#pragma once
+#include "../spawnflags.qh"
.entity viewloc;
-const int VIEWLOC_NOSIDESCROLL = BIT(0); // NOTE: currently unimplemented
-const int VIEWLOC_FREEAIM = BIT(1);
-const int VIEWLOC_FREEMOVE = BIT(2);
-
#ifdef CSQC
.entity goalentity;
.entity enemy;