#ifndef TURRET_MACHINEGUN_H
#define TURRET_MACHINEGUN_H
-#include "machinegun_weapon.qc"
+#include "machinegun_weapon.qh"
CLASS(MachineGunTurret, Turret)
/* spawnflags */ ATTRIB(MachineGunTurret, spawnflags, int, TUR_FLAG_PLAYER);
#ifdef IMPLEMENTATION
-#include "machinegun_weapon.qc"
-
#ifdef SVQC
spawnfunc(turret_machinegun) { if (!turret_initialize(TUR_MACHINEGUN)) remove(self); }