float menuNotTheFirstFrame;
float menuMouseMode;
-void SUB_Null() { }
+float conwidth_s, conheight_s, vidwidth_s, vidheight_s, vidpixelheight_s,
+ realconwidth, realconheight, screenconwidth, screenconheight;
void m_sync()
{
updateCompression();
- updateConwidths();
+ vidwidth_s = vidheight_s = vidpixelheight_s = 0; // Force updateConwidths on next draw.
loadAllCvars(main);
}
check_unacceptable_compiler_bugs();
#ifdef WATERMARK
- print(sprintf(_("^4MQC Build information: ^1%s\n"), WATERMARK()));
+ print(sprintf(_("^4MQC Build information: ^1%s\n"), WATERMARK));
#endif
// list all game dirs (TEST)
}
// needs to be done so early because of the constants they create
- RegisterWeapons();
- RegisterGametypes();
+ CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
+ CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
float ddsload = cvar("r_texture_dds_load");
float texcomp = cvar("gl_texturecompression");
updateCompression();
if(ddsload != cvar("r_texture_dds_load") || texcomp != cvar("gl_texturecompression"))
localcmd("\nr_restart\n");
- initConwidths();
if(!restarting)
{
}
}
-float MENU_ASPECT = 1.25; // 1280x1024
-float MENU_MINHEIGHT = 600;
-float conwidth_s, conheight_s, realconwidth, realconheight, screenconwidth, screenconheight;
+const float MENU_ASPECT = 1.25; // 1280x1024
+const float MENU_MINHEIGHT = 600;
+
void draw_reset_cropped()
{
draw_reset(screenconwidth, screenconheight, 0.5 * (realconwidth - screenconwidth), 0.5 * (realconheight - screenconheight));
{
draw_reset(realconwidth, realconheight, 0, 0);
}
-void UpdateConWidthHeight()
+
+void UpdateConWidthHeight(float w, float h, float p)
{
+ if (w != vidwidth_s || h != vidheight_s || p != vidpixelheight_s)
+ {
+ updateConwidths(w, h, p);
+ vidwidth_s = w;
+ vidheight_s = h;
+ vidpixelheight_s = p;
+ }
conwidth_s = conwidth;
conheight_s = conheight;
realconwidth = cvar("vid_conwidth");
main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
}
}
+ else
+ {
+ vidwidth_s = vidheight_s = vidpixelheight_s = 0; // retry next frame
+ }
}
string m_goto_buffer;
float fh, glob, n, i;
string s;
- conwidth = conheight = -1;
- UpdateConWidthHeight();
draw_reset_cropped();
menuInitialized = 0;
return;
if(!Menu_Active)
return;
+
+ if(menuMouseMode)
+ if(key >= K_MOUSE1 && key <= K_MOUSE3)
+ {
+ // detect a click outside of the game window
+ vector p = getmousepos();
+ if(p_x < 0 || p_x > realconwidth || p_y < 0 || p_y > realconheight)
+ {
+ ++mouseButtonsPressed;
+ return;
+ }
+ }
+
if(keyGrabber)
{
entity e;
if(key == K_SHIFT) menuShiftState |= S_SHIFT;
}
-float SCALEMODE_CROP = 0;
-float SCALEMODE_LETTERBOX = 1;
-float SCALEMODE_WIDTH = 2;
-float SCALEMODE_HEIGHT = 3;
-float SCALEMODE_STRETCH = 4;
+const float SCALEMODE_CROP = 0;
+const float SCALEMODE_LETTERBOX = 1;
+const float SCALEMODE_WIDTH = 2;
+const float SCALEMODE_HEIGHT = 3;
+const float SCALEMODE_STRETCH = 4;
void draw_Picture_Aligned(vector algn, float scalemode, string img, float a)
{
vector sz, org, isz, isz_w, isz_h;
isz_w = '1 0 0' + '0 1 0' * ((sz_y / sz_x) * (draw_scale_x / draw_scale_y));
isz_h = '0 1 0' + '1 0 0' * ((sz_x / sz_y) * (draw_scale_y / draw_scale_x));
+#ifdef GMQCC
+ isz = '0 0 0';
+#endif
switch(scalemode)
{
default:
}
}
-void m_draw()
+void m_draw(float width, float height)
{
float t;
float realFrametime;
if (anim)
anim.tickAll(anim);
- if(main)
- UpdateConWidthHeight();
+ UpdateConWidthHeight(width, height, cvar("vid_pixelheight"));
if(!menuInitialized)
{
if(Menu_Active)
if(!cvar("menu_video_played"))
{
- localcmd("cd loop $menu_cdtrack; play sound/announcer/default/welcome.ogg\n");
+ localcmd("cd loop $menu_cdtrack; play sound/announcer/default/welcome.wav\n");
menuLogoAlpha = -0.8; // no idea why, but when I start this at zero, it jumps instead of fading FIXME
}
// ALWAYS set this cvar; if we start but menu is not active, this means we want no background music!
draw_alpha *= menuAlpha;
- if(menuMouseMode)
+ if(!Menu_Active)
+ {
+ // do not update mouse position
+ // it prevents mouse jumping to '0 0 0' when menu is fading out
+ }
+ else if(menuMouseMode)
{
vector newMouse;
newMouse = globalToBox(getmousepos(), draw_shift, draw_scale);
for(e = NULL; (e = find(e, name, itemname)); )
if(e.classname != "vtbl")
break;
- if(e)
+
+ if((e) && (!e.requiresConnection || (gamestatus & (GAME_ISSERVER | GAME_CONNECTED))))
{
m_hide();
m_activate_window(e);