-float LOOP = 1;
+const float LOOP = 1;
-float DNOSHADOW = 2;
-float DFOLLOW = 4;
+const float DNOSHADOW = 2;
+const float DFOLLOW = 4;
.float light_lev;
.float lefty;
.vector color;
setorigin (self, self.origin);
//self.pflags = PFLAGS_FULLDYNAMIC;
self.solid = SOLID_NOT;
- //self.blocked = SUB_Null;
+ //self.blocked = func_null;
//if (self.spawnflags & DNOSHADOW)
// self.pflags = self.pflags + PFLAGS_NOSHADOW;
//if (self.spawnflags & START_OFF)