#include "gamemode_domination.qh"
-#ifndef GAMEMODE_DOMINATION_H
-#define GAMEMODE_DOMINATION_H
-
-#define autocvar_g_domination_point_limit cvar("g_domination_point_limit")
-bool autocvar_g_domination_roundbased;
-int autocvar_g_domination_roundbased_point_limit;
-int autocvar_g_domination_point_leadlimit;
-
-void dom_Initialize();
-
-REGISTER_MUTATOR(dom, false)
-{
- MUTATOR_ONADD
- {
- if (time > 1) // game loads at time 1
- error("This is a game type and it cannot be added at runtime.");
- dom_Initialize();
-
- int fraglimit_override = autocvar_g_domination_point_limit;
- if (autocvar_g_domination_roundbased && autocvar_g_domination_roundbased_point_limit)
- fraglimit_override = autocvar_g_domination_roundbased_point_limit;
-
- ActivateTeamplay();
- SetLimits(fraglimit_override, autocvar_g_domination_point_leadlimit, autocvar_timelimit_override, -1);
- have_team_spawns = -1; // request team spawns
- }
-
- MUTATOR_ONREMOVE
- {
- LOG_INFO("This is a game type and it cannot be removed at runtime.");
- return -1;
- }
-
- return 0;
-}
-
-// score rule declarations
-const float ST_DOM_TICKS = 1;
-const float SP_DOM_TICKS = 4;
-const float SP_DOM_TAKES = 5;
-const float ST_DOM_CAPS = 1;
-const float SP_DOM_CAPS = 4;
-
-// pps: points per second
-.float dom_total_pps = _STAT(DOM_TOTAL_PPS);
-.float dom_pps_red = _STAT(DOM_PPS_RED);
-.float dom_pps_blue = _STAT(DOM_PPS_BLUE);
-.float dom_pps_yellow = _STAT(DOM_PPS_YELLOW);
-.float dom_pps_pink = _STAT(DOM_PPS_PINK);
-float total_pps;
-float pps_red;
-float pps_blue;
-float pps_yellow;
-float pps_pink;
-
-// capture declarations
-.float enemy_playerid;
-.entity sprite;
-.float captime;
-
-// misc globals
-float domination_roundbased;
-float domination_teams;
-#endif
-
-#ifdef IMPLEMENTATION
#include <server/teamplay.qh>
void dom_EventLog(string mode, float team_before, entity actor) // use an alias for easy changing and quick editing later
{
if(autocvar_sv_eventlog)
- GameLogEcho(strcat(":dom:", mode, ":", ftos(team_before), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
+ GameLogEcho(strcat(":dom:", mode, ":", ftos(team_before), ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
}
void set_dom_state(entity e)
e.dom_pps_pink = pps_pink;
}
-void dompoint_captured ()
-{SELFPARAM();
- entity head;
+void dompoint_captured(entity this)
+{
float old_delay, old_team, real_team;
// now that the delay has expired, switch to the latest team to lay claim to this point
- head = self.owner;
+ entity head = this.owner;
- real_team = self.cnt;
- self.cnt = -1;
+ real_team = this.cnt;
+ this.cnt = -1;
- dom_EventLog("taken", self.team, self.dmg_inflictor);
- self.dmg_inflictor = world;
+ dom_EventLog("taken", this.team, this.dmg_inflictor);
+ this.dmg_inflictor = NULL;
- self.goalentity = head;
- self.model = head.mdl;
- self.modelindex = head.dmg;
- self.skin = head.skin;
+ this.goalentity = head;
+ this.model = head.mdl;
+ this.modelindex = head.dmg;
+ this.skin = head.skin;
float points, wait_time;
if (autocvar_g_domination_point_amt)
points = autocvar_g_domination_point_amt;
else
- points = self.frags;
+ points = this.frags;
if (autocvar_g_domination_point_rate)
wait_time = autocvar_g_domination_point_rate;
else
- wait_time = self.wait;
+ wait_time = this.wait;
if(domination_roundbased)
- bprint(sprintf("^3%s^3%s\n", head.netname, self.message));
+ bprint(sprintf("^3%s^3%s\n", head.netname, this.message));
else
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_DOMINATION_CAPTURE_TIME, head.netname, self.message, points, wait_time);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_DOMINATION_CAPTURE_TIME, head.netname, this.message, points, wait_time);
- if(self.enemy.playerid == self.enemy_playerid)
- PlayerScore_Add(self.enemy, SP_DOM_TAKES, 1);
+ if(this.enemy.playerid == this.enemy_playerid)
+ PlayerScore_Add(this.enemy, SP_DOM_TAKES, 1);
else
- self.enemy = world;
+ this.enemy = NULL;
if (head.noise != "")
- if(self.enemy)
- _sound(self.enemy, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM);
+ if(this.enemy)
+ _sound(this.enemy, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM);
else
- _sound(self, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM);
+ _sound(this, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM);
if (head.noise1 != "")
play2all(head.noise1);
- self.delay = time + wait_time;
+ this.delay = time + wait_time;
// do trigger work
- old_delay = self.delay;
- old_team = self.team;
- self.team = real_team;
- self.delay = 0;
- SUB_UseTargets (self, self, NULL);
- self.delay = old_delay;
- self.team = old_team;
+ old_delay = this.delay;
+ old_team = this.team;
+ this.team = real_team;
+ this.delay = 0;
+ SUB_UseTargets (this, this, NULL);
+ this.delay = old_delay;
+ this.team = old_team;
entity msg = WP_DomNeut;
- switch(self.team)
+ switch(this.team)
{
case NUM_TEAM_1: msg = WP_DomRed; break;
case NUM_TEAM_2: msg = WP_DomBlue; break;
case NUM_TEAM_4: msg = WP_DomPink; break;
}
- WaypointSprite_UpdateSprites(self.sprite, msg, WP_Null, WP_Null);
+ WaypointSprite_UpdateSprites(this.sprite, msg, WP_Null, WP_Null);
total_pps = 0, pps_red = 0, pps_blue = 0, pps_yellow = 0, pps_pink = 0;
- for(head = world; (head = find(head, classname, "dom_controlpoint")) != world; )
- FOREACH_ENTITY_CLASS("dom_controlpoint", true, LAMBDA(
+ IL_EACH(g_dompoints, true,
+ {
if (autocvar_g_domination_point_amt)
points = autocvar_g_domination_point_amt;
else
case NUM_TEAM_4: pps_pink += points/wait_time; break;
}
total_pps += points/wait_time;
- ));
+ });
- WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_DOMPOINT, colormapPaletteColor(self.goalentity.team - 1, 0));
- WaypointSprite_Ping(self.sprite);
+ WaypointSprite_UpdateTeamRadar(this.sprite, RADARICON_DOMPOINT, colormapPaletteColor(this.goalentity.team - 1, 0));
+ WaypointSprite_Ping(this.sprite);
- self.captime = time;
+ this.captime = time;
FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(set_dom_state(it)));
}
-void AnimateDomPoint()
-{SELFPARAM();
- if(self.pain_finished > time)
+void AnimateDomPoint(entity this)
+{
+ if(this.pain_finished > time)
return;
- self.pain_finished = time + self.t_width;
- if(self.nextthink > self.pain_finished)
- self.nextthink = self.pain_finished;
+ this.pain_finished = time + this.t_width;
+ if(this.nextthink > this.pain_finished)
+ this.nextthink = this.pain_finished;
- self.frame = self.frame + 1;
- if(self.frame > self.t_length)
- self.frame = 0;
+ this.frame = this.frame + 1;
+ if(this.frame > this.t_length)
+ this.frame = 0;
}
void dompointthink(entity this)
{
float fragamt;
- self.nextthink = time + 0.1;
+ this.nextthink = time + 0.1;
- //self.frame = self.frame + 1;
- //if(self.frame > 119)
- // self.frame = 0;
- AnimateDomPoint();
+ //this.frame = this.frame + 1;
+ //if(this.frame > 119)
+ // this.frame = 0;
+ AnimateDomPoint(this);
// give points
- if (gameover || self.delay > time || time < game_starttime) // game has ended, don't keep giving points
+ if (game_stopped || this.delay > time || time < game_starttime) // game has ended, don't keep giving points
return;
if(autocvar_g_domination_point_rate)
- self.delay = time + autocvar_g_domination_point_rate;
+ this.delay = time + autocvar_g_domination_point_rate;
else
- self.delay = time + self.wait;
+ this.delay = time + this.wait;
// give credit to the team
// NOTE: this defaults to 0
if (!domination_roundbased)
- if (self.goalentity.netname != "")
+ if (this.goalentity.netname != "")
{
if(autocvar_g_domination_point_amt)
fragamt = autocvar_g_domination_point_amt;
else
- fragamt = self.frags;
- TeamScore_AddToTeam(self.goalentity.team, ST_SCORE, fragamt);
- TeamScore_AddToTeam(self.goalentity.team, ST_DOM_TICKS, fragamt);
+ fragamt = this.frags;
+ TeamScore_AddToTeam(this.goalentity.team, ST_SCORE, fragamt);
+ TeamScore_AddToTeam(this.goalentity.team, ST_DOM_TICKS, fragamt);
// give credit to the individual player, if he is still there
- if (self.enemy.playerid == self.enemy_playerid)
+ if (this.enemy.playerid == this.enemy_playerid)
{
- PlayerScore_Add(self.enemy, SP_SCORE, fragamt);
- PlayerScore_Add(self.enemy, SP_DOM_TICKS, fragamt);
+ PlayerScore_Add(this.enemy, SP_SCORE, fragamt);
+ PlayerScore_Add(this.enemy, SP_DOM_TICKS, fragamt);
}
else
- self.enemy = world;
+ this.enemy = NULL;
}
}
-void dompointtouch(entity this)
+void dompointtouch(entity this, entity toucher)
{
- entity head;
- if (!IS_PLAYER(other))
+ if (!IS_PLAYER(toucher))
return;
- if (other.health < 1)
+ if (toucher.health < 1)
return;
if(round_handler_IsActive() && !round_handler_IsRoundStarted())
return;
- if(time < self.captime + 0.3)
+ if(time < this.captime + 0.3)
return;
// only valid teams can claim it
- head = find(world, classname, "dom_team");
- while (head && head.team != other.team)
+ entity head = find(NULL, classname, "dom_team");
+ while (head && head.team != toucher.team)
head = find(head, classname, "dom_team");
- if (!head || head.netname == "" || head == self.goalentity)
+ if (!head || head.netname == "" || head == this.goalentity)
return;
// delay capture
- self.team = self.goalentity.team; // this stores the PREVIOUS team!
+ this.team = this.goalentity.team; // this stores the PREVIOUS team!
- self.cnt = other.team;
- self.owner = head; // team to switch to after the delay
- self.dmg_inflictor = other;
+ this.cnt = toucher.team;
+ this.owner = head; // team to switch to after the delay
+ this.dmg_inflictor = toucher;
- // self.state = 1;
- // self.delay = time + cvar("g_domination_point_capturetime");
- //self.nextthink = time + cvar("g_domination_point_capturetime");
- //self.think = dompoint_captured;
+ // this.state = 1;
+ // this.delay = time + cvar("g_domination_point_capturetime");
+ //this.nextthink = time + cvar("g_domination_point_capturetime");
+ //this.think = dompoint_captured;
// go to neutral team in the mean time
- head = find(world, classname, "dom_team");
+ head = find(NULL, classname, "dom_team");
while (head && head.netname != "")
head = find(head, classname, "dom_team");
- if(head == world)
+ if(head == NULL)
return;
- WaypointSprite_UpdateSprites(self.sprite, WP_DomNeut, WP_Null, WP_Null);
- WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_DOMPOINT, '0 1 1');
- WaypointSprite_Ping(self.sprite);
+ WaypointSprite_UpdateSprites(this.sprite, WP_DomNeut, WP_Null, WP_Null);
+ WaypointSprite_UpdateTeamRadar(this.sprite, RADARICON_DOMPOINT, '0 1 1');
+ WaypointSprite_Ping(this.sprite);
- self.goalentity = head;
- self.model = head.mdl;
- self.modelindex = head.dmg;
- self.skin = head.skin;
+ this.goalentity = head;
+ this.model = head.mdl;
+ this.modelindex = head.dmg;
+ this.skin = head.skin;
- self.enemy = other; // individual player scoring
- self.enemy_playerid = other.playerid;
- dompoint_captured();
+ this.enemy = toucher; // individual player scoring
+ this.enemy_playerid = toucher.playerid;
+ dompoint_captured(this);
}
void dom_controlpoint_setup(entity this)
{
entity head;
// find the spawnfunc_dom_team representing unclaimed points
- head = find(world, classname, "dom_team");
+ head = find(NULL, classname, "dom_team");
while(head && head.netname != "")
head = find(head, classname, "dom_team");
if (!head)
- objerror("no spawnfunc_dom_team with netname \"\" found\n");
+ objerror(this, "no spawnfunc_dom_team with netname \"\" found\n");
// copy important properties from spawnfunc_dom_team entity
- self.goalentity = head;
- _setmodel(self, head.mdl); // precision already set
- self.skin = head.skin;
+ this.goalentity = head;
+ _setmodel(this, head.mdl); // precision already set
+ this.skin = head.skin;
- self.cnt = -1;
+ this.cnt = -1;
- if(self.message == "")
- self.message = " has captured a control point";
+ if(this.message == "")
+ this.message = " has captured a control point";
- if(self.frags <= 0)
- self.frags = 1;
- if(self.wait <= 0)
- self.wait = 5;
+ if(this.frags <= 0)
+ this.frags = 1;
+ if(this.wait <= 0)
+ this.wait = 5;
float points, waittime;
if (autocvar_g_domination_point_amt)
points = autocvar_g_domination_point_amt;
else
- points = self.frags;
+ points = this.frags;
if (autocvar_g_domination_point_rate)
waittime = autocvar_g_domination_point_rate;
else
- waittime = self.wait;
+ waittime = this.wait;
total_pps += points/waittime;
- if(!self.t_width)
- self.t_width = 0.02; // frame animation rate
- if(!self.t_length)
- self.t_length = 239; // maximum frame
-
- setthink(self, dompointthink);
- self.nextthink = time;
- settouch(self, dompointtouch);
- self.solid = SOLID_TRIGGER;
- self.flags = FL_ITEM;
- setsize(self, '-32 -32 -32', '32 32 32');
- setorigin(self, self.origin + '0 0 20');
- droptofloor(self);
-
- waypoint_spawnforitem(self);
- WaypointSprite_SpawnFixed(WP_DomNeut, self.origin + '0 0 32', self, sprite, RADARICON_DOMPOINT);
+ if(!this.t_width)
+ this.t_width = 0.02; // frame animation rate
+ if(!this.t_length)
+ this.t_length = 239; // maximum frame
+
+ setthink(this, dompointthink);
+ this.nextthink = time;
+ settouch(this, dompointtouch);
+ this.solid = SOLID_TRIGGER;
+ if(!this.flags & FL_ITEM)
+ IL_PUSH(g_items, this);
+ this.flags = FL_ITEM;
+ setsize(this, '-32 -32 -32', '32 32 32');
+ setorigin(this, this.origin + '0 0 20');
+ droptofloor(this);
+
+ waypoint_spawnforitem(this);
+ WaypointSprite_SpawnFixed(WP_DomNeut, this.origin + '0 0 32', this, sprite, RADARICON_DOMPOINT);
}
float total_controlpoints;
void Domination_count_controlpoints()
{
- entity e;
total_controlpoints = redowned = blueowned = yellowowned = pinkowned = 0;
- for(e = world; (e = find(e, classname, "dom_controlpoint")) != world; )
+ IL_EACH(g_dompoints, true,
{
++total_controlpoints;
- redowned += (e.goalentity.team == NUM_TEAM_1);
- blueowned += (e.goalentity.team == NUM_TEAM_2);
- yellowowned += (e.goalentity.team == NUM_TEAM_3);
- pinkowned += (e.goalentity.team == NUM_TEAM_4);
- }
+ redowned += (it.goalentity.team == NUM_TEAM_1);
+ blueowned += (it.goalentity.team == NUM_TEAM_2);
+ yellowowned += (it.goalentity.team == NUM_TEAM_3);
+ pinkowned += (it.goalentity.team == NUM_TEAM_4);
+ });
}
float Domination_GetWinnerTeam()
{
if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
{
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER);
+
+ game_stopped = true;
round_handler_Init(5, autocvar_g_domination_warmup, autocvar_g_domination_round_timelimit);
return 1;
}
if(winner_team > 0)
{
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
TeamScore_AddToTeam(winner_team, ST_DOM_CAPS, +1);
}
else if(winner_team == -1)
{
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED);
}
+ game_stopped = true;
round_handler_Init(5, autocvar_g_domination_warmup, autocvar_g_domination_round_timelimit);
return 1;
}
//go to best items, or control points you don't own
+void havocbot_goalrating_controlpoints(entity this, float ratingscale, vector org, float sradius)
+{
+ IL_EACH(g_dompoints, vdist((((it.absmin + it.absmax) * 0.5) - org), <, sradius),
+ {
+ if(it.cnt > -1) // this is just being fought
+ navigation_routerating(this, it, ratingscale, 5000);
+ else if(it.goalentity.cnt == 0) // unclaimed
+ navigation_routerating(this, it, ratingscale * 0.5, 5000);
+ else if(it.goalentity.team != this.team) // other team's point
+ navigation_routerating(this, it, ratingscale * 0.2, 5000);
+ });
+}
+
void havocbot_role_dom(entity this)
{
if(IS_DEAD(this))
havocbot_goalrating_controlpoints(this, 10000, this.origin, 15000);
havocbot_goalrating_items(this, 8000, this.origin, 8000);
//havocbot_goalrating_enemyplayers(this, 3000, this.origin, 2000);
- //havocbot_goalrating_waypoints(1, this.origin, 1000);
+ havocbot_goalrating_waypoints(this, 1, this.origin, 3000);
navigation_goalrating_end(this);
}
}
-MUTATOR_HOOKFUNCTION(dom, GetTeamCount)
+MUTATOR_HOOKFUNCTION(dom, CheckAllowedTeams)
{
// fallback?
- ret_float = domination_teams;
- ret_string = "dom_team";
+ M_ARGV(0, float) = domination_teams;
+ string ret_string = "dom_team";
- entity head = find(world, classname, ret_string);
+ entity head = find(NULL, classname, ret_string);
while(head)
{
if(head.netname != "")
head = find(head, classname, ret_string);
}
- ret_string = string_null;
+ M_ARGV(1, string) = string_null;
return true;
}
{
total_pps = 0, pps_red = 0, pps_blue = 0, pps_yellow = 0, pps_pink = 0;
FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
- WITHSELF(it, PutClientInServer());
+ PutClientInServer(it);
if(domination_roundbased)
it.player_blocked = 1;
if(IS_REAL_CLIENT(it))
set_dom_state(it);
));
- return 1;
+ return true;
}
MUTATOR_HOOKFUNCTION(dom, PlayerSpawn)
-{SELFPARAM();
+{
+ entity player = M_ARGV(0, entity);
+
if(domination_roundbased)
if(!round_handler_IsRoundStarted())
- self.player_blocked = 1;
+ player.player_blocked = 1;
else
- self.player_blocked = 0;
- return false;
+ player.player_blocked = 0;
}
MUTATOR_HOOKFUNCTION(dom, ClientConnect)
-{SELFPARAM();
- set_dom_state(self);
- return false;
+{
+ entity player = M_ARGV(0, entity);
+
+ set_dom_state(player);
}
MUTATOR_HOOKFUNCTION(dom, HavocBot_ChooseRole)
-{SELFPARAM();
- self.havocbot_role = havocbot_role_dom;
+{
+ entity bot = M_ARGV(0, entity);
+
+ bot.havocbot_role = havocbot_role_dom;
return true;
}
{
if(!g_domination)
{
- remove(this);
+ delete(this);
return;
}
setthink(this, dom_controlpoint_setup);
this.effects = this.effects | EF_LOWPRECISION;
if (autocvar_g_domination_point_fullbright)
this.effects |= EF_FULLBRIGHT;
+
+ IL_PUSH(g_dompoints, this);
}
/*QUAKED spawnfunc_dom_team (0 .5 .8) (-32 -32 -24) (32 32 32)
{
if(!g_domination || autocvar_g_domination_teams_override >= 2)
{
- remove(this);
+ delete(this);
return;
}
precache_model(this.model);
}
// scoreboard setup
-void ScoreRules_dom(float teams)
+void ScoreRules_dom(int teams)
{
if(domination_roundbased)
{
void dom_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up.
{
// if no teams are found, spawn defaults
- if(find(world, classname, "dom_team") == world || autocvar_g_domination_teams_override >= 2)
+ if(find(NULL, classname, "dom_team") == NULL || autocvar_g_domination_teams_override >= 2)
{
- LOG_TRACE("No \"dom_team\" entities found on this map, creating them anyway.\n");
- domination_teams = bound(2, ((autocvar_g_domination_teams_override < 2) ? autocvar_g_domination_default_teams : autocvar_g_domination_teams_override), 4);
+ LOG_TRACE("No \"dom_team\" entities found on this map, creating them anyway.");
+ domination_teams = autocvar_g_domination_teams_override;
+ if (domination_teams < 2)
+ domination_teams = autocvar_g_domination_default_teams;
+ domination_teams = bound(2, domination_teams, 4);
dom_spawnteams(domination_teams);
}
- CheckAllowedTeams(world);
- domination_teams = ((c4>=0) ? 4 : (c3>=0) ? 3 : 2);
+ CheckAllowedTeams(NULL);
+ //domination_teams = ((c4>=0) ? 4 : (c3>=0) ? 3 : 2);
+
+ int teams = 0;
+ if(c1 >= 0) teams |= BIT(0);
+ if(c2 >= 0) teams |= BIT(1);
+ if(c3 >= 0) teams |= BIT(2);
+ if(c4 >= 0) teams |= BIT(3);
+ domination_teams = teams;
domination_roundbased = autocvar_g_domination_roundbased;
void dom_Initialize()
{
g_domination = true;
- InitializeEntity(world, dom_DelayedInit, INITPRIO_GAMETYPE);
+ InitializeEntity(NULL, dom_DelayedInit, INITPRIO_GAMETYPE);
}
-
-#endif