.float cvar_cl_clippedspectating;
.float cvar_cl_autoscreenshot;
.float cvar_cl_jetpack_jump;
-.float cvar_cl_movement_track_canjump = _STAT(MOVEVARS_CL_TRACK_CANJUMP);
+.float cvar_cl_movement_track_canjump;
.float cvar_cl_newusekeysupported;
.string cvar_g_xonoticversion;
.float bulletcounter;
// Nexball
-.entity ballcarried; // Also used for keepaway
float g_nexball_meter_period;
void SUB_DontUseTargets(entity this, entity actor, entity trigger);