string oldmsg;
entity act = this.owner;
- this.owner = world; // set by W_PrepareExplosionByDamage
+ this.owner = NULL; // set by W_PrepareExplosionByDamage
// now throw around the debris
n = tokenize_console(this.debris);
_sound (this, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
if(this.dmg)
- RadiusDamage(this, act, this.dmg, this.dmg_edge, this.dmg_radius, this, world, this.dmg_force, DEATH_HURTTRIGGER.m_id, world);
+ RadiusDamage(this, act, this.dmg, this.dmg_edge, this.dmg_radius, this, NULL, this.dmg_force, DEATH_HURTTRIGGER.m_id, NULL);
if(this.cnt) // TODO
__pointparticles(this.cnt, this.absmin * 0.5 + this.absmax * 0.5, '0 0 0', this.count);