entity RandomSelection_chosen_ent;
float RandomSelection_chosen_float;
string RandomSelection_chosen_string;
+vector RandomSelection_chosen_vec;
+ERASEABLE
void RandomSelection_Init();
-void RandomSelection_Add(entity e, float f, string s, float weight, float priority);
+ERASEABLE
+void RandomSelection_Add(entity e, float f, string s, vector v, float weight, float priority);
+#define RandomSelection_AddEnt(e, weight, priority) RandomSelection_Add(e, 0, string_null, '0 0 0', weight, priority)
+#define RandomSelection_AddFloat(f, weight, priority) RandomSelection_Add(NULL, f, string_null, '0 0 0', weight, priority)
+#define RandomSelection_AddString(s, weight, priority) RandomSelection_Add(NULL, 0, s, '0 0 0', weight, priority)
+#define RandomSelection_AddVec(v, weight, priority) RandomSelection_Add(NULL, 0, string_null, v, weight, priority)
// prandom - PREDICTABLE random number generator