#ifndef VEHICLE_SPIDERBOT
#define VEHICLE_SPIDERBOT
-#include "spiderbot_weapons.qc"
+#include "spiderbot_weapons.qh"
CLASS(Spiderbot, Vehicle)
/* spawnflags */ ATTRIB(Spiderbot, spawnflags, int, VHF_DMGSHAKE);
const int SBRM_ARTILLERY = 3;
const int SBRM_LAST = 3;
-#include "spiderbot_weapons.qc"
-
#ifdef SVQC
-bool autocvar_g_vehicle_spiderbot;
+bool autocvar_g_vehicle_spiderbot = true;
-float autocvar_g_vehicle_spiderbot_respawntime;
+float autocvar_g_vehicle_spiderbot_respawntime = 45;
-float autocvar_g_vehicle_spiderbot_speed_stop;
-float autocvar_g_vehicle_spiderbot_speed_strafe;
-float autocvar_g_vehicle_spiderbot_speed_walk;
+float autocvar_g_vehicle_spiderbot_speed_stop = 50;
+float autocvar_g_vehicle_spiderbot_speed_strafe = 400;
+float autocvar_g_vehicle_spiderbot_speed_walk = 500;
float autocvar_g_vehicle_spiderbot_speed_run = 700;
-float autocvar_g_vehicle_spiderbot_turnspeed;
-float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
-float autocvar_g_vehicle_spiderbot_movement_inertia;
+float autocvar_g_vehicle_spiderbot_turnspeed = 90;
+float autocvar_g_vehicle_spiderbot_turnspeed_strafe = 300;
+float autocvar_g_vehicle_spiderbot_movement_inertia = 0.15;
-float autocvar_g_vehicle_spiderbot_springlength;
-float autocvar_g_vehicle_spiderbot_springup;
-float autocvar_g_vehicle_spiderbot_springblend;
-float autocvar_g_vehicle_spiderbot_tiltlimit;
+float autocvar_g_vehicle_spiderbot_springlength = 150;
+float autocvar_g_vehicle_spiderbot_springup = 20;
+float autocvar_g_vehicle_spiderbot_springblend = 0.1;
+float autocvar_g_vehicle_spiderbot_tiltlimit = 90;
-float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
-float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
-float autocvar_g_vehicle_spiderbot_head_turnlimit;
-float autocvar_g_vehicle_spiderbot_head_turnspeed;
+float autocvar_g_vehicle_spiderbot_head_pitchlimit_down = -20;
+float autocvar_g_vehicle_spiderbot_head_pitchlimit_up = 30;
+float autocvar_g_vehicle_spiderbot_head_turnlimit = 90;
+float autocvar_g_vehicle_spiderbot_head_turnspeed = 110;
-int autocvar_g_vehicle_spiderbot_health;
-float autocvar_g_vehicle_spiderbot_health_regen;
-float autocvar_g_vehicle_spiderbot_health_regen_pause;
+int autocvar_g_vehicle_spiderbot_health = 800;
+float autocvar_g_vehicle_spiderbot_health_regen = 10;
+float autocvar_g_vehicle_spiderbot_health_regen_pause = 5;
-int autocvar_g_vehicle_spiderbot_shield;
-float autocvar_g_vehicle_spiderbot_shield_regen;
-float autocvar_g_vehicle_spiderbot_shield_regen_pause;
+int autocvar_g_vehicle_spiderbot_shield = 200;
+float autocvar_g_vehicle_spiderbot_shield_regen = 25;
+float autocvar_g_vehicle_spiderbot_shield_regen_pause = 0.35;
-vector autocvar_g_vehicle_spiderbot_bouncepain;
+// 'minspeed_for_pain speedchange_to_pain_factor max_damage'
+vector autocvar_g_vehicle_spiderbot_bouncepain = '0 0 0';
.float jump_delay;
-float spiderbot_frame()
-{SELFPARAM();
- vector ad, vf;
- entity player, spider;
- float ftmp;
+bool spiderbot_frame(entity this)
+{
+ entity vehic = this.vehicle;
+ return = true;
if(intermission_running)
{
- self.vehicle.velocity = '0 0 0';
- self.vehicle.avelocity = '0 0 0';
- return 1;
+ vehic.velocity = '0 0 0';
+ vehic.avelocity = '0 0 0';
+ return;
}
- player = self;
- spider = self.vehicle;
-
- vehicles_frame(spider, player);
+ vehicles_frame(vehic, this);
- setself(spider);
-
- player.BUTTON_ZOOM = 0;
- player.BUTTON_CROUCH = 0;
- PS(player).m_switchweapon = WEP_Null;
- player.vehicle_weapon2mode = spider.vehicle_weapon2mode;
+ PHYS_INPUT_BUTTON_ZOOM(this) = false;
+ PHYS_INPUT_BUTTON_CROUCH(this) = false;
+ PS(this).m_switchweapon = WEP_Null;
+ this.vehicle_weapon2mode = vehic.vehicle_weapon2mode;
#if 1 // 0 to enable per-gun impact aux crosshairs
// Avarage gun impact point's -> aux cross
- ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
- vf = v_forward;
- ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
+ vector ad = gettaginfo(vehic.tur_head, gettagindex(vehic.tur_head, "tag_hardpoint01"));
+ vector vf = v_forward;
+ ad += gettaginfo(vehic.tur_head, gettagindex(vehic.tur_head, "tag_hardpoint02"));
vf += v_forward;
ad = ad * 0.5;
v_forward = vf * 0.5;
- traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
- UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, vehic);
+ UpdateAuxiliaryXhair(this, trace_endpos, ('1 0 0' * this.vehicle_reload1) + ('0 1 0' * (1 - this.vehicle_reload1)), 0);
#else
- ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
- traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
- UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
- vf = ad;
- ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
- traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
- UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
+ vector ad = gettaginfo(vehic.gun1, gettagindex(vehic.gun1, "barrels"));
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, vehic);
+ UpdateAuxiliaryXhair(this, trace_endpos, ('1 0 0' * this.vehicle_reload1) + ('0 1 0' * (1 - this.vehicle_reload1)), 0);
+ vector vf = ad;
+ ad = gettaginfo(vehic.gun2, gettagindex(vehic.gun2, "barrels"));
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, vehic);
+ UpdateAuxiliaryXhair(this, trace_endpos, ('1 0 0' * this.vehicle_reload1) + ('0 1 0' * (1 - this.vehicle_reload1)), 1);
ad = 0.5 * (ad + vf);
#endif
- crosshair_trace(player);
+ crosshair_trace(this);
ad = vectoangles(normalize(trace_endpos - ad));
- ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
+ ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(vehic.angles), AnglesTransform_FromAngles(ad))) - vehic.tur_head.angles;
ad = AnglesTransform_Normalize(ad, true);
- //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
+ //UpdateAuxiliaryXhair(this, trace_endpos, ('1 0 0' * this.vehicle_reload2) + ('0 1 0' * (1 - this.vehicle_reload2)), 2);
// Rotate head
- ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
+ float ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
ad_y = bound(-ftmp, ad_y, ftmp);
- spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
+ vehic.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, vehic.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
// Pitch head
ad_x = bound(ftmp * -1, ad_x, ftmp);
- spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
+ vehic.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, vehic.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
- //fixedmakevectors(spider.angles);
- makevectors(spider.angles + '-2 0 0' * spider.angles_x);
+ //fixedmakevectors(vehic.angles);
+ makevectors(vehic.angles + '-2 0 0' * vehic.angles_x);
- movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
+ movelib_groundalign4point(vehic, autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
- if(IS_ONGROUND(spider))
- spider.jump_delay = time; // reset now so movement can begin
+ if(IS_ONGROUND(vehic))
+ vehic.jump_delay = time; // reset now so movement can begin
- //if(IS_ONGROUND(spider))
+ //if(IS_ONGROUND(vehic))
{
- if(IS_ONGROUND(spider))
- if(spider.frame == 4 && self.tur_head.wait != 0)
+ if(IS_ONGROUND(vehic))
+ if(vehic.frame == 4 && vehic.tur_head.wait != 0)
{
- sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_LAND, VOL_VEHICLEENGINE, ATTEN_NORM);
- spider.frame = 5;
+ sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_LAND, VOL_VEHICLEENGINE, ATTEN_NORM);
+ vehic.frame = 5;
}
- if(!player.BUTTON_JUMP)
- spider.BUTTON_JUMP = 0;
+ if (!PHYS_INPUT_BUTTON_JUMP(this))
+ PHYS_INPUT_BUTTON_JUMP(vehic) = false;
- if((IS_ONGROUND(spider)) && player.BUTTON_JUMP && !spider.BUTTON_JUMP && self.tur_head.wait < time)
+ if((IS_ONGROUND(vehic)) && PHYS_INPUT_BUTTON_JUMP(this) && !PHYS_INPUT_BUTTON_JUMP(vehic) && vehic.tur_head.wait < time)
{
- sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_JUMP, VOL_VEHICLEENGINE, ATTEN_NORM);
+ sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_JUMP, VOL_VEHICLEENGINE, ATTEN_NORM);
//dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
- self.delay = 0;
+ vehic.delay = 0;
- self.tur_head.wait = time + 2;
- spider.jump_delay = time + 2;
- spider.BUTTON_JUMP = 1; // set spider's jump
- //player.BUTTON_JUMP = 0;
+ vehic.tur_head.wait = time + 2;
+ vehic.jump_delay = time + 2;
+ PHYS_INPUT_BUTTON_JUMP(vehic) = true; // set spider's jump
+ //PHYS_INPUT_BUTTON_JUMP(this) = false;
vector movefix = '0 0 0';
- if(player.movement_x > 0) movefix_x = 1;
- if(player.movement_x < 0) movefix_x = -1;
- if(player.movement_y > 0) movefix_y = 1;
- if(player.movement_y < 0) movefix_y = -1;
+ if(this.movement_x > 0) movefix_x = 1;
+ if(this.movement_x < 0) movefix_x = -1;
+ if(this.movement_y > 0) movefix_y = 1;
+ if(this.movement_y < 0) movefix_y = -1;
vector rt = movefix_y * v_right;
vector sd = movefix_x * v_forward;
if(movefix_y == 0 && movefix_x == 0)
sd = v_forward; // always do forward
- UNSET_ONGROUND(spider);
+ UNSET_ONGROUND(vehic);
- spider.velocity = sd * 700 + rt * 600 + v_up * 600;
- spider.frame = 4;
+ vehic.velocity = sd * 700 + rt * 600 + v_up * 600;
+ vehic.frame = 4;
}
- else if(time >= spider.jump_delay)
+ else if(time >= vehic.jump_delay)
{
- if(!player.movement)
+ if(!this.movement)
{
- if(IS_ONGROUND(spider))
+ if(IS_ONGROUND(vehic))
{
- if(self.sound_nexttime < time || self.delay != 3)
+ if(vehic.sound_nexttime < time || vehic.delay != 3)
{
- self.delay = 3;
- self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
+ vehic.delay = 3;
+ vehic.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
//dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
- sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
+ sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
}
- movelib_brake_simple(self, autocvar_g_vehicle_spiderbot_speed_stop);
- spider.frame = 5;
+ movelib_brake_simple(vehic, autocvar_g_vehicle_spiderbot_speed_stop);
+ vehic.frame = 5;
}
}
else
{
// Turn Body
- if(player.movement_x == 0 && player.movement_y != 0)
+ if(this.movement_x == 0 && this.movement_y != 0)
ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
else
ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
- ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
- spider.angles_y = anglemods(spider.angles_y + ftmp);
- spider.tur_head.angles_y -= ftmp;
+ ftmp = bound(-ftmp, vehic.tur_head.angles_y, ftmp);
+ vehic.angles_y = anglemods(vehic.angles_y + ftmp);
+ vehic.tur_head.angles_y -= ftmp;
- if(player.movement_x != 0)
+ if(this.movement_x != 0)
{
- if(player.movement_x > 0)
+ if(this.movement_x > 0)
{
- player.movement_x = 1;
- if(IS_ONGROUND(spider))
- spider.frame = 0;
+ this.movement_x = 1;
+ if(IS_ONGROUND(vehic))
+ vehic.frame = 0;
}
- else if(player.movement_x < 0)
+ else if(this.movement_x < 0)
{
- player.movement_x = -1;
- if(IS_ONGROUND(spider))
- spider.frame = 1;
+ this.movement_x = -1;
+ if(IS_ONGROUND(vehic))
+ vehic.frame = 1;
}
- player.movement_y = 0;
- float oldvelz = spider.velocity_z;
- movelib_move_simple(self, normalize(v_forward * player.movement_x),((player.BUTTON_JUMP) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia);
- spider.velocity_z = oldvelz;
+ this.movement_y = 0;
+ float oldvelz = vehic.velocity_z;
+ movelib_move_simple(vehic, normalize(v_forward * this.movement_x),((PHYS_INPUT_BUTTON_JUMP(this)) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia);
+ vehic.velocity_z = oldvelz;
float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
- if(spider.velocity_z <= 20) // not while jumping
- spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
- if(IS_ONGROUND(spider))
- if(self.sound_nexttime < time || self.delay != 1)
+ if(vehic.velocity_z <= 20) // not while jumping
+ vehic.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
+ if(IS_ONGROUND(vehic))
+ if(vehic.sound_nexttime < time || vehic.delay != 1)
{
- self.delay = 1;
- self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
- sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_WALK, VOL_VEHICLEENGINE, ATTEN_NORM);
+ vehic.delay = 1;
+ vehic.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
+ sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_WALK, VOL_VEHICLEENGINE, ATTEN_NORM);
//dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
}
}
- else if(player.movement_y != 0)
+ else if(this.movement_y != 0)
{
- if(player.movement_y < 0)
+ if(this.movement_y < 0)
{
- player.movement_y = -1;
- if(IS_ONGROUND(spider))
- spider.frame = 2;
+ this.movement_y = -1;
+ if(IS_ONGROUND(vehic))
+ vehic.frame = 2;
}
- else if(player.movement_y > 0)
+ else if(this.movement_y > 0)
{
- player.movement_y = 1;
- if(IS_ONGROUND(spider))
- spider.frame = 3;
+ this.movement_y = 1;
+ if(IS_ONGROUND(vehic))
+ vehic.frame = 3;
}
- float oldvelz = spider.velocity_z;
- movelib_move_simple(self, normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
- spider.velocity_z = oldvelz;
+ float oldvelz = vehic.velocity_z;
+ movelib_move_simple(vehic, normalize(v_right * this.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
+ vehic.velocity_z = oldvelz;
float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
- if(spider.velocity_z <= 20) // not while jumping
- spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
- if(IS_ONGROUND(spider))
- if(self.sound_nexttime < time || self.delay != 2)
+ if(vehic.velocity_z <= 20) // not while jumping
+ vehic.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
+ if(IS_ONGROUND(vehic))
+ if(vehic.sound_nexttime < time || vehic.delay != 2)
{
- self.delay = 2;
- self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
- sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_STRAFE, VOL_VEHICLEENGINE, ATTEN_NORM);
+ vehic.delay = 2;
+ vehic.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
+ sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_STRAFE, VOL_VEHICLEENGINE, ATTEN_NORM);
//dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
}
}
}
}
- self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
- self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
+ vehic.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, vehic.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
+ vehic.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, vehic.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
- if(!forbidWeaponUse(player))
- if(player.BUTTON_ATCK)
+ if(!forbidWeaponUse(this))
+ if(PHYS_INPUT_BUTTON_ATCK(this))
{
- spider.cnt = time;
- if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single[0] <= time)
+ vehic.cnt = time;
+ if(vehic.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && vehic.tur_head.attack_finished_single[0] <= time)
{
entity gun;
vector v;
- spider.misc_bulletcounter += 1;
-
- setself(player);
+ vehic.misc_bulletcounter += 1;
- gun = (spider.misc_bulletcounter % 2) ? spider.gun1 : spider.gun2;
+ gun = (vehic.misc_bulletcounter % 2) ? vehic.gun1 : vehic.gun2;
v = gettaginfo(gun, gettagindex(gun, "barrels"));
v_forward = normalize(v_forward);
v += v_forward * 50;
- fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
- autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN.m_id, 0);
+ fireBullet(this, v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
+ autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN.m_id, 0);
sound (gun, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM);
- //trailparticles(self, _particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
- pointparticles(EFFECT_SPIDERBOT_MINIGUN_MUZZLEFLASH, v, v_forward * 2500, 1);
-
- setself(spider);
-
- spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
- spider.tur_head.attack_finished_single[0] = time + autocvar_g_vehicle_spiderbot_minigun_refire;
- player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
- spider.gun1.angles_z += 45;
- spider.gun2.angles_z -= 45;
- if(spider.gun1.angles_z >= 360)
+ //trailparticles(this, _particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
+ Send_Effect(EFFECT_SPIDERBOT_MINIGUN_MUZZLEFLASH, v, v_forward * 2500, 1);
+
+ vehic.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
+ vehic.tur_head.attack_finished_single[0] = time + autocvar_g_vehicle_spiderbot_minigun_refire;
+ this.vehicle_ammo1 = (vehic.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
+ vehic.gun1.angles_z += 45;
+ vehic.gun2.angles_z -= 45;
+ if(vehic.gun1.angles_z >= 360)
{
- spider.gun1.angles_z = 0;
- spider.gun2.angles_z = 0;
+ vehic.gun1.angles_z = 0;
+ vehic.gun2.angles_z = 0;
}
}
}
else
- vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
+ vehicles_regen(vehic, vehic.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, false);
- spiderbot_rocket_do();
+ spiderbot_rocket_do(vehic);
- if(self.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true);
+ if(vehic.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true);
- if(self.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false);
+ if(vehic.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false);
- player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
- //player.vehicle_ammo2 = spider.tur_head.frame;
- player.vehicle_ammo2 = (9 - spider.tur_head.frame) / 8 * 100; // Percentage, like ammo1
+ PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
+ //this.vehicle_ammo2 = vehic.tur_head.frame;
+ this.vehicle_ammo2 = (9 - vehic.tur_head.frame) / 8 * 100; // Percentage, like ammo1
- if(spider.gun2.cnt <= time)
- player.vehicle_reload2 = 100;
+ if(vehic.gun2.cnt <= time)
+ this.vehicle_reload2 = 100;
else
- player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single[0]) * 100;
+ this.vehicle_reload2 = 100 - ((vehic.gun2.cnt - time) / vehic.attack_finished_single[0]) * 100;
- setorigin(player, spider.origin + '0 0 1' * spider.maxs_z);
- player.velocity = spider.velocity;
+ setorigin(this, vehic.origin + '0 0 1' * vehic.maxs_z);
+ this.velocity = vehic.velocity;
- VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
+ VEHICLE_UPDATE_PLAYER(this, vehic, health, spiderbot);
- if(self.vehicle_flags & VHF_HASSHIELD)
- VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
-
- setself(player);
- return 1;
+ if(vehic.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(this, vehic, shield, spiderbot);
}
-void spiderbot_exit(float eject)
-{SELFPARAM();
- entity e;
+void spiderbot_exit(entity this, int eject)
+{
vector spot;
- e = findchain(classname,"spiderbot_rocket");
- while(e)
+ FOREACH_ENTITY_ENT(owner, this.owner,
{
- if(e.owner == self.owner)
- {
- e.realowner = self.owner;
- e.owner = world;
- }
- e = e.chain;
- }
+ if(it.classname != "spiderbot_rocket") continue;
+ it.realowner = this.owner;
+ it.owner = NULL;
+ });
- self.think = vehicles_think;
- self.nextthink = time;
- self.frame = 5;
- self.movetype = MOVETYPE_WALK;
+ setthink(this, vehicles_think);
+ this.nextthink = time;
+ this.frame = 5;
+ this.movetype = MOVETYPE_WALK;
- if(!self.owner)
+ if(!this.owner)
return;
- makevectors(self.angles);
+ makevectors(this.angles);
if(eject)
{
- spot = self.origin + v_forward * 100 + '0 0 64';
- spot = vehicles_findgoodexit(spot);
- setorigin(self.owner , spot);
- self.owner.velocity = (v_up + v_forward * 0.25) * 750;
- self.owner.oldvelocity = self.owner.velocity;
+ spot = this.origin + v_forward * 100 + '0 0 64';
+ spot = vehicles_findgoodexit(this, spot);
+ setorigin(this.owner , spot);
+ this.owner.velocity = (v_up + v_forward * 0.25) * 750;
+ this.owner.oldvelocity = this.owner.velocity;
}
else
{
- if(vdist(self.velocity, >, autocvar_g_vehicle_spiderbot_speed_strafe))
+ if(vdist(this.velocity, >, autocvar_g_vehicle_spiderbot_speed_strafe))
{
- self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
- self.owner.velocity_z += 200;
- spot = self.origin + v_forward * 128 + '0 0 64';
- spot = vehicles_findgoodexit(spot);
+ this.owner.velocity = normalize(this.velocity) * vlen(this.velocity);
+ this.owner.velocity_z += 200;
+ spot = this.origin + v_forward * 128 + '0 0 64';
+ spot = vehicles_findgoodexit(this, spot);
}
else
{
- self.owner.velocity = self.velocity * 0.5;
- self.owner.velocity_z += 10;
- spot = self.origin + v_forward * 256 + '0 0 64';
- spot = vehicles_findgoodexit(spot);
+ this.owner.velocity = this.velocity * 0.5;
+ this.owner.velocity_z += 10;
+ spot = this.origin + v_forward * 256 + '0 0 64';
+ spot = vehicles_findgoodexit(this, spot);
}
- self.owner.oldvelocity = self.owner.velocity;
- setorigin(self.owner , spot);
+ this.owner.oldvelocity = this.owner.velocity;
+ setorigin(this.owner , spot);
}
- antilag_clear(self.owner);
- self.owner = world;
+ antilag_clear(this.owner, CS(this.owner));
+ this.owner = NULL;
}
-void spiderbot_headfade()
-{SELFPARAM();
- self.think = spiderbot_headfade;
- self.nextthink = self.fade_time;
- self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
+void spiderbot_headfade(entity this)
+{
+ setthink(this, spiderbot_headfade);
+ this.nextthink = this.fade_time;
+ this.alpha = 1 - (time - this.fade_time) * this.fade_rate;
- if(self.cnt < time || self.alpha < 0.1)
+ if(this.cnt < time || this.alpha < 0.1)
{
- if(self.alpha > 0.1)
+ if(this.alpha > 0.1)
{
- sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
- Send_Effect(EFFECT_EXPLOSION_BIG, self.origin + '0 0 100', '0 0 0', 1);
+ sound (this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+ Send_Effect(EFFECT_EXPLOSION_BIG, this.origin + '0 0 100', '0 0 0', 1);
}
- remove(self);
+ remove(this);
}
}
-void spiderbot_blowup()
-{SELFPARAM();
- if(self.cnt > time)
+void spiderbot_blowup(entity this)
+{
+ if(this.cnt > time)
{
if(random() < 0.1)
{
- sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
- Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+ sound (this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+ Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (this.origin + '0 0 100'), '0 0 0', 1);
}
- self.nextthink = time + 0.1;
+ this.nextthink = time + 0.1;
return;
}
setmodel(g1, MDL_VEH_SPIDERBOT_GUN);
setmodel(g2, MDL_VEH_SPIDERBOT_GUN);
- setorigin(b, self.origin);
+ setorigin(b, this.origin);
b.frame = 11;
- b.angles = self.angles;
- setsize(b, self.mins, self.maxs);
+ b.angles = this.angles;
+ setsize(b, this.mins, this.maxs);
- vector org = gettaginfo(self, gettagindex(self, "tag_head"));
+ vector org = gettaginfo(this, gettagindex(this, "tag_head"));
setorigin(h, org);
h.movetype = MOVETYPE_BOUNCE;
h.solid = SOLID_BBOX;
h.alpha = 1;
h.cnt = time + (3.5 * random());
- h.fade_rate = 1 / min(self.respawntime, 10);
+ h.fade_rate = 1 / min(this.respawntime, 10);
h.fade_time = time;
- h.think = spiderbot_headfade;
+ setthink(h, spiderbot_headfade);
h.nextthink = time;
- org = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01"));
+ org = gettaginfo(this.tur_head, gettagindex(this.tur_head, "tag_hardpoint01"));
setorigin(g1, org);
g1.movetype = MOVETYPE_TOSS;
g1.solid = SOLID_CORPSE;
g1.velocity = v_forward * 700 + (randomvec() * 32);
g1.avelocity = randomvec() * 180;
- org = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02"));
+ org = gettaginfo(this.tur_head, gettagindex(this.tur_head, "tag_hardpoint02"));
setorigin(g2, org);
g2.movetype = MOVETYPE_TOSS;
g2.solid = SOLID_CORPSE;
h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
- SUB_SetFade(b, time + 5, min(self.respawntime, 1));
- //SUB_SetFade(h, time, min(self.respawntime, 10));
- SUB_SetFade(g1, time, min(self.respawntime, 10));
- SUB_SetFade(g2, time, min(self.respawntime, 10));
+ SUB_SetFade(b, time + 5, min(this.respawntime, 1));
+ //SUB_SetFade(h, time, min(this.respawntime, 10));
+ SUB_SetFade(g1, time, min(this.respawntime, 10));
+ SUB_SetFade(g2, time, min(this.respawntime, 10));
- RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_SPID_DEATH.m_id, world);
+ RadiusDamage (this, this.enemy, 250, 15, 250, NULL, NULL, 250, DEATH_VH_SPID_DEATH.m_id, NULL);
- self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
- self.movetype = MOVETYPE_NONE;
- self.deadflag = DEAD_DEAD;
- self.solid = SOLID_NOT;
- self.tur_head.effects &= ~EF_FLAME;
- self.vehicle_hudmodel.viewmodelforclient = self;
+ this.alpha = this.tur_head.alpha = this.gun1.alpha = this.gun2.alpha = -1;
+ this.movetype = MOVETYPE_NONE;
+ this.deadflag = DEAD_DEAD;
+ this.solid = SOLID_NOT;
+ this.tur_head.effects &= ~EF_FLAME;
+ this.vehicle_hudmodel.viewmodelforclient = this;
}
-bool spiderbot_impulse(int _imp)
-{SELFPARAM();
+bool spiderbot_impulse(entity this, int _imp)
+{
switch(_imp)
{
case IMP_weapon_group_1.impulse:
- self.vehicle.vehicle_weapon2mode = SBRM_VOLLY;
- CSQCVehicleSetup(self, 0);
+ this.vehicle.vehicle_weapon2mode = SBRM_VOLLY;
+ CSQCVehicleSetup(this, 0);
return true;
case IMP_weapon_group_2.impulse:
- self.vehicle.vehicle_weapon2mode = SBRM_GUIDE;
- CSQCVehicleSetup(self, 0);
+ this.vehicle.vehicle_weapon2mode = SBRM_GUIDE;
+ CSQCVehicleSetup(this, 0);
return true;
case IMP_weapon_group_3.impulse:
- self.vehicle.vehicle_weapon2mode = SBRM_ARTILLERY;
- CSQCVehicleSetup(self, 0);
+ this.vehicle.vehicle_weapon2mode = SBRM_ARTILLERY;
+ CSQCVehicleSetup(this, 0);
return true;
case IMP_weapon_next_byid.impulse:
case IMP_weapon_next_bypriority.impulse:
case IMP_weapon_next_bygroup.impulse:
- self.vehicle.vehicle_weapon2mode += 1;
- if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
- self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
+ this.vehicle.vehicle_weapon2mode += 1;
+ if(this.vehicle.vehicle_weapon2mode > SBRM_LAST)
+ this.vehicle.vehicle_weapon2mode = SBRM_FIRST;
- //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
- CSQCVehicleSetup(self, 0);
+ //centerprint(this, strcat("Rocket mode is ", ftos(this.vehicle.vehicle_weapon2mode)));
+ CSQCVehicleSetup(this, 0);
return true;
case IMP_weapon_last.impulse:
case IMP_weapon_prev_byid.impulse:
case IMP_weapon_prev_bypriority.impulse:
case IMP_weapon_prev_bygroup.impulse:
- self.vehicle.vehicle_weapon2mode -= 1;
- if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
- self.vehicle.vehicle_weapon2mode = SBRM_LAST;
+ this.vehicle.vehicle_weapon2mode -= 1;
+ if(this.vehicle.vehicle_weapon2mode < SBRM_FIRST)
+ this.vehicle.vehicle_weapon2mode = SBRM_LAST;
- //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
- CSQCVehicleSetup(self, 0);
+ //centerprint(this, strcat("Rocket mode is ", ftos(this.vehicle.vehicle_weapon2mode)));
+ CSQCVehicleSetup(this, 0);
return true;
/*
spawnfunc(vehicle_spiderbot)
{
- if(!autocvar_g_vehicle_spiderbot) { remove(self); return; }
- if(!vehicle_initialize(VEH_SPIDERBOT, false)) { remove(self); return; }
+ if(!autocvar_g_vehicle_spiderbot) { remove(this); return; }
+ if(!vehicle_initialize(this, VEH_SPIDERBOT, false)) { remove(this); return; }
}
- METHOD(Spiderbot, vr_impact, void(Spiderbot thisveh, entity instance))
- {
- if(autocvar_g_vehicle_spiderbot_bouncepain)
- vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
- }
- METHOD(Spiderbot, vr_enter, void(Spiderbot thisveh, entity instance))
- {
- self.vehicle_weapon2mode = SBRM_GUIDE;
- self.movetype = MOVETYPE_WALK;
- CSQCVehicleSetup(self.owner, 0);
- self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
- self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
-
- if(self.owner.flagcarried)
- {
- setattachment(self.owner.flagcarried, self.tur_head, "");
- setorigin(self.owner.flagcarried, '-20 0 120');
- }
- }
- METHOD(Spiderbot, vr_think, void(Spiderbot thisveh, entity instance))
- {
- if(IS_ONGROUND(self))
- movelib_brake_simple(self, autocvar_g_vehicle_spiderbot_speed_stop);
- }
- METHOD(Spiderbot, vr_death, void(Spiderbot thisveh, entity instance))
- {
- self.health = 0;
- self.event_damage = func_null;
- self.takedamage = DAMAGE_NO;
- self.touch = func_null;
- self.cnt = 3.4 + time + random() * 2;
- self.think = spiderbot_blowup;
- self.nextthink = time;
- self.deadflag = DEAD_DYING;
- self.frame = 5;
- self.tur_head.effects |= EF_FLAME;
- self.colormod = self.tur_head.colormod = '-1 -1 -1';
- self.frame = 10;
- self.movetype = MOVETYPE_TOSS;
-
- CSQCModel_UnlinkEntity(self); // networking the death scene would be a nightmare
- }
- METHOD(Spiderbot, vr_spawn, void(Spiderbot thisveh, entity instance))
- {
- if(!self.gun1)
- {
- self.vehicles_impulse = spiderbot_impulse;
- self.gun1 = spawn();
- self.gun2 = spawn();
- setmodel(self.gun1, MDL_VEH_SPIDERBOT_GUN);
- setmodel(self.gun2, MDL_VEH_SPIDERBOT_GUN);
- setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
- setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
- self.gravity = 2;
- self.mass = 5000;
- }
-
- self.frame = 5;
- self.tur_head.frame = 1;
- self.movetype = MOVETYPE_WALK;
- self.solid = SOLID_SLIDEBOX;
- self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
- self.tur_head.angles = '0 0 0';
- self.vehicle_exit = spiderbot_exit;
-
- setorigin(self, self.pos1 + '0 0 128');
- self.angles = self.pos2;
- self.damageforcescale = 0.03;
- self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
- self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
-
- self.PlayerPhysplug = spiderbot_frame;
- }
- METHOD(Spiderbot, vr_setup, void(Spiderbot thisveh, entity instance))
- {
- if(autocvar_g_vehicle_spiderbot_shield)
- self.vehicle_flags |= VHF_HASSHIELD;
+METHOD(Spiderbot, vr_impact, void(Spiderbot thisveh, entity instance))
+{
+ if(autocvar_g_vehicle_spiderbot_bouncepain)
+ vehicles_impact(instance, autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
+}
+METHOD(Spiderbot, vr_enter, void(Spiderbot thisveh, entity instance))
+{
+ instance.vehicle_weapon2mode = SBRM_GUIDE;
+ instance.movetype = MOVETYPE_WALK;
+ CSQCVehicleSetup(instance.owner, 0);
+ instance.owner.vehicle_health = (instance.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
+ instance.owner.vehicle_shield = (instance.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
+
+ if(instance.owner.flagcarried)
+ {
+ setattachment(instance.owner.flagcarried, instance.tur_head, "");
+ setorigin(instance.owner.flagcarried, '-20 0 120');
+ }
+}
+METHOD(Spiderbot, vr_think, void(Spiderbot thisveh, entity instance))
+{
+ if(IS_ONGROUND(instance))
+ movelib_brake_simple(instance, autocvar_g_vehicle_spiderbot_speed_stop);
+}
+METHOD(Spiderbot, vr_death, void(Spiderbot thisveh, entity instance))
+{
+ instance.health = 0;
+ instance.event_damage = func_null;
+ instance.takedamage = DAMAGE_NO;
+ settouch(instance, func_null);
+ instance.cnt = 3.4 + time + random() * 2;
+ setthink(instance, spiderbot_blowup);
+ instance.nextthink = time;
+ instance.deadflag = DEAD_DYING;
+ instance.frame = 5;
+ instance.tur_head.effects |= EF_FLAME;
+ instance.colormod = instance.tur_head.colormod = '-1 -1 -1';
+ instance.frame = 10;
+ instance.movetype = MOVETYPE_TOSS;
+
+ CSQCModel_UnlinkEntity(instance); // networking the death scene would be a nightmare
+}
+METHOD(Spiderbot, vr_spawn, void(Spiderbot thisveh, entity instance))
+{
+ if(!instance.gun1)
+ {
+ instance.vehicles_impulse = spiderbot_impulse;
+ instance.gun1 = spawn();
+ instance.gun2 = spawn();
+ setmodel(instance.gun1, MDL_VEH_SPIDERBOT_GUN);
+ setmodel(instance.gun2, MDL_VEH_SPIDERBOT_GUN);
+ setattachment(instance.gun1, instance.tur_head, "tag_hardpoint01");
+ setattachment(instance.gun2, instance.tur_head, "tag_hardpoint02");
+ instance.gravity = 2;
+ instance.mass = 5000;
+ }
+
+ instance.frame = 5;
+ instance.tur_head.frame = 1;
+ instance.movetype = MOVETYPE_WALK;
+ instance.solid = SOLID_SLIDEBOX;
+ instance.alpha = instance.tur_head.alpha = instance.gun1.alpha = instance.gun2.alpha = 1;
+ instance.tur_head.angles = '0 0 0';
+ instance.vehicle_exit = spiderbot_exit;
+
+ setorigin(instance, instance.pos1 + '0 0 128');
+ instance.angles = instance.pos2;
+ instance.damageforcescale = 0.03;
+ instance.vehicle_health = autocvar_g_vehicle_spiderbot_health;
+ instance.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
+
+ instance.PlayerPhysplug = spiderbot_frame;
+}
+METHOD(Spiderbot, vr_setup, void(Spiderbot thisveh, entity instance))
+{
+ if(autocvar_g_vehicle_spiderbot_shield)
+ instance.vehicle_flags |= VHF_HASSHIELD;
- if(autocvar_g_vehicle_spiderbot_shield_regen)
- self.vehicle_flags |= VHF_SHIELDREGEN;
+ if(autocvar_g_vehicle_spiderbot_shield_regen)
+ instance.vehicle_flags |= VHF_SHIELDREGEN;
- if(autocvar_g_vehicle_spiderbot_health_regen)
- self.vehicle_flags |= VHF_HEALTHREGEN;
+ if(autocvar_g_vehicle_spiderbot_health_regen)
+ instance.vehicle_flags |= VHF_HEALTHREGEN;
- self.respawntime = autocvar_g_vehicle_spiderbot_respawntime;
- self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
- self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
- self.max_health = self.vehicle_health;
- self.pushable = true; // spiderbot can use jumppads
- }
+ instance.respawntime = autocvar_g_vehicle_spiderbot_respawntime;
+ instance.vehicle_health = autocvar_g_vehicle_spiderbot_health;
+ instance.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
+ instance.max_health = instance.vehicle_health;
+ instance.pushable = true; // spiderbot can use jumppads
+}
#endif // SVQC
#ifdef CSQC
float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
float autocvar_cl_vehicle_spiderbot_cross_size = 1;
- METHOD(Spiderbot, vr_hud, void(Spiderbot thisveh))
- {
- Vehicles_drawHUD(VEH_SPIDERBOT.m_icon, "vehicle_spider_weapon1", "vehicle_spider_weapon2",
- "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
- "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color);
- }
- METHOD(Spiderbot, vr_crosshair, void(Spiderbot thisveh))
- {
- string crosshair;
+METHOD(Spiderbot, vr_hud, void(Spiderbot thisveh))
+{
+ Vehicles_drawHUD(VEH_SPIDERBOT.m_icon, "vehicle_spider_weapon1", "vehicle_spider_weapon2",
+ "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+ "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color);
+}
+METHOD(Spiderbot, vr_crosshair, void(Spiderbot thisveh, entity player))
+{
+ string crosshair;
- switch(weapon2mode)
- {
- case SBRM_VOLLY: crosshair = vCROSS_BURST; break;
- case SBRM_GUIDE: crosshair = vCROSS_GUIDE; break;
- case SBRM_ARTILLERY: crosshair = vCROSS_RAIN; break;
- default: crosshair = vCROSS_BURST;
- }
+ switch(weapon2mode)
+ {
+ case SBRM_VOLLY: crosshair = vCROSS_BURST; break;
+ case SBRM_GUIDE: crosshair = vCROSS_GUIDE; break;
+ case SBRM_ARTILLERY: crosshair = vCROSS_RAIN; break;
+ default: crosshair = vCROSS_BURST;
+ }
- Vehicles_drawCrosshair(crosshair);
- }
- METHOD(Spiderbot, vr_setup, void(Spiderbot thisveh, entity instance))
- {
- AuxiliaryXhair[0].axh_image = vCROSS_HINT; // Minigun1
- AuxiliaryXhair[1].axh_image = vCROSS_HINT; // Minigun2
- }
+ Vehicles_drawCrosshair(crosshair);
+}
+METHOD(Spiderbot, vr_setup, void(Spiderbot thisveh, entity instance))
+{
+ AuxiliaryXhair[0].axh_image = vCROSS_HINT; // Minigun1
+ AuxiliaryXhair[1].axh_image = vCROSS_HINT; // Minigun2
+}
#endif
#endif