trigger_init(this);
func_ladder_link(this);
+ vector top = (this.absmin + this.absmax) / 2;
+ top.z = this.absmax.z + 1 - PL_MIN_CONST.z;
+ float height = this.absmax.z - this.absmin.z;
+ waypoint_spawnforteleporter_boxes(this, WAYPOINTFLAG_LADDER, this.absmin, this.absmax, top, top, height);
}
spawnfunc(func_ladder)