}
*/
+/*
void movelib_move_simple(vector newdir,float velo,float blendrate)
{
self.velocity = self.velocity * (1 - blendrate) + (newdir * blendrate) * velo;
}
+*/
+#define movelib_move_simple(newdir,velo,blendrate) \
+ self.velocity = self.velocity * (1 - blendrate) + (newdir * blendrate) * velo
void movelib_beak_simple(float force)
{