-#ifndef TUR_MACHINEGUN_H
-#define TUR_MACHINEGUN_H
-REGISTER_TURRET(
-/* TUR_##id */ MACHINEGUN,
-/* function */ t_machinegun,
-/* spawnflags */ TUR_FLAG_PLAYER,
-/* mins,maxs */ '-32 -32 0', '32 32 64',
-/* model */ "base.md3",
-/* head_model */ "machinegun.md3",
-/* netname */ "machinegun",
-/* fullname */ _("Machinegun Turret")
-);
+#ifndef TURRET_MACHINEGUN_H
+#define TURRET_MACHINEGUN_H
+
+#include "machinegun_weapon.qh"
+
+CLASS(MachineGunTurret, Turret)
+/* spawnflags */ ATTRIB(MachineGunTurret, spawnflags, int, TUR_FLAG_PLAYER);
+/* mins */ ATTRIB(MachineGunTurret, mins, vector, '-32 -32 0');
+/* maxs */ ATTRIB(MachineGunTurret, maxs, vector, '32 32 64');
+/* modelname */ ATTRIB(MachineGunTurret, mdl, string, "base.md3");
+/* model */ ATTRIB_STRZONE(MachineGunTurret, model, string, strcat("models/turrets/", this.mdl));
+/* head_model */ ATTRIB_STRZONE(MachineGunTurret, head_model, string, strcat("models/turrets/", "machinegun.md3"));
+/* netname */ ATTRIB(MachineGunTurret, netname, string, "machinegun");
+/* fullname */ ATTRIB(MachineGunTurret, turret_name, string, _("Machinegun Turret"));
+ ATTRIB(MachineGunTurret, m_weapon, Weapon, WEP_TUR_MACHINEGUN);
+ENDCLASS(MachineGunTurret)
+REGISTER_TURRET(MACHINEGUN, NEW(MachineGunTurret));
+
#endif
#ifdef IMPLEMENTATION
-#ifdef SVQC
-void spawnfunc_turret_machinegun() { SELFPARAM(); if(!turret_initialize(TUR_MACHINEGUN.m_id)) remove(self); }
-
-void W_MachineGun_MuzzleFlash(void);
-
-float t_machinegun(Turret thistur, float req)
-{SELFPARAM();
- switch(req)
- {
- case TR_ATTACK:
- {
- fireBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_MACHINEGUN, 0);
-
- W_MachineGun_MuzzleFlash();
- setattachment(self.muzzle_flash, self.tur_head, "tag_fire");
-
- return true;
- }
- case TR_THINK:
- {
- return true;
- }
- case TR_DEATH:
- {
- return true;
- }
- case TR_SETUP:
- {
- self.damage_flags |= TFL_DMG_HEADSHAKE;
- self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
- self.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
- self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
- self.turret_flags |= TUR_FLAG_HITSCAN;
- return true;
- }
- case TR_PRECACHE:
- {
- return true;
- }
- }
+#ifdef SVQC
- return true;
-}
+spawnfunc(turret_machinegun) { if (!turret_initialize(TUR_MACHINEGUN)) remove(self); }
-#endif // SVQC
-#ifdef CSQC
-float t_machinegun(Turret thistur, float req)
+METHOD(MachineGunTurret, tr_setup, void(MachineGunTurret this, entity it))
{
- switch(req)
- {
- case TR_SETUP:
- {
- return true;
- }
- case TR_PRECACHE:
- {
- return true;
- }
- }
-
- return true;
+ it.damage_flags |= TFL_DMG_HEADSHAKE;
+ it.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
+ it.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
+ it.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
+ it.turret_flags |= TUR_FLAG_HITSCAN;
}
-#endif // CSQC
-#endif // REGISTER_TURRET
+#endif // SVQC
+#endif