entity csqcplayer;
float csqcplayer_status;
-#define CSQCPLAYERSTATUS_UNPREDICTED 0
-#define CSQCPLAYERSTATUS_FROMSERVER 1
-#define CSQCPLAYERSTATUS_PREDICTED 2
+const float CSQCPLAYERSTATUS_UNPREDICTED = 0;
+const float CSQCPLAYERSTATUS_FROMSERVER = 1;
+const float CSQCPLAYERSTATUS_PREDICTED = 2;
// only ever READ these!
-.float pmove_flags;
-#define PMF_JUMP_HELD 1
-#define PMF_DUCKED 4
-#define PMF_ONGROUND 8
+.int pmove_flags;
+float PMF_JUMP_HELD = 1;
+float PMF_DUCKED = 4;
+float PMF_ONGROUND = 8;
void CSQCPlayer_SetCamera();
float CSQCPlayer_PreUpdate();