]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_player.qc
csqcplayers: network death_time
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_player.qc
index 6d7c8b9ac8b42a3c2a54c046c3cd81fe51cf32c5..e4415d631401db434d32e95debbedf5a68718498 100644 (file)
@@ -124,6 +124,8 @@ void WeaponStats_LogKill(float awep, float abot, float vwep, float vbot)
 .entity pusher;
 .float pushltime;
 
+.float oldcolormap; // also used in cl_client.c:void respawn(void)
+
 .float CopyBody_nextthink;
 .void(void) CopyBody_think;
 void CopyBody_Think(void)
@@ -149,7 +151,7 @@ void CopyBody(float keepvelocity)
        self = spawn();
        self.enemy = oldself;
        self.lip = oldself.lip;
-       self.colormap = oldself.colormap;
+       self.colormap = oldself.oldcolormap;
        self.iscreature = oldself.iscreature;
        self.damagedbycontents = oldself.damagedbycontents;
        self.angles = oldself.angles;
@@ -758,13 +760,14 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                if(!waves)
                        waves = autocvar_g_respawn_waves;
                if(waves)
-                       self.death_time = ceil((time + sdelay) / waves) * waves;
+                       self.respawn_time = ceil((time + sdelay) / waves) * waves;
                else
-                       self.death_time = time + sdelay;
-               if((sdelay + waves >= 5.0) && (self.death_time - time > 1.75))
+                       self.respawn_time = time + sdelay;
+               if((sdelay + waves >= 5.0) && (self.respawn_time - time > 1.75))
                        self.respawn_countdown = 10; // first number to count down from is 10
                else
                        self.respawn_countdown = -1; // do not count down
+               self.death_time = time;
                if (random() < 0.5)
                        setanim(self, self.anim_die1, FALSE, TRUE, TRUE);
                else
@@ -949,7 +952,7 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
                                flood = 1;
                }
 
-               if (timeoutStatus == 2) //when game is paused, no flood protection
+               if (timeout_status == TIMEOUT_ACTIVE) // when game is paused, no flood protection
                        source.flood_field = flood = 0;
        }