+#ifndef HOOK_H
+#define HOOK_H
+
// Wazat's grappling hook
.entity hook;
void GrapplingHookFrame();
// (note: you can change the hook impulse #'s to whatever you please)
.float hook_time;
-float HOOK_FIRING = 1;
-float HOOK_REMOVING = 2;
-float HOOK_PULLING = 4;
-float HOOK_RELEASING = 8;
-float HOOK_WAITING_FOR_RELEASE = 16;
+const float HOOK_FIRING = 1;
+const float HOOK_REMOVING = 2;
+const float HOOK_PULLING = 4;
+const float HOOK_RELEASING = 8;
+const float HOOK_WAITING_FOR_RELEASE = 16;
.float hook_state;
void GrappleHookInit();
vector hook_shotorigin[4];
+#endif