#include "loader.qh"
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
+
STATIC_INIT_LATE(Gametype) {
Gametype g = MapInfo_CurrentGametype();
if (g) {
for (string _s = g.m_mutators; _s != ""; _s = cdr(_s)) {
string s = car(_s);
- FOREACH(Mutators, it.m_name == s, LAMBDA(Mutator_Add(it); break));
+ FOREACH(Mutators, it.m_name == s, { Mutator_Add(it); break; });
}
}
}