJUMP)
- return;
-
-// if (autocvar_sv_nostep)
-// return;
-
- vector originalmove_origin = self.origin;
- vector originalmove_velocity = self.velocity;
- float originalmove_flags = self.flags;
- entity originalmove_groundentity = self.groundentity;
-
- // if move didn't block on a step, return
- if (clip & 2)
- {
- // if move was not trying to move into the step, return
- if (fabs(start_velocity_x) < 0.03125 && fabs(start_velocity_y) < 0.03125)
- return;
-
- if (self.movetype != MOVETYPE_FLY)
- {
- // return if gibbed by a trigger
- if (self.movetype != MOVETYPE_WALK)
- return;
-
- // return if attempting to jump while airborn (unless sv_jumpstep)
-// if (!autocvar_sv_jumpstep)
-// if (!oldonground && PRVM_serveredictfloat(self, waterlevel) == 0)
-// return;
- }
-
- // try moving up and forward to go up a step
- // back to start pos
- self.origin = start_origin;
- self.velocity = start_velocity;
-
- // move up
- vector upmove = '0 0 0';
- upmove_z = autocvar_sv_stepheight;
-// if(!SV_PushEntity(&trace, self, upmove, true))
-// {
-// // we got teleported when upstepping... must abort the move
-// return;
-// }
-
- // move forward
- self.velocity_z = 0;
-// clip = SV_FlyMove (self, PHYS_INPUT_TIMELENGTH, applygravity, stepnormal, hitsupercontentsmask, 0);
- self.velocity_z += start_velocity_z;
-// if(clip & 8)
-// {
-// // we got teleported when upstepping... must abort the move
-// // note that z velocity handling may not be what QC expects here, but we cannot help it
-// return;
-// }
-
-// SV_CheckVelocity(self);
-// SV_LinkEdict(self);
-// SV_LinkEdict_TouchAreaGrid(self);
-
- // check for stuckness, possibly due to the limited precision of floats
- // in the clipping hulls
- if (clip
- && fabs(originalmove_origin_y - self.origin_y < 0.03125)
- && fabs(originalmove_origin_x - self.origin_x < 0.03125))
- {
- //Con_Printf("wall\n");
- // stepping up didn't make any progress, revert to original move
- self.origin = originalmove_origin;
- self.velocity = originalmove_velocity;
- self.flags = originalmove_flags;
- self.groundentity = originalmove_groundentity;
- return;
- }
-
- //Con_Printf("step - ");
-
- // extra friction based on view angle
-// if (clip & 2 && sv_wallfriction.integer)
-// SV_WallFriction (self, stepnormal);
- }
- // don't do the down move if stepdown is disabled, moving upward, not in water, or the move started offground or ended onground
-// else if (!autocvar_sv_gameplayfix_stepdown || self.waterlevel >= 3 || start_velocity_z >= (1.0 / 32.0) || !oldonground || (self.flags & FL_ONGROUND))
-// return;
-
- // move down
- vector downmove = '0 0 0';
- downmove_z = -autocvar_sv_stepheight + start_velocity_z*PHYS_INPUT_TIMELENGTH;
-// if(!SV_PushEntity (&downtrace, self, downmove, true))
-// {
-// // we got teleported when downstepping... must abort the move
-// return;
-// }
- if (trace_fraction < 1 && trace_plane_normal_z > 0.7)
- {
- // this has been disabled so that you can't jump when you are stepping
- // up while already jumping (also known as the Quake2 double jump bug)
- }
- else
- {
- //Con_Printf("slope\n");
- // if the push down didn't end up on good ground, use the move without
- // the step up. This happens near wall / slope combinations, and can
- // cause the player to hop up higher on a slope too steep to climb
- self.origin = originalmove_origin;
- self.velocity = originalmove_velocity;
- self.flags = originalmove_flags;
- self.groundentity = originalmove_groundentity;
- }
-
-// SV_CheckVelocity(self);
-// SV_LinkEdict(self);
-// SV_LinkEdict_TouchAreaGrid(self);
-}
-#endif
void PM_walk(float buttons_prev, float maxspd_mod)
{
if (!WAS_ONGROUND(self))
{
+#ifdef SVQC
if (autocvar_speedmeter)
dprint(strcat("landing velocity: ", vtos(self.velocity), " (abs: ", ftos(vlen(self.velocity)), ")\n"));
+#endif
if (self.lastground < time - 0.3)
self.velocity *= (1 - PHYS_FRICTION_ONLAND);
+#ifdef SVQC
if (self.jumppadcount > 1)
dprint(strcat(ftos(self.jumppadcount), "x jumppad combo\n"));
self.jumppadcount = 0;
+#endif
}
+
// walking
makevectors(PHYS_INPUT_ANGLES(self).y * '0 1 0');
vector wishvel = v_forward * PHYS_INPUT_MOVEVALUES(self).x
}
// used for calculating airshots
-float PM_is_flying()
+bool IsFlying(entity a)
{
- if (IS_ONGROUND(self))
- return 0;
- if (self.waterlevel >= WATERLEVEL_SWIMMING)
- return 0;
- traceline(self.origin, self.origin - '0 0 48', MOVE_NORMAL, self);
- return trace_fraction >= 1;
+ if(IS_ONGROUND(a))
+ return false;
+ if(a.waterlevel >= WATERLEVEL_SWIMMING)
+ return false;
+ traceline(a.origin, a.origin - '0 0 48', MOVE_NORMAL, a);
+ if(trace_fraction < 1)
+ return false;
+ return true;
}
void PM_Main()
{
float buttons = PHYS_INPUT_BUTTON_MASK(self);
#ifdef CSQC
+ self.items = getstati(STAT_ITEMS, 0, 24);
+
self.team = myteam + 1; // is this correct?
if (!(PHYS_INPUT_BUTTON_JUMP(self))) // !jump
UNSET_JUMP_HELD(self); // canjump = true
pmove_waterjumptime -= PHYS_INPUT_TIMELENGTH;
+
+ PM_ClientMovement_UpdateStatus(true);
#endif
- PM_ClientMovement_UpdateStatus();
+
#ifdef SVQC
WarpZone_PlayerPhysics_FixVAngle();
}
#endif
-#ifdef SVQC
- // if dead, behave differently
- // in CSQC, physics don't handle dead player
- if (self.deadflag)
+ if(PHYS_DEAD(self))
goto end;
-#endif
#ifdef SVQC
if (!self.fixangle && !g_bugrigs)
self.angles = '0 1 0' * PHYS_INPUT_ANGLES(self).y;
#endif
-#ifdef SVQC
- if (IS_ONGROUND(self))
- if (IS_PLAYER(self)) // no fall sounds for observers thank you very much
- if (self.wasFlying)
- {
- self.wasFlying = 0;
- if (self.waterlevel < WATERLEVEL_SWIMMING)
- if (time >= self.ladder_time)
- if (!self.hook)
- {
- self.nextstep = time + 0.3 + random() * 0.1;
- trace_dphitq3surfaceflags = 0;
- tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 1', MOVE_NOMONSTERS, self);
- if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS))
- {
- if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
- GlobalSound(globalsound_metalfall, CH_PLAYER, VOICETYPE_PLAYERSOUND);
- else
- GlobalSound(globalsound_fall, CH_PLAYER, VOICETYPE_PLAYERSOUND);
- }
- }
- }
-#endif
+ PM_check_hitground();
- if (PM_is_flying())
+ if(IsFlying(self))
self.wasFlying = 1;
-#ifdef SVQC
if (IS_PLAYER(self))
-#endif
CheckPlayerJump();
- if (self.flags & /* FL_WATERJUMP */ 2048)
+ if (self.flags & FL_WATERJUMP)
{
self.velocity_x = self.movedir_x;
self.velocity_y = self.movedir_y;
if (time > self.teleport_time || self.waterlevel == WATERLEVEL_NONE)
{
- self.flags &= ~/* FL_WATERJUMP */ 2048;
+ self.flags &= ~FL_WATERJUMP;
self.teleport_time = 0;
}
}
else if (ITEMS(self) & IT_USING_JETPACK)
PM_jetpack(maxspeed_mod);
+ else if (IS_ONGROUND(self))
+ PM_walk(buttons_prev, maxspeed_mod);
+
else
- {
- if (IS_ONGROUND(self))
- PM_walk(buttons_prev, maxspeed_mod);
- else
- PM_air(buttons_prev, maxspeed_mod);
- }
+ PM_air(buttons_prev, maxspeed_mod);
#ifdef SVQC
if (!IS_OBSERVER(self))
self.lastground = time;
// conveyors: then break velocity again
- if (self.conveyor.state)
+ if(self.conveyor.state)
self.velocity += self.conveyor.movedir;
-#ifdef SVQC
self.lastflags = self.flags;
-#elif defined(CSQC)
- self.lastflags = self.pmove_flags;
-#endif
self.lastclassname = self.classname;
}
#endif
{
PM_Main();
+
+#ifdef CSQC
+ self.pmove_flags =
+ ((self.flags & FL_DUCKED) ? PMF_DUCKED : 0) |
+ (!(self.flags & FL_JUMPRELEASED) ? 0 : PMF_JUMP_HELD) |
+ ((self.flags & FL_ONGROUND) ? PMF_ONGROUND : 0);
+#endif
}