-#ifndef TUR_MACHINEGUN_H
-#define TUR_MACHINEGUN_H
+#ifndef TURRET_MACHINEGUN_H
+#define TURRET_MACHINEGUN_H
+
+#include "machinegun_weapon.qh"
CLASS(MachineGunTurret, Turret)
/* spawnflags */ ATTRIB(MachineGunTurret, spawnflags, int, TUR_FLAG_PLAYER);
/* mins */ ATTRIB(MachineGunTurret, mins, vector, '-32 -32 0');
/* maxs */ ATTRIB(MachineGunTurret, maxs, vector, '32 32 64');
/* modelname */ ATTRIB(MachineGunTurret, mdl, string, "base.md3");
-/* model */ ATTRIB(MachineGunTurret, model, string, strzone(strcat("models/turrets/", this.mdl)));
-/* head_model */ ATTRIB(MachineGunTurret, head_model, string, strzone(strcat("models/turrets/", "machinegun.md3")));
+/* model */ ATTRIB_STRZONE(MachineGunTurret, model, string, strcat("models/turrets/", this.mdl));
+/* head_model */ ATTRIB_STRZONE(MachineGunTurret, head_model, string, strcat("models/turrets/", "machinegun.md3"));
/* netname */ ATTRIB(MachineGunTurret, netname, string, "machinegun");
/* fullname */ ATTRIB(MachineGunTurret, turret_name, string, _("Machinegun Turret"));
+ ATTRIB(MachineGunTurret, m_weapon, Weapon, WEP_TUR_MACHINEGUN);
ENDCLASS(MachineGunTurret)
-
REGISTER_TURRET(MACHINEGUN, NEW(MachineGunTurret));
#endif
#ifdef IMPLEMENTATION
-#ifdef SVQC
-void spawnfunc_turret_machinegun() { SELFPARAM(); if(!turret_initialize(TUR_MACHINEGUN.m_id)) remove(self); }
-
-void W_MachineGun_MuzzleFlash(void);
- METHOD(MachineGunTurret, tr_attack, void(MachineGunTurret thistur))
- {
- fireBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_MACHINEGUN, 0);
+#ifdef SVQC
- W_MachineGun_MuzzleFlash();
- setattachment(self.muzzle_flash, self.tur_head, "tag_fire");
- }
- METHOD(MachineGunTurret, tr_think, bool(MachineGunTurret thistur))
- {
- return true;
- }
- METHOD(MachineGunTurret, tr_death, bool(MachineGunTurret thistur))
- {
- return true;
- }
- METHOD(MachineGunTurret, tr_setup, bool(MachineGunTurret thistur))
- {
- self.damage_flags |= TFL_DMG_HEADSHAKE;
- self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
- self.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
- self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
- self.turret_flags |= TUR_FLAG_HITSCAN;
+spawnfunc(turret_machinegun) { if (!turret_initialize(TUR_MACHINEGUN)) remove(self); }
- return true;
- }
- METHOD(MachineGunTurret, tr_precache, bool(MachineGunTurret thistur))
- {
- return true;
- }
+METHOD(MachineGunTurret, tr_setup, void(MachineGunTurret this, entity it))
+{
+ it.damage_flags |= TFL_DMG_HEADSHAKE;
+ it.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
+ it.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
+ it.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
+ it.turret_flags |= TUR_FLAG_HITSCAN;
+}
#endif // SVQC
-#ifdef CSQC
- METHOD(MachineGunTurret, tr_setup, bool(MachineGunTurret thistur))
- {
- return true;
- }
- METHOD(MachineGunTurret, tr_precache, bool(MachineGunTurret thistur))
- {
- return true;
- }
-
-#endif // CSQC
-#endif // REGISTER_TURRET
+#endif