while(<DATA>)
{
chomp;
- if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/)
+ if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/) #'
{
printf "%-31s %s\n", $1, $2;
}
SKINVECTOR(AVOID_TOOLTIP, '8 8 0');
// the individual dialog background colors
+ SKINVECTOR(COLOR_DIALOG_FIRSTRUN, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
+ SKINVECTOR(COLOR_DIALOG_SANDBOXTOOLS, '1 1 1');
SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
SKINVECTOR(COLOR_DIALOG_ADVANCED, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_WEAPONS, '1 0.7 0.7');
- SKINVECTOR(COLOR_DIALOG_RADAR, '0.7 0.7 1');
+ SKINVECTOR(COLOR_DIALOG_VIEW, '1 0.7 0.7');
+ SKINVECTOR(COLOR_DIALOG_MODEL, '1 0.7 0.7');
+ SKINVECTOR(COLOR_DIALOG_CROSSHAIR, '1 0.7 0.7');
+ SKINVECTOR(COLOR_DIALOG_HUD, '1 0.7 0.7');
SKINVECTOR(COLOR_DIALOG_SERVERINFO, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_CVARS, '1 0 0');
+ SKINVECTOR(COLOR_DIALOG_HUDCONFIRM, '1 0 0');
// nexposee positions of windows (they are the scale transformation
// centers, NOT the actual positions of the windows!)
SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
+ SKINFLOAT(MARGIN_BUTTON, 0.5);
// item: campaign
SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
SKINFLOAT(ALPHA_CVARLIST_SAVED, 1);
SKINFLOAT(ALPHA_CVARLIST_TEMPORARY, 0.7);
SKINVECTOR(COLOR_CVARLIST_CHANGED, '1 1 0.4');
- SKINVECTOR(COLOR_CVARLIST_REVERTBUTTON, '1 0 0');
SKINVECTOR(COLOR_CVARLIST_UNCHANGED, '1 1 1');
+ SKINVECTOR(COLOR_CVARLIST_CONTROLS, '1 0 0');
// item: dialog
SKINSTRING(GFX_DIALOGBORDER, "border");
// item: nexposee
SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9');
+ SKINFLOAT(ALPHA_DIALOG_SANDBOXTOOLS, 0.6);
// item: player color button
SKINSTRING(GFX_COLORBUTTON, "colorbutton");
SKINVECTOR(COLOR_SERVERLIST_FAVORITE, '1 1 1');
SKINFLOAT(ALPHA_SERVERLIST_IMPOSSIBLE, 0.7);
SKINVECTOR(COLOR_SERVERLIST_IMPOSSIBLE, '0.3 0.3 0.3');
+ SKINSTRING(GFX_SERVERLIST_ICON, "icon");
+ SKINFLOAT(ALPHA_SERVERLIST_ICON_NONPURE, 0.5);
// item: server info
SKINVECTOR(COLOR_SERVERINFO_NAME, '1 1 1');