// we don't do this for the local player as that one is already handled
// by CSQCPlayer_SetCamera()
- if(!CSQCPlayer_IsLocalPlayer())
- InterpolateOrigin_Do();
+ if (!CSQCPlayer_IsLocalPlayer(this)) InterpolateOrigin_Do(this);
CSQCModel_InterpolateAnimation_Do();
{ CSQCMODEL_HOOK_PREUPDATE }
- CSQCPlayer_PreUpdate();
- InterpolateOrigin_Undo();
+ CSQCPlayer_PreUpdate(this);
+ InterpolateOrigin_Undo(this);
CSQCModel_InterpolateAnimation_PreNote(sf);
#define CSQCMODEL_IF(cond) if(cond) {
}
CSQCModel_InterpolateAnimation_Note(sf);
- InterpolateOrigin_Note();
- CSQCPlayer_PostUpdate();
+ InterpolateOrigin_Note(this);
+ CSQCPlayer_PostUpdate(this);
{ CSQCMODEL_HOOK_POSTUPDATE }
#ifdef CSQCMODEL_SUPPORT_GETTAGINFO_BEFORE_DRAW
- InterpolateOrigin_Do();
+ InterpolateOrigin_Do(this);
CSQCModel_InterpolateAnimation_Do();
#endif