#include "cheats.qh"
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
+#include <common/effects/all.qh>
+#include <server/resources.qh>
+
#include "g_damage.qh"
+#include "player.qh"
#include "race.qh"
-#include "../common/triggers/teleporters.qh"
+#include "../common/mapobjects/teleporters.qh"
-#include "mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
#include "weapons/tracing.qh"
#include <common/weapons/_all.qh>
-#include "../common/triggers/subs.qh"
+#include "../common/mapobjects/subs.qh"
+#include <common/mapobjects/triggers.qh>
-#include "../common/triggers/func/breakable.qh"
+#include "../common/mapobjects/func/breakable.qh"
#include "../lib/csqcmodel/sv_model.qh"
#include "../lib/warpzone/anglestransform.qh"
#include "../lib/warpzone/util_server.qh"
-void CopyBody(entity this, float keepvelocity);
-
#ifdef NOCHEATS
float CheatImpulse(entity this, int imp) { return 0; }
this.personal.origin = this.origin;
this.personal.v_angle = this.v_angle;
this.personal.velocity = this.velocity;
- this.personal.ammo_rockets = this.ammo_rockets;
- this.personal.ammo_nails = this.ammo_nails;
- this.personal.ammo_cells = this.ammo_cells;
- this.personal.ammo_plasma = this.ammo_plasma;
- this.personal.ammo_shells = this.ammo_shells;
- this.personal.ammo_fuel = this.ammo_fuel;
- this.personal.health = max(1, this.health);
- this.personal.armorvalue = this.armorvalue;
- this.personal.weapons = this.weapons;
+ SetResourceAmount(this.personal, RESOURCE_ROCKETS, GetResourceAmount(this, RESOURCE_ROCKETS));
+ SetResourceAmount(this.personal, RESOURCE_BULLETS, GetResourceAmount(this, RESOURCE_BULLETS));
+ SetResourceAmount(this.personal, RESOURCE_CELLS, GetResourceAmount(this, RESOURCE_CELLS));
+ SetResourceAmount(this.personal, RESOURCE_PLASMA, GetResourceAmount(this, RESOURCE_PLASMA));
+ SetResourceAmount(this.personal, RESOURCE_SHELLS, GetResourceAmount(this, RESOURCE_SHELLS));
+ SetResourceAmount(this.personal, RESOURCE_FUEL, GetResourceAmount(this, RESOURCE_FUEL));
+ SetResourceAmount(this.personal, RESOURCE_HEALTH, max(1, GetResourceAmount(this, RESOURCE_HEALTH)));
+ SetResourceAmount(this.personal, RESOURCE_ARMOR, GetResourceAmount(this, RESOURCE_ARMOR));
+ STAT(WEAPONS, this.personal) = STAT(WEAPONS, this);
this.personal.items = this.items;
this.personal.pauserotarmor_finished = this.pauserotarmor_finished;
this.personal.pauserothealth_finished = this.pauserothealth_finished;
MUTATOR_CALLHOOK(AbortSpeedrun, this);
}
- this.ammo_rockets = this.personal.ammo_rockets;
- this.ammo_nails = this.personal.ammo_nails;
- this.ammo_cells = this.personal.ammo_cells;
- this.ammo_plasma = this.personal.ammo_plasma;
- this.ammo_shells = this.personal.ammo_shells;
- this.ammo_fuel = this.personal.ammo_fuel;
- this.health = this.personal.health;
- this.armorvalue = this.personal.armorvalue;
- this.weapons = this.personal.weapons;
+ SetResourceAmount(this, RESOURCE_ROCKETS, GetResourceAmount(this.personal, RESOURCE_ROCKETS));
+ SetResourceAmount(this, RESOURCE_BULLETS, GetResourceAmount(this.personal, RESOURCE_BULLETS));
+ SetResourceAmount(this, RESOURCE_CELLS, GetResourceAmount(this.personal, RESOURCE_CELLS));
+ SetResourceAmount(this, RESOURCE_PLASMA, GetResourceAmount(this.personal, RESOURCE_PLASMA));
+ SetResourceAmount(this, RESOURCE_SHELLS, GetResourceAmount(this.personal, RESOURCE_SHELLS));
+ SetResourceAmount(this, RESOURCE_FUEL, GetResourceAmount(this.personal, RESOURCE_FUEL));
+ SetResourceAmount(this, RESOURCE_HEALTH, GetResourceAmount(this.personal, RESOURCE_HEALTH));
+ SetResourceAmount(this, RESOURCE_ARMOR, GetResourceAmount(this.personal, RESOURCE_ARMOR));
+ STAT(WEAPONS, this) = STAT(WEAPONS, this.personal);
this.items = this.personal.items;
this.pauserotarmor_finished = time + this.personal.pauserotarmor_finished - this.personal.teleport_time;
this.pauserothealth_finished = time + this.personal.pauserothealth_finished - this.personal.teleport_time;
e2 = spawn();
setorigin(e2, e.origin);
- RadiusDamage(e2, this, 1000, 0, 128, NULL, NULL, 500, DEATH_CHEAT.m_id, e);
+ RadiusDamage(e2, this, 1000, 0, 128, NULL, NULL, 500, DEATH_CHEAT.m_id, DMG_NOWEP, e);
delete(e2);
- LOG_INFO("404 Sportsmanship not found.\n");
+ LOG_INFO("404 Sportsmanship not found.");
DID_CHEAT();
break;
}
END_CHEAT_FUNCTION();
}
-void DragBox_Think(entity this);
float drag_lastcnt;
float CheatCommand(entity this, int argc)
{
// arguments:
// effectname
effectnum = _particleeffectnum(argv(1));
- W_SetupShot(this, weaponentities[0], false, false, SND_Null, CH_WEAPON_A, 0);
+ W_SetupShot(this, weaponentities[0], false, false, SND_Null, CH_WEAPON_A, 0, 0);
traceline(w_shotorg, w_shotorg + w_shotdir * max_shot_distance, MOVE_NORMAL, this);
__trailparticles(this, effectnum, w_shotorg, trace_endpos);
DID_CHEAT();
// arguments:
// modelname mode
f = stof(argv(2));
- W_SetupShot(this, weaponentities[0], false, false, SND_Null, CH_WEAPON_A, 0);
+ W_SetupShot(this, weaponentities[0], false, false, SND_Null, CH_WEAPON_A, 0, 0);
traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, this);
if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
{
entity e = spawn();
e.model = strzone(argv(1));
e.mdl = "rocket_explode";
- e.health = 1000;
+ SetResourceAmountExplicit(e, RESOURCE_HEALTH, 1000);
setorigin(e, trace_endpos);
e.effects = EF_NOMODELFLAGS;
if(f == 1)
END_CHEAT_FUNCTION();
}
-float Drag(entity this, float force_allow_pick, float ischeat);
-void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
-void Drag_Finish(entity dragger);
-float Drag_IsDraggable(entity draggee);
-float Drag_MayChangeAngles(entity draggee);
-void Drag_MoveForward(entity dragger);
-void Drag_SetSpeed(entity dragger, float s);
-void Drag_MoveBackward(entity dragger);
-void Drag_Update(entity dragger);
-float Drag_CanDrag(entity dragger);
-float Drag_IsDragging(entity dragger);
-void Drag_MoveDrag(entity from, entity to);
.entity dragentity;
float CheatFrame(entity this)