#pragma once
CLASS(MineLayer, Weapon)
-/* ammotype */ ATTRIB(MineLayer, ammo_type, int, RESOURCE_ROCKETS);
+/* spawnfunc */ ATTRIB(MineLayer, m_canonical_spawnfunc, string, "weapon_minelayer");
+/* ammotype */ ATTRIB(MineLayer, ammo_type, int, RES_ROCKETS);
/* impulse */ ATTRIB(MineLayer, impulse, int, 4);
/* flags */ ATTRIB(MineLayer, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
/* rating */ ATTRIB(MineLayer, bot_pickupbasevalue, float, 7000);
ENDCLASS(MineLayer)
REGISTER_WEAPON(MINE_LAYER, minelayer, NEW(MineLayer));
+SPAWNFUNC_WEAPON(weapon_minelayer, WEP_MINE_LAYER)
+
#ifdef SVQC
void W_MineLayer_Think(entity this);
.float minelayer_detonate, mine_explodeanyway;