#include "g_subs.qh"
-#include "_all.qh"
#include "antilag.qh"
#include "command/common.qh"
-#include "../warpzonelib/common.qh"
+#include "../common/state.qh"
+#include "../lib/warpzone/common.qh"
+#include "../common/triggers/subs.qh"
-void spawnfunc_info_null (void)
+spawnfunc(info_null)
{
- remove(self);
+ remove(this);
// if anything breaks, tell the mapper to fix his map! info_null is meant to remove itself immediately.
}
-void setanim(entity e, vector anim, float looping, float override, float restart)
-{
- if (!anim)
- return; // no animation was given to us! We can't use this.
-
- if (anim.x == e.animstate_startframe)
- if (anim.y == e.animstate_numframes)
- if (anim.z == e.animstate_framerate)
- {
- if(restart)
- {
- if(restart > 0)
- if(anim.y == 1) // ZYM animation
- BITXOR_ASSIGN(e.effects, EF_RESTARTANIM_BIT);
- }
- else
- return;
- }
- e.animstate_startframe = anim.x;
- e.animstate_numframes = anim.y;
- e.animstate_framerate = anim.z;
- e.animstate_starttime = servertime - 0.1 * serverframetime; // shift it a little bit into the past to prevent float inaccuracy hiccups
- e.animstate_endtime = e.animstate_starttime + e.animstate_numframes / e.animstate_framerate;
- e.animstate_looping = looping;
- e.animstate_override = override;
- e.frame = e.animstate_startframe;
- e.frame1time = servertime;
-}
-
-void updateanim(entity e)
-{
- if (time >= e.animstate_endtime)
- {
- if (e.animstate_looping)
- {
- e.animstate_starttime = e.animstate_endtime;
- e.animstate_endtime = e.animstate_starttime + e.animstate_numframes / e.animstate_framerate;
- }
- e.animstate_override = false;
- }
- e.frame = e.animstate_startframe + bound(0, (time - e.animstate_starttime) * e.animstate_framerate, e.animstate_numframes - 1);
- //print(ftos(time), " -> ", ftos(e.frame), "\n");
-}
-
/*
==================
main
unused but required by the engine
==================
*/
-void main (void)
+void main ()
{
}
*/
void tracebox_antilag_force_wz (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag, float wz)
{
- entity player;
- float oldsolid;
-
// check whether antilagged traces are enabled
if (lag < 0.001)
lag = 0;
lag = 0; // only antilag for clients
// change shooter to SOLID_BBOX so the shot can hit corpses
- oldsolid = source.dphitcontentsmask;
+ int oldsolid = source.dphitcontentsmask;
if(source)
source.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
if (lag)
{
// take players back into the past
- FOR_EACH_PLAYER(player)
- if(player != forent)
- antilag_takeback(player, time - lag);
- FOR_EACH_MONSTER(player)
- antilag_takeback(player, time - lag);
+ FOREACH_CLIENT(IS_PLAYER(it) && it != forent, antilag_takeback(it, CS(it), time - lag));
+ FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, {
+ if(it != forent)
+ antilag_takeback(it, it, time - lag);
+ });
}
// do the trace
// restore players to current positions
if (lag)
{
- FOR_EACH_PLAYER(player)
- if(player != forent)
- antilag_restore(player);
- FOR_EACH_MONSTER(player)
- antilag_restore(player);
+ FOREACH_CLIENT(IS_PLAYER(it) && it != forent, antilag_restore(it, CS(it)));
+ FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, {
+ if (it != forent)
+ antilag_restore(it, it);
+ });
}
// restore shooter solid type
if(c == 50)
{
- dprint("HOLY SHIT! When tracing from ", vtos(v1), " to ", vtos(v2), "\n");
- dprint(" Nudging gets us nowhere at ", vtos(pos), "\n");
- dprint(" trace_endpos is ", vtos(trace_endpos), "\n");
- dprint(" trace distance is ", ftos(vlen(pos - trace_endpos)), "\n");
+ LOG_TRACE("HOLY SHIT! When tracing from ", vtos(v1), " to ", vtos(v2), "\n");
+ LOG_TRACE(" Nudging gets us nowhere at ", vtos(pos), "\n");
+ LOG_TRACE(" trace_endpos is ", vtos(trace_endpos), "\n");
+ LOG_TRACE(" trace distance is ", ftos(vlen(pos - trace_endpos)), "\n");
}
stopentity = trace_ent;
return org;
}
-/*
-==================
-crandom
-
-Returns a random number between -1.0 and 1.0
-==================
-*/
-float crandom (void)
-{
- return 2 * (random () - 0.5);
-}
-
-/*
-==================
-Angc used for animations
-==================
-*/
-
-
-float angc (float a1, float a2)
-{
- float a;
-
- while (a1 > 180)
- a1 = a1 - 360;
- while (a1 < -179)
- a1 = a1 + 360;
-
- while (a2 > 180)
- a2 = a2 - 360;
- while (a2 < -179)
- a2 = a2 + 360;
-
- a = a1 - a2;
- while (a > 180)
- a = a - 360;
- while (a < -179)
- a = a + 360;
-
- return a;
-}
-
-float LOD_customize()
+float LOD_customize(entity this)
{
- float d;
-
if(autocvar_loddebug)
{
- d = autocvar_loddebug;
+ int d = autocvar_loddebug;
if(d == 1)
- self.modelindex = self.lodmodelindex0;
- else if(d == 2 || !self.lodmodelindex2)
- self.modelindex = self.lodmodelindex1;
+ this.modelindex = this.lodmodelindex0;
+ else if(d == 2 || !this.lodmodelindex2)
+ this.modelindex = this.lodmodelindex1;
else // if(d == 3)
- self.modelindex = self.lodmodelindex2;
+ this.modelindex = this.lodmodelindex2;
return true;
}
// TODO csqc network this so it only gets sent once
- d = vlen(NearestPointOnBox(self, other.origin) - other.origin);
- if(d < self.loddistance1)
- self.modelindex = self.lodmodelindex0;
- else if(!self.lodmodelindex2 || d < self.loddistance2)
- self.modelindex = self.lodmodelindex1;
+ vector near_point = NearestPointOnBox(this, other.origin);
+ if(vdist(near_point - other.origin, <, this.loddistance1))
+ this.modelindex = this.lodmodelindex0;
+ else if(!this.lodmodelindex2 || vdist(near_point - other.origin, <, this.loddistance2))
+ this.modelindex = this.lodmodelindex1;
else
- self.modelindex = self.lodmodelindex2;
+ this.modelindex = this.lodmodelindex2;
return true;
}
void LOD_uncustomize()
-{
- self.modelindex = self.lodmodelindex0;
+{SELFPARAM();
+ this.modelindex = this.lodmodelindex0;
}
-void LODmodel_attach()
+void LODmodel_attach(entity this)
{
entity e;
- if(!self.loddistance1)
- self.loddistance1 = 1000;
- if(!self.loddistance2)
- self.loddistance2 = 2000;
- self.lodmodelindex0 = self.modelindex;
+ if(!this.loddistance1)
+ this.loddistance1 = 1000;
+ if(!this.loddistance2)
+ this.loddistance2 = 2000;
+ this.lodmodelindex0 = this.modelindex;
- if(self.lodtarget1 != "")
+ if(this.lodtarget1 != "")
{
- e = find(world, targetname, self.lodtarget1);
+ e = find(world, targetname, this.lodtarget1);
if(e)
{
- self.lodmodel1 = e.model;
+ this.lodmodel1 = e.model;
remove(e);
}
}
- if(self.lodtarget2 != "")
+ if(this.lodtarget2 != "")
{
- e = find(world, targetname, self.lodtarget2);
+ e = find(world, targetname, this.lodtarget2);
if(e)
{
- self.lodmodel2 = e.model;
+ this.lodmodel2 = e.model;
remove(e);
}
}
if(autocvar_loddebug < 0)
{
- self.lodmodel1 = self.lodmodel2 = ""; // don't even initialize
+ this.lodmodel1 = this.lodmodel2 = ""; // don't even initialize
}
- if(self.lodmodel1 != "")
+ if(this.lodmodel1 != "")
{
vector mi, ma;
- mi = self.mins;
- ma = self.maxs;
+ mi = this.mins;
+ ma = this.maxs;
- precache_model(self.lodmodel1);
- setmodel(self, self.lodmodel1);
- self.lodmodelindex1 = self.modelindex;
+ precache_model(this.lodmodel1);
+ _setmodel(this, this.lodmodel1);
+ this.lodmodelindex1 = this.modelindex;
- if(self.lodmodel2 != "")
+ if(this.lodmodel2 != "")
{
- precache_model(self.lodmodel2);
- setmodel(self, self.lodmodel2);
- self.lodmodelindex2 = self.modelindex;
+ precache_model(this.lodmodel2);
+ _setmodel(this, this.lodmodel2);
+ this.lodmodelindex2 = this.modelindex;
}
- self.modelindex = self.lodmodelindex0;
- setsize(self, mi, ma);
+ this.modelindex = this.lodmodelindex0;
+ setsize(this, mi, ma);
}
- if(self.lodmodelindex1)
- if (!self.SendEntity)
- SetCustomizer(self, LOD_customize, LOD_uncustomize);
+ if(this.lodmodelindex1)
+ if (!this.SendEntity)
+ SetCustomizer(this, LOD_customize, LOD_uncustomize);
}
void ApplyMinMaxScaleAngles(entity e)
-{
+{SELFPARAM();
if(e.angles.x != 0 || e.angles.z != 0 || self.avelocity.x != 0 || self.avelocity.z != 0) // "weird" rotation
{
e.maxs = '1 1 1' * vlen(
}
void SetBrushEntityModel()
-{
+{SELFPARAM();
if(self.model != "")
{
precache_model(self.model);
{
vector mi = self.mins;
vector ma = self.maxs;
- setmodel(self, self.model); // no precision needed
+ _setmodel(self, self.model); // no precision needed
setsize(self, mi, ma);
}
else
- setmodel(self, self.model); // no precision needed
+ _setmodel(self, self.model); // no precision needed
InitializeEntity(self, LODmodel_attach, INITPRIO_FINDTARGET);
}
setorigin(self, self.origin);
}
void SetBrushEntityModelNoLOD()
-{
+{SELFPARAM();
if(self.model != "")
{
precache_model(self.model);
{
vector mi = self.mins;
vector ma = self.maxs;
- setmodel(self, self.model); // no precision needed
+ _setmodel(self, self.model); // no precision needed
setsize(self, mi, ma);
}
else
- setmodel(self, self.model); // no precision needed
+ _setmodel(self, self.model); // no precision needed
}
setorigin(self, self.origin);
ApplyMinMaxScaleAngles(self);
================
*/
-void SetMovedir()
+void SetMovedir(entity this)
{
- if (self.movedir != '0 0 0')
- self.movedir = normalize(self.movedir);
+ if(this.movedir != '0 0 0')
+ this.movedir = normalize(this.movedir);
else
{
- makevectors (self.angles);
- self.movedir = v_forward;
+ makevectors(this.angles);
+ this.movedir = v_forward;
}
- self.angles = '0 0 0';
+ this.angles = '0 0 0';
}
void InitTrigger()
-{
+{SELFPARAM();
// trigger angles are used for one-way touches. An angle of 0 is assumed
// to mean no restrictions, so use a yaw of 360 instead.
- SetMovedir ();
+ SetMovedir(self);
self.solid = SOLID_TRIGGER;
SetBrushEntityModel();
self.movetype = MOVETYPE_NONE;
}
void InitSolidBSPTrigger()
-{
+{SELFPARAM();
// trigger angles are used for one-way touches. An angle of 0 is assumed
// to mean no restrictions, so use a yaw of 360 instead.
- SetMovedir ();
+ SetMovedir(self);
self.solid = SOLID_BSP;
SetBrushEntityModel();
self.movetype = MOVETYPE_NONE; // why was this PUSH? -div0
self.model = "";
}
-float InitMovingBrushTrigger()
+bool InitMovingBrushTrigger(entity this)
{
// trigger angles are used for one-way touches. An angle of 0 is assumed
// to mean no restrictions, so use a yaw of 360 instead.
- self.solid = SOLID_BSP;
- SetBrushEntityModel();
- self.movetype = MOVETYPE_PUSH;
- if(self.modelindex == 0)
+ this.solid = SOLID_BSP;
+ WITHSELF(this, SetBrushEntityModel());
+ this.movetype = MOVETYPE_PUSH;
+ if(this.modelindex == 0)
{
objerror("InitMovingBrushTrigger: no brushes found!");
- return 0;
+ return false;
}
- return 1;
+ return true;
}