REGISTER_STAT(PL_MAX, vector)
REGISTER_STAT(PL_CROUCH_MAX, vector)
-REGISTER_STAT(KH_KEYS, int)
+// networked bitflag for game objective display (modicons)
+REGISTER_STAT(OBJECTIVE_STATUS, int)
+#ifdef SVQC
+SPECTATE_COPYFIELD(_STAT(OBJECTIVE_STATUS))
+#endif
#ifdef SVQC
float W_WeaponRateFactor(entity this);
float game_stopped;
float game_starttime; //point in time when the countdown to game start is over
float round_starttime; //point in time when the countdown to round start is over
-bool autocvar_g_allow_oldvortexbeam;
int autocvar_leadlimit;
// TODO: world.qh can't be included here due to circular includes!
#define autocvar_fraglimit cvar("fraglimit")
REGISTER_STAT(INVINCIBLE_FINISHED, float)
/** arc heat in [0,1] */
REGISTER_STAT(PRESSED_KEYS, int)
-/** this stat could later contain some other bits of info, like, more server-side particle config */
-REGISTER_STAT(ALLOW_OLDVORTEXBEAM, bool, autocvar_g_allow_oldvortexbeam)
REGISTER_STAT(FUEL, int)
REGISTER_STAT(NB_METERSTART, float)
/** compressShotOrigin */
REGISTER_STAT(REVIVE_PROGRESS, float)
REGISTER_STAT(ROUNDLOST, int)
REGISTER_STAT(BUFF_TIME, float)
-REGISTER_STAT(CTF_FLAGSTATUS, int)
REGISTER_STAT(CAPTURE_PROGRESS, float)
REGISTER_STAT(ENTRAP_ORB, float)
REGISTER_STAT(ENTRAP_ORB_ALPHA, float)
float g_bugrigs_speed_pow;
float g_bugrigs_steer;
#endif
+#if 0
REGISTER_STAT(BUGRIGS, int, g_bugrigs)
REGISTER_STAT(BUGRIGS_ACCEL, float, g_bugrigs_accel)
REGISTER_STAT(BUGRIGS_AIR_STEERING, int, g_bugrigs_air_steering)
REGISTER_STAT(BUGRIGS_SPEED_POW, float, g_bugrigs_speed_pow)
REGISTER_STAT(BUGRIGS_SPEED_REF, float, g_bugrigs_speed_ref)
REGISTER_STAT(BUGRIGS_STEER, float, g_bugrigs_steer)
+#endif
#ifdef SVQC
int autocvar_sv_gameplayfix_downtracesupportsongroundflag = 1;
REGISTER_STAT(MOVEVARS_STEPHEIGHT, float, autocvar_sv_stepheight)
REGISTER_STAT(MOVEVARS_AIRACCEL_QW, float)
REGISTER_STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, float)
-REGISTER_STAT(MOVEVARS_SPECIALCOMMAND, bool)
#ifdef SVQC
int autocvar_sv_wallclip;
#endif