+#ifndef WEAPONS_C
+#define WEAPONS_C
+
+#if defined(CSQC)
+ #include "../../dpdefs/csprogsdefs.qh"
+ #include "../../client/defs.qh"
+ #include "../constants.qh"
+ #include "../stats.qh"
+ #include "../../warpzonelib/anglestransform.qh"
+ #include "../../warpzonelib/mathlib.qh"
+ #include "../../warpzonelib/common.qh"
+ #include "../../warpzonelib/client.qh"
+ #include "../util.qh"
+ #include "../buffs.qh"
+ #include "weapons.qh"
+ #include "../../client/autocvars.qh"
+ #include "../deathtypes.qh"
+ #include "../../csqcmodellib/interpolate.qh"
+ #include "../../client/movetypes.qh"
+ #include "../../client/main.qh"
+ #include "../../csqcmodellib/cl_model.qh"
+#elif defined(MENUQC)
+#elif defined(SVQC)
+ #include "../../dpdefs/progsdefs.qh"
+ #include "../../dpdefs/dpextensions.qh"
+ #include "../../warpzonelib/anglestransform.qh"
+ #include "../../warpzonelib/mathlib.qh"
+ #include "../../warpzonelib/common.qh"
+ #include "../../warpzonelib/util_server.qh"
+ #include "../../warpzonelib/server.qh"
+ #include "../constants.qh"
+ #include "../stats.qh"
+ #include "../teams.qh"
+ #include "../util.qh"
+ #include "../buffs.qh"
+ #include "../monsters/monsters.qh"
+ #include "config.qh"
+ #include "weapons.qh"
+ #include "../../server/weapons/csqcprojectile.qh"
+ #include "../../server/weapons/tracing.qh"
+ #include "../../server/t_items.qh"
+ #include "../../server/autocvars.qh"
+ #include "../../server/constants.qh"
+ #include "../../server/defs.qh"
+ #include "../notifications.qh"
+ #include "../deathtypes.qh"
+ #include "../../server/mutators/mutators_include.qh"
+ #include "../mapinfo.qh"
+ #include "../../server/command/common.qh"
+ #include "../../csqcmodellib/sv_model.qh"
+ #include "../../server/portals.qh"
+ #include "../../server/g_hook.qh"
+#endif
#ifndef MENUQC
#include "calculations.qc"
#endif
#elif WEP_MAXCOUNT > 24
WriteInt48_t(dst, w);
#else
- WriteInt24_t(dst, w_x);
+ WriteInt24_t(dst, w.x);
#endif
}
#endif
WepSet WepSet_GetFromStat()
{
WepSet w = '0 0 0';
- w_x = getstati(STAT_WEAPONS);
+ w.x = getstati(STAT_WEAPONS);
#if WEP_MAXCOUNT > 24
- w_y = getstati(STAT_WEAPONS2);
+ w.y = getstati(STAT_WEAPONS2);
#if WEP_MAXCOUNT > 48
- w_z = getstati(STAT_WEAPONS3);
+ w.z = getstati(STAT_WEAPONS3);
#endif
#endif
return w;
#endif
void register_weapon(
- float id,
+ int id,
WepSet bit,
float(float) func,
.float ammotype,
dummy_weapon_info.w_crosshair_size = 1;
dummy_weapon_info.model2 = "";
- float i;
+ int i;
weaponorder_byid = "";
for(i = WEP_MAXCOUNT; i >= 1; --i)
if(weapon_info[i-1])
weaponorder_byid = strcat(weaponorder_byid, " ", ftos(i));
weaponorder_byid = strzone(substring(weaponorder_byid, 1, strlen(weaponorder_byid) - 1));
}
-entity get_weaponinfo(float id)
+entity get_weaponinfo(int id)
{
entity w;
if(id < WEP_FIRST || id > WEP_LAST)
switch ( s )
{
case "nex" : return "vortex";
- case "rocketlauncher" : return "devastator";
+ case "rocketlauncher" : return "devastator";
case "laser" : return "blaster";
case "minstanex" : return "vaporizer";
case "grenadelauncher": return "mortar";
float W_FixWeaponOrder_BuildImpulseList_buf[WEP_MAXCOUNT];
string W_FixWeaponOrder_BuildImpulseList_order;
-void W_FixWeaponOrder_BuildImpulseList_swap(float i, float j, entity pass)
+void W_FixWeaponOrder_BuildImpulseList_swap(int i, int j, entity pass)
{
float h;
h = W_FixWeaponOrder_BuildImpulseList_buf[i];
W_FixWeaponOrder_BuildImpulseList_buf[i] = W_FixWeaponOrder_BuildImpulseList_buf[j];
W_FixWeaponOrder_BuildImpulseList_buf[j] = h;
}
-float W_FixWeaponOrder_BuildImpulseList_cmp(float i, float j, entity pass)
+float W_FixWeaponOrder_BuildImpulseList_cmp(int i, int j, entity pass)
{
entity e1, e2;
float d;
}
string W_FixWeaponOrder_BuildImpulseList(string o)
{
- float i;
+ int i;
W_FixWeaponOrder_BuildImpulseList_order = o;
for(i = WEP_FIRST; i <= WEP_LAST; ++i)
W_FixWeaponOrder_BuildImpulseList_buf[i - WEP_FIRST] = i;
}
#ifdef CSQC
-.float GetAmmoFieldFromNum(float i)
+.float GetAmmoFieldFromNum(int i)
{
switch(i)
{
}
}
-float GetAmmoStat(.float ammotype)
+int GetAmmoStat(.float ammotype)
{
switch(ammotype)
{
}
}
#endif
+#endif