#include <common/effects/all.qh>
#include "bot/api.qh"
#include "g_hook.qh"
+#include <server/client.qh>
+#include <server/gamelog.qh>
+#include <server/items/items.qh>
#include <server/mutators/_mod.qh>
+#include <server/sv_main.qh>
#include "teamplay.qh"
#include "scores.qh"
#include "spawnpoints.qh"
#include "../common/state.qh"
#include "../common/physics/player.qh"
-#include "../common/t_items.qh"
#include "resources.qh"
#include "../common/vehicles/all.qh"
#include "../common/items/_mod.qh"
#include "weapons/selection.qh"
#include "../common/constants.qh"
#include "../common/deathtypes/all.qh"
+#include <common/mapobjects/defs.qh>
+#include <common/mapobjects/triggers.qh>
#include "../common/notifications/all.qh"
#include "../common/physics/movetypes/movetypes.qh"
#include "../common/playerstats.qh"
#include "../common/teams.qh"
#include "../common/util.qh"
+#include <common/gamemodes/_mod.qh>
#include <common/gamemodes/rules.qh>
#include <common/weapons/_all.qh>
#include "../lib/csqcmodel/sv_model.qh"
UpdateFrags(attacker, f);
}
-.entity kh_next;
-
string AppendItemcodes(string s, entity player)
{
for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
if(w != 0 || slot == 0)
s = strcat(s, ftos(w));
}
- if(time < player.strength_finished)
+ if(time < STAT(STRENGTH_FINISHED, player))
s = strcat(s, "S");
- if(time < player.invincible_finished)
+ if(time < STAT(INVINCIBLE_FINISHED, player))
s = strcat(s, "I");
- if(player.flagcarried != NULL)
- s = strcat(s, "F");
if(PHYS_INPUT_BUTTON_CHAT(player))
s = strcat(s, "T");
- if(player.kh_next)
- s = strcat(s, "K");
+ // TODO: include these codes as a flag on the item itself
+ MUTATOR_CALLHOOK(LogDeath_AppendItemCodes, player, s);
+ s = M_ARGV(1, string);
return s;
}
return;
}
- entity deathent = Deathtypes_from(deathtype - DT_FIRST);
+ entity deathent = REGISTRY_GET(Deathtypes, deathtype - DT_FIRST);
if (!deathent)
{
backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n");
else
{
LOG_TRACEF(
- "Obituary_WeaponDeath(): ^1Deathtype ^7(%d)^1 has no notification for weapon %d!\n",
+ "Obituary_WeaponDeath(): ^1Deathtype ^7(%d)^1 has no notification for weapon %s!\n",
deathtype,
- death_weapon
+ death_weapon.netname
);
}
return true;
}
-bool frag_centermessage_override(entity attacker, entity targ, int deathtype, int kill_count_to_attacker, int kill_count_to_target)
+bool frag_centermessage_override(entity attacker, entity targ, int deathtype, int kill_count_to_attacker, int kill_count_to_target, string attacker_name)
{
if(deathtype == DEATH_FIRE.m_id)
{
Send_Notification(NOTIF_ONE, attacker, MSG_CHOICE, CHOICE_FRAG_FIRE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? -1 : CS(targ).ping));
- Send_Notification(NOTIF_ONE, targ, MSG_CHOICE, CHOICE_FRAGGED_FIRE, attacker.netname, kill_count_to_target, GetResourceAmount(attacker, RES_HEALTH), GetResourceAmount(attacker, RES_ARMOR), (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping));
+ Send_Notification(NOTIF_ONE, targ, MSG_CHOICE, CHOICE_FRAGGED_FIRE, attacker_name, kill_count_to_target, GetResource(attacker, RES_HEALTH), GetResource(attacker, RES_ARMOR), (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping));
return true;
}
// Declarations
float notif_firstblood = false;
float kill_count_to_attacker, kill_count_to_target;
+ bool notif_anonymous = false;
+ string attacker_name = attacker.netname;
// Set final information for the death
targ.death_origin = targ.origin;
string deathlocation = (autocvar_notification_server_allows_location ? NearestLocation(targ.death_origin) : "");
+ // Abort now if a mutator requests it
+ if (MUTATOR_CALLHOOK(ClientObituary, inflictor, attacker, targ, deathtype, attacker.(weaponentity))) { CS(targ).killcount = 0; return; }
+ notif_anonymous = M_ARGV(5, bool);
+
+ if(notif_anonymous)
+ attacker_name = "Anonymous player";
+
#ifdef NOTIFICATIONS_DEBUG
Debug_Notification(
sprintf(
"Obituary(%s, %s, %s, %s = %d);\n",
- attacker.netname,
+ attacker_name,
inflictor.netname,
targ.netname,
Deathtype_Name(deathtype),
CS(attacker).killcount = 0;
Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAG, targ.netname);
- Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAGGED, attacker.netname);
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(targ.team, INFO_DEATH_TEAMKILL), targ.netname, attacker.netname, deathlocation, CS(targ).killcount);
+ Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAGGED, attacker_name);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(targ.team, INFO_DEATH_TEAMKILL), targ.netname, attacker_name, deathlocation, CS(targ).killcount);
// In this case, the death message will ALWAYS be "foo was betrayed by bar"
// No need for specific death/weapon messages...
// these 2 macros are spread over multiple files
#define SPREE_ITEM(counta,countb,center,normal,gentle) \
case counta: \
- { \
Send_Notification(NOTIF_ONE, attacker, MSG_ANNCE, ANNCE_KILLSTREAK_##countb); \
- if (!warmup_stage)\
- {\
+ if (!warmup_stage) \
PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
- }\
- break; \
- }
+ break;
+
switch(CS(attacker).killcount)
{
KILL_SPREE_LIST
targ,
MSG_CHOICE,
CHOICE_TYPEFRAGGED,
- attacker.netname,
+ attacker_name,
kill_count_to_target,
- GetResourceAmount(attacker, RES_HEALTH),
- GetResourceAmount(attacker, RES_ARMOR),
+ GetResource(attacker, RES_HEALTH),
+ GetResource(attacker, RES_ARMOR),
(IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping)
);
}
- else if(!frag_centermessage_override(attacker, targ, deathtype, kill_count_to_attacker, kill_count_to_target))
+ else if(!frag_centermessage_override(attacker, targ, deathtype, kill_count_to_attacker, kill_count_to_target, attacker_name))
{
Send_Notification(
NOTIF_ONE,
targ,
MSG_CHOICE,
CHOICE_FRAGGED,
- attacker.netname,
+ attacker_name,
kill_count_to_target,
- GetResourceAmount(attacker, RES_HEALTH),
- GetResourceAmount(attacker, RES_ARMOR),
+ GetResource(attacker, RES_HEALTH),
+ GetResource(attacker, RES_ARMOR),
(IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping)
);
}
if(deathtype == DEATH_BUFF.m_id)
f3 = buff_FirstFromFlags(STAT(BUFFS, attacker)).m_id;
- if (!Obituary_WeaponDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, CS(targ).killcount, kill_count_to_attacker))
- Obituary_SpecialDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, CS(targ).killcount, kill_count_to_attacker, f3);
+ if (!Obituary_WeaponDeath(targ, true, deathtype, targ.netname, attacker_name, deathlocation, CS(targ).killcount, kill_count_to_attacker))
+ Obituary_SpecialDeath(targ, true, deathtype, targ.netname, attacker_name, deathlocation, CS(targ).killcount, kill_count_to_attacker, f3);
}
}
delete(this);
return;
}
- setorigin(this, this.owner.origin - '0 0 16');
+ vector ice_org = this.owner.origin - '0 0 16';
+ if (this.origin != ice_org)
+ setorigin(this, ice_org);
this.nextthink = time;
}
STAT(FROZEN, targ) = frozen_type;
STAT(REVIVE_PROGRESS, targ) = ((frozen_type == FROZEN_TEMP_DYING) ? 1 : 0);
- SetResourceAmount(targ, RES_HEALTH, ((frozen_type == FROZEN_TEMP_DYING) ? targ_maxhealth : 1));
+ SetResource(targ, RES_HEALTH, ((frozen_type == FROZEN_TEMP_DYING) ? targ_maxhealth : 1));
targ.revive_speed = revivespeed;
if(targ.bot_attack)
IL_REMOVE(g_bot_targets, targ);
entity ice = new(ice);
ice.owner = targ;
ice.scale = targ.scale;
+ // set_movetype(ice, MOVETYPE_FOLLOW) would rotate the ice model with the player
setthink(ice, Ice_Think);
ice.nextthink = time;
ice.frame = floor(random() * 21); // ice model has 20 different looking frames
return;
if (reset_health && STAT(FROZEN, targ) != FROZEN_TEMP_DYING)
- SetResourceAmount(targ, RES_HEALTH, ((IS_PLAYER(targ)) ? start_health : targ.max_health));
+ SetResource(targ, RES_HEALTH, ((IS_PLAYER(targ)) ? start_health : targ.max_health));
targ.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
entity attacker_save = attacker;
- // special rule: gravity bomb does not hit team mates (other than for disconnecting the hook)
- if(DEATH_ISWEAPON(deathtype, WEP_HOOK) || DEATH_ISWEAPON(deathtype, WEP_TUBA))
+ // special rule: gravity bombs and sound-based attacks do not affect team mates (other than for disconnecting the hook)
+ if(DEATH_ISWEAPON(deathtype, WEP_HOOK) || (deathtype & HITTYPE_SOUND))
{
if(IS_PLAYER(targ) && SAME_TEAM(targ, attacker))
{
// These are ALWAYS lethal
// No damage modification here
// Instead, prepare the victim for his death...
- SetResourceAmount(targ, RES_ARMOR, 0);
+ SetResourceExplicit(targ, RES_ARMOR, 0);
targ.spawnshieldtime = 0;
- SetResourceAmount(targ, RES_HEALTH, 0.9); // this is < 1
+ SetResourceExplicit(targ, RES_HEALTH, 0.9); // this is < 1
targ.flags -= targ.flags & FL_GODMODE;
damage = 100000;
}
damage = 0;
else if(attacker != targ)
{
- if(autocvar_teamplay_mode == 3)
+ if(autocvar_teamplay_mode == 2)
+ {
+ if(IS_PLAYER(targ) && !IS_DEAD(targ))
+ {
+ attacker.dmg_team = attacker.dmg_team + damage;
+ complainteamdamage = attacker.dmg_team - autocvar_g_teamdamage_threshold;
+ }
+ }
+ else if(autocvar_teamplay_mode == 3)
damage = 0;
else if(autocvar_teamplay_mode == 4)
{
if(autocvar_g_mirrordamage_virtual)
{
- vector v = healtharmor_applydamage(GetResourceAmount(attacker, RES_ARMOR), autocvar_g_balance_armor_blockpercent, deathtype, mirrordamage);
+ vector v = healtharmor_applydamage(GetResource(attacker, RES_ARMOR), autocvar_g_balance_armor_blockpercent, deathtype, mirrordamage);
attacker.dmg_take += v.x;
attacker.dmg_save += v.y;
attacker.dmg_inflictor = inflictor;
if(autocvar_g_friendlyfire_virtual)
{
- vector v = healtharmor_applydamage(GetResourceAmount(targ, RES_ARMOR), autocvar_g_balance_armor_blockpercent, deathtype, damage);
+ vector v = healtharmor_applydamage(GetResource(targ, RES_ARMOR), autocvar_g_balance_armor_blockpercent, deathtype, damage);
targ.dmg_take += v.x;
targ.dmg_save += v.y;
targ.dmg_inflictor = inflictor;
}
}
- if(deathtype != DEATH_HURTTRIGGER.m_id && deathtype != DEATH_TEAMCHANGE.m_id && deathtype != DEATH_AUTOTEAMCHANGE.m_id && STAT(FROZEN, targ))
+ if(STAT(FROZEN, targ) && !ITEM_DAMAGE_NEEDKILL(deathtype)
+ && deathtype != DEATH_TEAMCHANGE.m_id && deathtype != DEATH_AUTOTEAMCHANGE.m_id)
{
if(autocvar_g_frozen_revive_falldamage > 0 && deathtype == DEATH_FALL.m_id && damage >= autocvar_g_frozen_revive_falldamage)
{
Unfreeze(targ, false);
- SetResourceAmount(targ, RES_HEALTH, autocvar_g_frozen_revive_falldamage_health);
+ SetResource(targ, RES_HEALTH, autocvar_g_frozen_revive_falldamage_health);
Send_Effect(EFFECT_ICEORGLASS, targ.origin, '0 0 0', 3);
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname);
Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
force *= autocvar_g_frozen_force;
}
- if(IS_PLAYER(targ) && STAT(FROZEN, targ) && deathtype == DEATH_HURTTRIGGER.m_id && !autocvar_g_frozen_damage_trigger)
+ if(IS_PLAYER(targ) && STAT(FROZEN, targ)
+ && ITEM_DAMAGE_NEEDKILL(deathtype) && !autocvar_g_frozen_damage_trigger)
{
Send_Effect(EFFECT_TELEPORT, targ.origin, '0 0 0', 1);
- entity spot = SelectSpawnPoint (targ, false);
-
+ entity spot = SelectSpawnPoint(targ, false);
if(spot)
{
damage = 0;
farcent.nextthink = time + 0.1;
setthink(farcent, SUB_Remove);
}
- else
+ else if(targ.move_movetype != MOVETYPE_NOCLIP)
{
targ.velocity = targ.velocity + farce;
}
}
float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe,
- float inflictorselfdamage, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity)
+ float inflictorselfdamage, float forceintensity, float forcezscale, int deathtype, .entity weaponentity, entity directhitentity)
// Returns total damage applies to creatures
{
entity targ;
total_damage_to_creatures = 0;
if(deathtype != (WEP_HOOK.m_id | HITTYPE_SECONDARY | HITTYPE_BOUNCE)) // only send gravity bomb damage once
- if(DEATH_WEAPONOF(deathtype) != WEP_TUBA) // do not send tuba damage (bandwidth hog)
+ if(!(deathtype & HITTYPE_SOUND)) // do not send radial sound damage (bandwidth hog)
{
force = inflictorvelocity;
if(force == '0 0 0')
force = force * (finaldmg / coredamage) * forceintensity;
hitloc = nearest;
- if(deathtype & WEP_BLASTER.m_id)
- force *= WEP_CVAR_BOTH(blaster, !(deathtype & HITTYPE_SECONDARY), force_zscale);
+ // apply special scaling along the z axis if set
+ // NOTE: 0 value is not allowed for compatibility, in the case of weapon cvars not being set
+ if(forcezscale)
+ force.z *= forcezscale;
if(targ != directhitentity)
{
float RadiusDamage(entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity)
{
- return RadiusDamageForSource(inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, cantbe, mustbe, false, forceintensity, deathtype, weaponentity, directhitentity);
+ return RadiusDamageForSource(inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad,
+ cantbe, mustbe, false, forceintensity, 1, deathtype, weaponentity, directhitentity);
}
bool Heal(entity targ, entity inflictor, float amount, float limit)