#define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE
#define GAMEPLAYFIX_NOGRAVITYONGROUND cvar("sv_gameplayfix_nogravityonground")
- #define GAMEPLAYFIX_Q2AIRACCELERATE moveflags & MOVEFLAG_Q2AIRACCELERATE
+ #define GAMEPLAYFIX_Q2AIRACCELERATE cvar("sv_gameplayfix_q2airaccelerate")
#define IS_DUCKED(s) (s.pmove_flags & PMF_DUCKED)
#define SET_DUCKED(s) s.pmove_flags |= PMF_DUCKED