// make them match perfectly
#ifdef SVQC
// null during init
- if (this.owner) this.owner.stat_shotorg = compressed_shotorg;
+ if (this.owner) STAT(SHOTORG, this.owner) = compressed_shotorg;
this.movedir = decompressShotOrigin(compressed_shotorg);
#else
this.movedir = decompressShotOrigin(compressed_shotorg);