+#include "machinegun.qh"
#ifndef IMPLEMENTATION
CLASS(MachineGun, Weapon)
-/* ammotype */ ATTRIB(MachineGun, ammo_field, .int, ammo_nails)
-/* impulse */ ATTRIB(MachineGun, impulse, int, 3)
+/* ammotype */ ATTRIB(MachineGun, ammo_field, .int, ammo_nails);
+/* impulse */ ATTRIB(MachineGun, impulse, int, 3);
/* flags */ ATTRIB(MachineGun, spawnflags, int, WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN);
/* rating */ ATTRIB(MachineGun, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID);
/* color */ ATTRIB(MachineGun, wpcolor, vector, '1 1 0');
/* modelname */ ATTRIB(MachineGun, mdl, string, "uzi");
-#ifndef MENUQC
+#ifdef GAMEQC
/* model */ ATTRIB(MachineGun, m_model, Model, MDL_MACHINEGUN_ITEM);
#endif
/* crosshair */ ATTRIB(MachineGun, w_crosshair, string, "gfx/crosshairuzi");