#include "hk.qh"
-#ifdef IMPLEMENTATION
-
#ifdef SVQC
#ifdef TURRET_DEBUG_HK
{
it.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
it.aim_flags = TFL_AIM_SIMPLE;
- it.target_select_flags = TFL_TARGETSELECT_LOS | TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_TRIGGERTARGET | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
+ it.target_select_flags = TFL_TARGETSELECT_LOS | TFL_TARGETSELECT_VEHICLES | TFL_TARGETSELECT_TRIGGERTARGET | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
it.firecheck_flags = TFL_FIRECHECK_DEAD | TFL_FIRECHECK_TEAMCHECK | TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AFF;
it.shoot_flags = TFL_SHOOT_CLEARTARGET;
- it.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_TEAMCHECK;
+ it.target_validate_flags = TFL_TARGETSELECT_VEHICLES | TFL_TARGETSELECT_TEAMCHECK;
it.turret_addtarget = turret_hk_addtarget;
}
}
#endif // SVQC
-#endif