+#ifndef GAMEMODE_KEEPAWAY_H
+#define GAMEMODE_KEEPAWAY_H
+
// these are needed since mutators are compiled last
entity ka_ball;
-#define SP_KEEPAWAY_PICKUPS 4
-#define SP_KEEPAWAY_CARRIERKILLS 5
-#define SP_KEEPAWAY_BCTIME 6
+const float SP_KEEPAWAY_PICKUPS = 4;
+const float SP_KEEPAWAY_CARRIERKILLS = 5;
+const float SP_KEEPAWAY_BCTIME = 6;
void() havocbot_role_ka_carrier;
void() havocbot_role_ka_collector;
+
+void ka_DropEvent(entity plyr);
+
+#endif