#include "cheats.qh"
-#include "_all.qh"
#include "g_damage.qh"
#include "race.qh"
#include "../common/triggers/teleporters.qh"
-#include "mutators/mutators_include.qh"
+#include "mutators/all.qh"
#include "weapons/tracing.qh"
#include "../common/constants.qh"
-#include "../common/deathtypes.qh"
-#include "../common/effects.qh"
+#include "../common/deathtypes/all.qh"
#include "../common/util.qh"
#include "../common/monsters/all.qh"
#include "../common/triggers/func/breakable.qh"
-#include "../csqcmodellib/sv_model.qh"
+#include "../lib/csqcmodel/sv_model.qh"
-#include "../warpzonelib/anglestransform.qh"
-#include "../warpzonelib/util_server.qh"
+#include "../lib/warpzone/anglestransform.qh"
+#include "../lib/warpzone/util_server.qh"
void CopyBody(float keepvelocity);
self.angles_y = a.y;
// we leave Rick Roll alone
}
-void spawnfunc_info_autoscreenshot()
-{SELFPARAM();
+spawnfunc(info_autoscreenshot)
+{
if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
{
objerror("Too many info_autoscreenshot entitites. FAIL!");
e = self;
Send_Effect(EFFECT_ROCKET_EXPLODE, e.origin, '0 0 0', 1);
- sound(e, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+ sound(e, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
e2 = spawn();
setorigin(e2, e.origin);
- RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT, e);
+ RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT.m_id, e);
remove(e2);
LOG_INFO("404 Sportsmanship not found.\n");
cmd = argv(0);
switch(cmd)
{
- entity e;
float effectnum, f;
vector start, end;
entity oldself;
}
else
{
- e = spawn();
+ entity e = spawn();
e.model = strzone(argv(1));
e.mdl = "rocket_explode";
e.health = 1000;
e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
}
- SELFCALL(e, spawnfunc_func_breakable());
- SELFCALL_DONE();
+ WITH(entity, self, e, spawnfunc_func_breakable(e));
// now, is it valid?
if(f == 0)
{
}
sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
break;
- case "dragbox_spawn":
+ case "dragbox_spawn": {
IS_CHEAT(0, argc, 0);
- e = spawn();
+ entity e = spawn();
e.classname = "dragbox_box";
e.think = DragBox_Think;
e.nextthink = time;
e.solid = -1; // black
- setmodel(e, "null"); // network it
+ setmodel(e, MDL_Null); // network it
if(argc == 4)
e.cnt = stof(argv(1));
else
e.aiment = spawn();
e.aiment.classname = "dragbox_corner_1";
e.aiment.owner = e;
- setmodel(e.aiment, "models/marker.md3");
+ setmodel(e.aiment, MDL_MARKER);
e.aiment.skin = 0;
setsize(e.aiment, '0 0 0', '0 0 0');
if(argc == 4)
e.enemy = spawn();
e.enemy.classname = "dragbox_corner_2";
e.enemy.owner = e;
- setmodel(e.enemy, "models/marker.md3");
+ setmodel(e.enemy, MDL_MARKER);
e.enemy.skin = 1;
setsize(e.enemy, '0 0 0', '0 0 0');
end = normalize(self.origin + self.view_ofs - e.aiment.origin);
setorigin(e.killindicator.killindicator, '0 0 8');
DID_CHEAT();
break;
- case "dragpoint_spawn":
+ }
+ case "dragpoint_spawn": {
IS_CHEAT(0, argc, 0);
- e = spawn();
+ entity e = spawn();
e.classname = "dragpoint";
e.think = DragBox_Think;
e.nextthink = time;
e.solid = 0; // nothing special
- setmodel(e, "models/marker.md3");
+ setmodel(e, MDL_MARKER);
setsize(e, PL_MIN, PL_MAX);
e.skin = 2;
if(argc == 3)
setorigin(e.killindicator.killindicator, '0 0 56');
DID_CHEAT();
break;
+ }
case "drag_remove":
IS_CHEAT(0, argc, 0);
RandomSelection_Init();
crosshair_trace(self);
- for(e = world; (e = find(e, classname, "dragbox_box")); )
+ for(entity e = world; (e = find(e, classname, "dragbox_box")); )
RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
- for(e = world; (e = find(e, classname, "dragpoint")); )
+ for(entity e = world; (e = find(e, classname, "dragpoint")); )
RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
if(RandomSelection_chosen_ent)
{
{
RandomSelection_Init();
crosshair_trace(self);
- for(e = world; (e = find(e, classname, "dragbox_box")); )
+ for(entity e = world; (e = find(e, classname, "dragbox_box")); )
RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
- for(e = world; (e = find(e, classname, "dragpoint")); )
+ for(entity e = world; (e = find(e, classname, "dragpoint")); )
RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
if(RandomSelection_chosen_ent)
{
{
f = fopen(argv(1), FILE_WRITE);
fputs(f, "cmd drag_clear\n");
- for(e = world; (e = find(e, classname, "dragbox_box")); )
+ for(entity e = world; (e = find(e, classname, "dragbox_box")); )
{
fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
}
- for(e = world; (e = find(e, classname, "dragpoint")); )
+ for(entity e = world; (e = find(e, classname, "dragpoint")); )
{
fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
}
if(argc == 2)
{
f = fopen(argv(1), FILE_WRITE);
- for(e = world; (e = find(e, classname, "dragbox_box")); )
+ for(entity e = world; (e = find(e, classname, "dragbox_box")); )
{
fputs(f, "{\n");
fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
fputs(f, "}\n");
}
- for(e = world; (e = find(e, classname, "dragpoint")); )
+ for(entity e = world; (e = find(e, classname, "dragpoint")); )
{
start = '0 0 0';
effectnum = 0;
break;
case "drag_clear":
IS_CHEAT(0, argc, 0);
- for(e = world; (e = find(e, classname, "dragbox_box")); )
+ for(entity e = world; (e = find(e, classname, "dragbox_box")); )
remove(e);
- for(e = world; (e = find(e, classname, "dragbox_corner_1")); )
+ for(entity e = world; (e = find(e, classname, "dragbox_corner_1")); )
remove(e);
- for(e = world; (e = find(e, classname, "dragbox_corner_2")); )
+ for(entity e = world; (e = find(e, classname, "dragbox_corner_2")); )
remove(e);
- for(e = world; (e = find(e, classname, "dragpoint")); )
+ for(entity e = world; (e = find(e, classname, "dragpoint")); )
remove(e);
- for(e = world; (e = find(e, classname, "drag_digit")); )
+ for(entity e = world; (e = find(e, classname, "drag_digit")); )
remove(e);
DID_CHEAT();
break;
break;
case "usetarget":
IS_CHEAT(0, argc, 0);
- e = self;
setself(spawn());
self.target = argv(1);
- activator = e;
+ activator = this;
SUB_UseTargets();
remove(self);
- setself(e);
+ setself(this);
DID_CHEAT();
break;
case "killtarget":
IS_CHEAT(0, argc, 0);
- e = self;
setself(spawn());
self.killtarget = argv(1);
- activator = e;
+ activator = this;
SUB_UseTargets();
remove(self);
- setself(e);
+ setself(this);
DID_CHEAT();
break;
case "teleporttotarget":
IS_CHEAT(0, argc, 0);
- e = self;
setself(spawn());
setorigin(self, self.origin);
self.classname = "cheattriggerteleport";
teleport_findtarget();
if(!wasfreed(self))
{
- Simple_TeleportPlayer(self, e);
+ Simple_TeleportPlayer(self, this);
remove(self);
- setself(e);
DID_CHEAT();
}
- else
- setself(e);
+ setself(this);
break;
}
if(self.cnt == -1) // actually race_place -1
{
// show "10 10" for qualifying spawns
- setmodel(self.killindicator, "models/sprites/10.spr32");
- setmodel(self.killindicator.killindicator, "models/sprites/10.spr32");
+ setmodel(self.killindicator, MDL_NUM(10));
+ setmodel(self.killindicator.killindicator, MDL_NUM(10));
}
else if(self.cnt == -2) // actually race_place 0
{
// show "10 0" for loser spawns
- setmodel(self.killindicator, "models/sprites/10.spr32");
- setmodel(self.killindicator.killindicator, "models/sprites/0.spr32");
+ setmodel(self.killindicator, MDL_NUM(10));
+ setmodel(self.killindicator.killindicator, MDL_NUM(0));
}
else
{
- setmodel(self.killindicator, strcat("models/sprites/", ftos(self.cnt % 10), ".spr32"));
- setmodel(self.killindicator.killindicator, strcat("models/sprites/", ftos(floor(self.cnt / 10)), ".spr32"));
+ setmodel(self.killindicator, MDL_NUM(self.cnt % 10));
+ setmodel(self.killindicator.killindicator, MDL_NUM(floor(self.cnt / 10)));
}
self.nextthink = time;