// warmup and nagger stuff
const float RESTART_COUNTDOWN = 10;
entity nagger;
-float readycount; // amount of players who are ready
+int readycount; // amount of players who are ready
.float ready; // flag for if a player is ready
.float last_ready; // last ready time for anti-spam
.int team_saved; // team number to restore upon map reset
-.void(entity this) reset; // if set, an entity is reset using this
+.void(entity this) reset; // if set, an entity is reset using this
.void(entity this) reset2; // if set, an entity is reset using this (after calling ALL the reset functions for other entities)
void reset_map(float dorespawn, bool is_fake_round_start);
void ReadyCount();