.float respawn_countdown; // next number to count
+const int RESPAWN_FORCE = BIT(0);
+const int RESPAWN_SILENT = BIT(1);
+const int RESPAWN_DENY = BIT(2);
+
float blockSpectators; // if set, new or existing spectators or observers will be removed unless they become a player within g_maxplayers_spectator_blocktime seconds
.float spectatortime; // point in time since the client is spectating or observing
.bool player_blocked;
+const int SVC_SETVIEW = 5; // TODO: move to dpdefs where this belongs!
+
// TODO: standardise resource regeneration
.float pauseregen_finished;
.float pauserothealth_finished;