float item_keys_usekey(entity l, entity p) {
float valid = l.itemkeys & p.itemkeys;
-
- if not(valid) {
+
+ if (!valid) {
// other has none of the needed keys
return FALSE;
} else if (l.itemkeys == valid) {
return TRUE;
} else {
// only some of the needed keys were given
- l.itemkeys &~= valid;
+ l.itemkeys &= ~valid;
return TRUE;
}
}
string item_keys_keylist(float keylist) {
float base, l;
string n;
-
+
// no keys
- if not(keylist)
+ if (!keylist)
return "";
-
+
// one key
if ((keylist & (keylist-1)) != 0)
return strcat("the ", item_keys_names[lowestbit(keylist)]);
-
+
+ n = "";
+ base = 0;
while (keylist) {
l = lowestbit(keylist);
if (n)
n = strcat(n, ", the ", item_keys_names[base + l]);
else
n = strcat("the ", item_keys_names[base + l]);
-
+
keylist = bitshift(keylist, -(l + 1));
base+= l + 1;
}
-
+
return n;
}
* Key touch handler.
*/
void item_key_touch(void) {
- if (other.classname != "player")
+ if (!IS_PLAYER(other))
return;
-
+
// player already picked up this key
if (other.itemkeys & self.itemkeys)
return;
-
+
other.itemkeys |= self.itemkeys;
play2(other, self.noise);
-
+
centerprint(other, self.message);
};
*/
void spawn_item_key() {
precache_model(self.model);
-
+
if (self.spawnflags & 1) // FLOATING
self.noalign = 1;
-
+
if (self.noalign)
self.movetype = MOVETYPE_NONE;
else
self.movetype = MOVETYPE_TOSS;
-
+
precache_sound(self.noise);
-
+
self.mdl = self.model;
self.effects = EF_LOWPRECISION;
setmodel(self, self.model);
setsize(self, '-16 -16 -56', '16 16 0');
self.modelflags |= MF_ROTATE;
self.solid = SOLID_TRIGGER;
-
+
if (!self.noalign)
{
// first nudge it off the floor a little bit to avoid math errors
/*QUAKED item_key (0 .5 .8) (-16 -16 -24) (16 16 32) FLOATING
A key entity.
The itemkeys should contain one of the following key IDs:
-1 - GOLD key -
+1 - GOLD key -
2 - SILVER key
4 - BRONZE key
8 - RED keycard
void spawnfunc_item_key() {
local string _model, _netname;
local vector _colormod;
-
+
// reject this entity if more than one key was set!
if (self.itemkeys>0 && (self.itemkeys & (self.itemkeys-1)) != 0) {
objerror("item_key.itemkeys must contain only 1 bit set specifying the key it represents!");
_netname = "GOLD key";
_colormod = '1 .9 0';
break;
-
+
case 2:
_netname = "SILVER key";
_colormod = '.9 .9 .9';
break;
-
+
case 4:
_netname = "BRONZE key";
_colormod = '.6 .25 0';
break;
-
+
case 8:
_netname = "RED keycard";
_colormod = '.9 0 0';
break;
-
+
case 16:
_netname = "BLUE keycard";
_colormod = '0 0 .9';
break;
-
+
case 32:
_netname = "GREEN keycard";
_colormod = '0 .9 0';
break;
-
+
default:
- if (!self.netname) {
+ _netname = "FLUFFY PINK keycard";
+ _colormod = '1 1 1';
+
+ if (self.netname == "") {
objerror("item_key doesn't have a default name for this key and a custom one was not specified!");
remove(self);
return;
- } else if (!self.colormod) {
- _colormod = '1 1 1';
}
break;
-
+
}
-
+
// find default model
+#ifdef GMQCC
+ _model = string_null;
+#endif
if (self.itemkeys <= ITEM_KEY_BIT(2)) {
_model = "models/keys/key.md3";
} else if (self.itemkeys >= ITEM_KEY_BIT(3) && self.itemkeys <= ITEM_KEY_BIT(5)) {
_model = "models/keys/key.md3"; // FIXME: replace it by a keycard model!
- } else if (!self.model) {
+ } else if (self.model == "") {
objerror("item_key doesn't have a default model for this key and a custom one was not specified!");
remove(self);
return;
}
-
+
// set defailt netname
- if (!self.netname)
+ if (self.netname == "")
self.netname = _netname;
-
+
// set default colormod
if (!self.colormod)
self.colormod = _colormod;
-
+
// set default model
- if (!self.model)
+ if (self.model == "")
self.model = _model;
-
+
// set default pickup message
- if (!self.message)
+ if (self.message == "")
self.message = strzone(strcat("You've picked up the ", self.netname, "!"));
- if (!self.noise)
+ if (self.noise == "")
self.noise = "misc/itempickup.wav";
-
+
// save the name for later
item_keys_names[lowestbit(self.itemkeys)] = self.netname;
- // put the key on the map
+ // put the key on the map
spawn_item_key();
}
*/
void trigger_keylock_trigger(string s) {
local entity t, stemp, otemp, atemp;
-
+
stemp = self;
otemp = other;
atemp = activator;
-
-
+
+
for(t = world; (t = find(t, targetname, s)); )
if (t.use) {
self = t;
activator = atemp;
self.use();
}
-
+
self = stemp;
other = otemp;
activator = atemp;
void trigger_keylock_touch(void) {
local float key_used, started_delay;
-
+
key_used = FALSE;
started_delay = FALSE;
-
+
// only player may trigger the lock
- if (other.classname != "player")
+ if (!IS_PLAYER(other))
return;
-
-
+
+
// check silver key
if (self.itemkeys)
key_used = item_keys_usekey(self, other);
-
+
activator = other;
-
+
if (self.itemkeys) {
// at least one of the keys is missing
if (key_used) {
centerprint(other, strcat("You need ", item_keys_keylist(self.itemkeys), "!"));
other.key_door_messagetime = time + 2;
}
-
+
// trigger target2
if (self.delay <= time || started_delay == TRUE)
if (self.target2) {
// all keys were given!
play2(other, self.noise);
centerprint(other, self.message);
-
+
if (self.target)
trigger_keylock_trigger(self.target);
-
+
if (self.killtarget)
trigger_keylock_kill(self.killtarget);
-
+
remove(self);
}
-
+
};
/*QUAKED trigger_keylock (.0 .5 .8) ?
return;
}
- // set unlocked message
- if (!self.message)
+ // set unlocked message
+ if (self.message == "")
self.message = "Unlocked!";
-
+
// set default unlock noise
- if (!self.noise) {
+ if (self.noise == "") {
if (self.sounds == 1)
self.noise = "misc/secret.wav";
else if (self.sounds == 2)
else //if (self.sounds == 3) {
self.noise = "misc/trigger1.wav";
}
-
+
// set default use key sound
- if (!self.noise1)
+ if (self.noise1 == "")
self.noise1 = "misc/decreasevalue.wav";
-
+
// set closed sourd
- if (!self.noise2)
+ if (self.noise2 == "")
self.noise2 = "misc/talk.wav";
-
+
// delay between triggering message2 and trigger2
if (!self.wait)
self.wait = 5;
-
+
// precache sounds
precache_sound(self.noise);
precache_sound(self.noise1);
precache_sound(self.noise2);
-
+
EXACTTRIGGER_INIT;
-
+
self.touch = trigger_keylock_touch;
};