+#include "rifle.qh"
#ifndef IMPLEMENTATION
CLASS(Rifle, Weapon)
-/* ammotype */ ATTRIB(Rifle, ammo_field, .int, ammo_nails)
-/* impulse */ ATTRIB(Rifle, impulse, int, 7)
+/* ammotype */ ATTRIB(Rifle, ammo_field, .int, ammo_nails);
+/* impulse */ ATTRIB(Rifle, impulse, int, 7);
/* flags */ ATTRIB(Rifle, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN);
/* rating */ ATTRIB(Rifle, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID);
/* color */ ATTRIB(Rifle, wpcolor, vector, '0.5 1 0');
/* modelname */ ATTRIB(Rifle, mdl, string, "campingrifle");
-#ifndef MENUQC
+#ifdef GAMEQC
/* model */ ATTRIB(Rifle, m_model, Model, MDL_RIFLE_ITEM);
#endif
/* crosshair */ ATTRIB(Rifle, w_crosshair, string, "gfx/crosshairrifle");