#ifndef TURRET_MACHINEGUN_H
#define TURRET_MACHINEGUN_H
-#include "machinegun_weapon.qc"
+#include "machinegun_weapon.qh"
CLASS(MachineGunTurret, Turret)
/* spawnflags */ ATTRIB(MachineGunTurret, spawnflags, int, TUR_FLAG_PLAYER);
/* mins */ ATTRIB(MachineGunTurret, mins, vector, '-32 -32 0');
/* maxs */ ATTRIB(MachineGunTurret, maxs, vector, '32 32 64');
/* modelname */ ATTRIB(MachineGunTurret, mdl, string, "base.md3");
-/* model */ ATTRIB(MachineGunTurret, model, string, strzone(strcat("models/turrets/", this.mdl)));
-/* head_model */ ATTRIB(MachineGunTurret, head_model, string, strzone(strcat("models/turrets/", "machinegun.md3")));
+/* model */ ATTRIB_STRZONE(MachineGunTurret, model, string, strcat("models/turrets/", this.mdl));
+/* head_model */ ATTRIB_STRZONE(MachineGunTurret, head_model, string, strcat("models/turrets/", "machinegun.md3"));
/* netname */ ATTRIB(MachineGunTurret, netname, string, "machinegun");
/* fullname */ ATTRIB(MachineGunTurret, turret_name, string, _("Machinegun Turret"));
ATTRIB(MachineGunTurret, m_weapon, Weapon, WEP_TUR_MACHINEGUN);
#ifdef IMPLEMENTATION
-#include "machinegun_weapon.qc"
-
#ifdef SVQC
spawnfunc(turret_machinegun) { if (!turret_initialize(TUR_MACHINEGUN)) remove(self); }