//spawnfunc(item_armor1) {spawnfunc_item_armor_medium(this);} // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard
SPAWNFUNC_ITEM(item_armor2, ITEM_ArmorMega)
SPAWNFUNC_ITEM(item_armorInv, ITEM_ArmorMega) // TODO: make sure we actually want this
-spawnfunc(item_health) {if (this.spawnflags & 2) StartItem(this, ITEM_HealthMega);else StartItem(this, ITEM_HealthMedium);}
+SPAWNFUNC_ITEM_COND(item_health, (this.spawnflags & 2), ITEM_HealthMega, ITEM_HealthMedium)