if(self.flags & FL_ONGROUND)
sf |= 0x40;
+ ft = fr = 0;
if(self.fade_time != 0 || self.fade_rate != 0)
{
ft = (self.fade_time - time) / sys_frametime;
else
e.gravity = 0;
- e.csqcprojectile_type = type;
if(!sound_allowed(MSG_BROADCAST, e))
type |= 0x80;
+ e.csqcprojectile_type = type;
}
void UpdateCSQCProjectile(entity e)