precache_sound ("weapons/grenade_fire.wav");
#define WEP_ADD_CVAR(weapon,mode,name) /*nothing*/
- #define WEP_ADD_PROP(weapon,prop,name) get_weaponinfo(WEP_GRENADE_LAUNCHER).##prop = autocvar_g_balance_##weapon##_##name;
+ #define WEP_ADD_PROP(weapon,prop,name) WEP_SET_PROP(WEP_GRENADE_LAUNCHER,weapon,prop,name)
MORTAR_SETTINGS(mortar)
#undef WEP_ADD_CVAR
#undef WEP_ADD_PROP