#pragma once
-float warmup_limit;
#include <common/weapons/_all.qh>
#include <common/stats.qh>
float game_completion_ratio; // 0 at start, 1 near end
.float winning;
-.float jointime; // time of joining
+.float jointime; // time of connecting
+.float startplaytime; // time of switching from spectator to player
.float alivetime; // time of being alive
.float motd_actived_time; // used for both motd and campaign_message
// set when showing a kill countdown
.entity killindicator;
+.bool canteamdamage;
+
void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force);
float lockteams;
.float bulletcounter;
// Nexball
-.entity ballcarried; // Also used for keepaway
float g_nexball_meter_period;
void SUB_DontUseTargets(entity this, entity actor, entity trigger);
.float stat_respawn_time = _STAT(RESPAWN_TIME); // shows respawn time, and is negative when awaiting respawn
+.int killindicator_teamchange;
+
void PlayerUseKey(entity this);
USING(spawn_evalfunc_t, vector(entity this, entity player, entity spot, vector current));