.float modelscale;
-void g_model_setcolormaptoactivator ()
-{SELFPARAM();
+void g_model_setcolormaptoactivator(entity this, entity actor, entity trigger)
+{
if(teamplay)
{
- if(activator.team)
- self.colormap = (activator.team - 1) * 0x11;
+ if(actor.team)
+ this.colormap = (actor.team - 1) * 0x11;
else
- self.colormap = 0x00;
+ this.colormap = 0x00;
}
else
- self.colormap = floor(random() * 256);
- self.colormap |= BIT(10); // RENDER_COLORMAPPED
+ this.colormap = floor(random() * 256);
+ this.colormap |= BIT(10); // RENDER_COLORMAPPED
}
-void g_clientmodel_setcolormaptoactivator ()
-{SELFPARAM();
- g_model_setcolormaptoactivator();
- self.SendFlags |= (BIT(3) | BIT(0));
+void g_clientmodel_setcolormaptoactivator(entity this, entity actor, entity trigger)
+{
+ g_model_setcolormaptoactivator(this, actor, trigger);
+ this.SendFlags |= (BIT(3) | BIT(0));
}
-void g_clientmodel_use()
-{SELFPARAM();
- if (self.antiwall_flag == 1)
+void g_clientmodel_use(entity this, entity actor, entity trigger)
+{
+ if (this.antiwall_flag == 1)
{
- self.inactive = 1;
- self.solid = SOLID_NOT;
+ this.inactive = 1;
+ this.solid = SOLID_NOT;
}
- else if (self.antiwall_flag == 2)
+ else if (this.antiwall_flag == 2)
{
- self.inactive = 0;
- self.solid = self.default_solid;
+ this.inactive = 0;
+ this.solid = this.default_solid;
}
- g_clientmodel_setcolormaptoactivator();
+ g_clientmodel_setcolormaptoactivator(this, actor, trigger);
}
-void g_model_dropbyspawnflags()
-{SELFPARAM();
- if((self.spawnflags & 3) == 1) // ALIGN_ORIGIN
+void g_model_dropbyspawnflags(entity this)
+{
+ if((this.spawnflags & 3) == 1) // ALIGN_ORIGIN
{
- traceline(self.origin, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
- setorigin(self, trace_endpos);
+ traceline(this.origin, this.origin - '0 0 4096', MOVE_NOMONSTERS, this);
+ setorigin(this, trace_endpos);
}
- else if((self.spawnflags & 3) == 2) // ALIGN_BOTTOM
+ else if((this.spawnflags & 3) == 2) // ALIGN_BOTTOM
{
- tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
- setorigin(self, trace_endpos);
+ tracebox(this.origin, this.mins, this.maxs, this.origin - '0 0 4096', MOVE_NOMONSTERS, this);
+ setorigin(this, trace_endpos);
}
- else if((self.spawnflags & 3) == 3) // ALIGN_ORIGIN | ALIGN_BOTTOM
+ else if((this.spawnflags & 3) == 3) // ALIGN_ORIGIN | ALIGN_BOTTOM
{
- traceline(self.origin, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
- setorigin(self, trace_endpos - '0 0 1' * self.mins.z);
+ traceline(this.origin, this.origin - '0 0 4096', MOVE_NOMONSTERS, this);
+ setorigin(this, trace_endpos - '0 0 1' * this.mins.z);
}
}
-void g_clientmodel_dropbyspawnflags()
-{SELFPARAM();
+void g_clientmodel_dropbyspawnflags(entity this)
+{
vector o0;
- o0 = self.origin;
- g_model_dropbyspawnflags();
- if(self.origin != o0)
- self.SendFlags |= 2;
+ o0 = this.origin;
+ g_model_dropbyspawnflags(this);
+ if(this.origin != o0)
+ this.SendFlags |= 2;
}
bool g_clientmodel_genericsendentity(entity this, entity to, int sf)
{
sf = sf & 0x0F;
- if(self.angles != '0 0 0')
+ if(this.angles != '0 0 0')
sf |= 0x10;
- if(self.mins != '0 0 0' || self.maxs != '0 0 0')
+ if(this.mins != '0 0 0' || this.maxs != '0 0 0')
sf |= 0x20;
- if(self.colormap != 0)
+ if(this.colormap != 0)
sf |= 0x40;
- if(self.lodmodelindex1)
+ if(this.lodmodelindex1)
sf |= 0x80;
WriteHeader(MSG_ENTITY, ENT_CLIENT_WALL);
if(sf & BIT(0))
{
if(sf & 0x40)
- WriteShort(MSG_ENTITY, self.colormap);
+ WriteShort(MSG_ENTITY, this.colormap);
}
if(sf & BIT(1))
{
- WriteCoord(MSG_ENTITY, self.origin.x);
- WriteCoord(MSG_ENTITY, self.origin.y);
- WriteCoord(MSG_ENTITY, self.origin.z);
+ WriteCoord(MSG_ENTITY, this.origin.x);
+ WriteCoord(MSG_ENTITY, this.origin.y);
+ WriteCoord(MSG_ENTITY, this.origin.z);
}
if(sf & BIT(2))
{
if(sf & 0x10)
{
- WriteAngle(MSG_ENTITY, self.angles.x);
- WriteAngle(MSG_ENTITY, self.angles.y);
- WriteAngle(MSG_ENTITY, self.angles.z);
+ WriteAngle(MSG_ENTITY, this.angles.x);
+ WriteAngle(MSG_ENTITY, this.angles.y);
+ WriteAngle(MSG_ENTITY, this.angles.z);
}
}
{
if(sf & 0x80)
{
- WriteShort(MSG_ENTITY, self.lodmodelindex0);
- WriteShort(MSG_ENTITY, bound(0, self.loddistance1, 65535));
- WriteShort(MSG_ENTITY, self.lodmodelindex1);
- WriteShort(MSG_ENTITY, bound(0, self.loddistance2, 65535));
- WriteShort(MSG_ENTITY, self.lodmodelindex2);
+ WriteShort(MSG_ENTITY, this.lodmodelindex0);
+ WriteShort(MSG_ENTITY, bound(0, this.loddistance1, 65535));
+ WriteShort(MSG_ENTITY, this.lodmodelindex1);
+ WriteShort(MSG_ENTITY, bound(0, this.loddistance2, 65535));
+ WriteShort(MSG_ENTITY, this.lodmodelindex2);
}
else
- WriteShort(MSG_ENTITY, self.modelindex);
- WriteByte(MSG_ENTITY, self.solid);
- WriteShort(MSG_ENTITY, floor(self.scale * 256));
+ WriteShort(MSG_ENTITY, this.modelindex);
+ WriteByte(MSG_ENTITY, this.solid);
+ WriteShort(MSG_ENTITY, floor(this.scale * 256));
if(sf & 0x20)
{
- WriteCoord(MSG_ENTITY, self.mins.x);
- WriteCoord(MSG_ENTITY, self.mins.y);
- WriteCoord(MSG_ENTITY, self.mins.z);
- WriteCoord(MSG_ENTITY, self.maxs.x);
- WriteCoord(MSG_ENTITY, self.maxs.y);
- WriteCoord(MSG_ENTITY, self.maxs.z);
+ WriteCoord(MSG_ENTITY, this.mins.x);
+ WriteCoord(MSG_ENTITY, this.mins.y);
+ WriteCoord(MSG_ENTITY, this.mins.z);
+ WriteCoord(MSG_ENTITY, this.maxs.x);
+ WriteCoord(MSG_ENTITY, this.maxs.y);
+ WriteCoord(MSG_ENTITY, this.maxs.z);
}
- WriteString(MSG_ENTITY, self.bgmscript);
- if(self.bgmscript != "")
+ WriteString(MSG_ENTITY, this.bgmscript);
+ if(this.bgmscript != "")
{
- WriteByte(MSG_ENTITY, floor(self.bgmscriptattack * 64));
- WriteByte(MSG_ENTITY, floor(self.bgmscriptdecay * 64));
- WriteByte(MSG_ENTITY, floor(self.bgmscriptsustain * 255));
- WriteByte(MSG_ENTITY, floor(self.bgmscriptrelease * 64));
- WriteCoord(MSG_ENTITY, self.movedir.x);
- WriteCoord(MSG_ENTITY, self.movedir.y);
- WriteCoord(MSG_ENTITY, self.movedir.z);
- WriteByte(MSG_ENTITY, floor(self.lip * 255));
+ WriteByte(MSG_ENTITY, floor(this.bgmscriptattack * 64));
+ WriteByte(MSG_ENTITY, floor(this.bgmscriptdecay * 64));
+ WriteByte(MSG_ENTITY, floor(this.bgmscriptsustain * 255));
+ WriteByte(MSG_ENTITY, floor(this.bgmscriptrelease * 64));
+ WriteCoord(MSG_ENTITY, this.movedir.x);
+ WriteCoord(MSG_ENTITY, this.movedir.y);
+ WriteCoord(MSG_ENTITY, this.movedir.z);
+ WriteByte(MSG_ENTITY, floor(this.lip * 255));
}
- WriteShort(MSG_ENTITY, self.fade_start);
- WriteShort(MSG_ENTITY, self.fade_end);
- WriteShort(MSG_ENTITY, self.alpha_max);
- WriteShort(MSG_ENTITY, self.alpha_min);
- WriteShort(MSG_ENTITY, self.inactive);
- WriteShort(MSG_ENTITY, self.fade_vertical_offset);
+ WriteShort(MSG_ENTITY, this.fade_start);
+ WriteShort(MSG_ENTITY, this.fade_end);
+ WriteShort(MSG_ENTITY, this.alpha_max);
+ WriteShort(MSG_ENTITY, this.alpha_min);
+ WriteShort(MSG_ENTITY, this.inactive);
+ WriteShort(MSG_ENTITY, this.fade_vertical_offset);
}
return true;
}
-#define G_MODEL_INIT(sol) \
- if(self.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) self.movetype = MOVETYPE_PHYSICS; \
- if(!self.scale) self.scale = self.modelscale; \
- SetBrushEntityModel(); \
- self.use = g_model_setcolormaptoactivator; \
- InitializeEntity(self, g_model_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
- if(!self.solid) self.solid = (sol); else if(self.solid < 0) self.solid = SOLID_NOT;
-
-#define G_CLIENTMODEL_INIT(sol) \
- if(self.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) self.movetype = MOVETYPE_PHYSICS; \
- if(!self.scale) self.scale = self.modelscale; \
- SetBrushEntityModel(); \
- self.use = g_clientmodel_use; \
- InitializeEntity(self, g_clientmodel_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
- if(!self.solid) self.solid = (sol); else if(self.solid < 0) self.solid = SOLID_NOT; \
- if(!self.bgmscriptsustain) self.bgmscriptsustain = 1; else if(self.bgmscriptsustain < 0) self.bgmscriptsustain = 0; \
- Net_LinkEntity(self, true, 0, g_clientmodel_genericsendentity); \
- self.default_solid = sol;
+#define G_MODEL_INIT(ent,sol) \
+ if(ent.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) set_movetype(ent, MOVETYPE_PHYSICS); \
+ if(!ent.scale) ent.scale = ent.modelscale; \
+ SetBrushEntityModel(ent); \
+ ent.use = g_model_setcolormaptoactivator; \
+ InitializeEntity(ent, g_model_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
+ if(!ent.solid) ent.solid = (sol); else if(ent.solid < 0) ent.solid = SOLID_NOT;
+
+#define G_CLIENTMODEL_INIT(ent,sol) \
+ if(ent.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) set_movetype(ent, MOVETYPE_PHYSICS); \
+ if(!ent.scale) ent.scale = ent.modelscale; \
+ SetBrushEntityModel(ent); \
+ ent.use = g_clientmodel_use; \
+ InitializeEntity(ent, g_clientmodel_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
+ if(!ent.solid) ent.solid = (sol); else if(ent.solid < 0) ent.solid = SOLID_NOT; \
+ if(!ent.bgmscriptsustain) ent.bgmscriptsustain = 1; else if(ent.bgmscriptsustain < 0) ent.bgmscriptsustain = 0; \
+ Net_LinkEntity(ent, true, 0, g_clientmodel_genericsendentity); \
+ ent.default_solid = sol;
// non-solid model entities:
-spawnfunc(misc_gamemodel) { self.angles_x = -self.angles.x; G_MODEL_INIT (SOLID_NOT) } // model entity
-spawnfunc(misc_clientmodel) { self.angles_x = -self.angles.x; G_CLIENTMODEL_INIT(SOLID_NOT) } // model entity
-spawnfunc(misc_models) { self.angles_x = -self.angles.x; G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old compat entity with confusing name, do not use
+spawnfunc(misc_gamemodel) { this.angles_x = -this.angles.x; G_MODEL_INIT (this, SOLID_NOT) } // model entity
+spawnfunc(misc_clientmodel) { this.angles_x = -this.angles.x; G_CLIENTMODEL_INIT(this, SOLID_NOT) } // model entity
+spawnfunc(misc_models) { this.angles_x = -this.angles.x; G_MODEL_INIT (this, SOLID_NOT) } // DEPRECATED old compat entity with confusing name, do not use
// non-solid brush entities:
-spawnfunc(func_illusionary) { G_MODEL_INIT (SOLID_NOT) } // Q1 name (WARNING: MISPREDICTED)
-spawnfunc(func_clientillusionary) { G_CLIENTMODEL_INIT(SOLID_NOT) } // brush entity
-spawnfunc(func_static) { G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old alias name from some other game
+spawnfunc(func_illusionary) { G_MODEL_INIT (this, SOLID_NOT) } // Q1 name (WARNING: MISPREDICTED)
+spawnfunc(func_clientillusionary) { G_CLIENTMODEL_INIT(this, SOLID_NOT) } // brush entity
+spawnfunc(func_static) { G_MODEL_INIT (this, SOLID_NOT) } // DEPRECATED old alias name from some other game
// solid brush entities
-spawnfunc(func_wall) { G_MODEL_INIT (SOLID_BSP) } // Q1 name
-spawnfunc(func_clientwall) { G_CLIENTMODEL_INIT(SOLID_BSP) } // brush entity (WARNING: MISPREDICTED)
+spawnfunc(func_wall) { G_MODEL_INIT (this, SOLID_BSP) } // Q1 name
+spawnfunc(func_clientwall) { G_CLIENTMODEL_INIT(this, SOLID_BSP) } // brush entity (WARNING: MISPREDICTED)