+#include "../../common/triggers/target/music.qh"
+#include "mutator_buffs.qh"
+#include "../_all.qh"
+
+#include "mutator.qh"
+
+#include "../../common/buffs.qh"
+
+entity buff_FirstFromFlags(int _buffs)
+{
+ if (flags)
+ {
+ FOREACH(BUFFS, it.m_itemid & _buffs, LAMBDA(return it));
+ }
+ return BUFF_NULL;
+}
+
float buffs_BuffModel_Customize()
{
entity player, myowner;
vector buff_GlowColor(entity buff)
{
//if(buff.team) { return Team_ColorRGB(buff.team); }
- return buff.color;
+ return buff.m_color;
}
void buff_Effect(entity player, string eff)
// buff item
float buff_Waypoint_visible_for_player(entity plr)
{
- if(!self.owner.buff_active && !self.owner.buff_activetime)
- return false;
+ if(!self.owner.buff_active && !self.owner.buff_activetime)
+ return false;
- if(plr.buffs)
+ if (plr.buffs)
{
- if(plr.cvar_cl_buffs_autoreplace)
- {
- if(plr.buffs == self.owner.buffs)
- return false;
- }
- else
- return false;
+ return plr.cvar_cl_buffs_autoreplace == false || plr.buffs != self.owner.buffs;
}
- return WaypointSprite_visible_for_player(plr);
+ return WaypointSprite_visible_for_player(plr);
}
void buff_Waypoint_Spawn(entity e)
{
- WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod);
- WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
- e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
+ entity buff = buff_FirstFromFlags(e.buffs);
+ WaypointSprite_Spawn(buff.m_sprite, 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod);
+ WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
+ e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
}
void buff_SetCooldown(float cd)
return;
}
- if(other.buffs)
+ if (other.buffs)
{
- if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
+ if (other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
{
+ int buffid = buff_FirstFromFlags(other.buffs).m_id;
//Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, buffid);
other.buffs = 0;
//sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
self.owner = other;
self.buff_active = false;
self.lifetime = 0;
-
- Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
- Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
+ int buffid = buff_FirstFromFlags(self.buffs).m_id;
+ Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, buffid);
+ Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, buffid);
pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
other.buffs |= (self.buffs);
}
-float buff_Available(float buffid)
+float buff_Available(entity buff)
{
- if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
+ if (buff == BUFF_NULL)
return false;
-
- if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
+ if (buff == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
return false;
-
- if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
+ if (buff == BUFF_VAMPIRE && cvar("g_vampire"))
return false;
-
- return true;
+ return cvar(strcat("g_buffs_", buff.m_name));
}
+.int buff_seencount;
+
void buff_NewType(entity ent, float cb)
{
- entity e;
RandomSelection_Init();
- for(e = Buff_Type_first; e; e = e.enemy)
- if(buff_Available(e.items))
- {
- RandomSelection_Add(world, e.items, string_null, 1, 1 / e.count); // if it's already been chosen, give it a lower priority
- e.count += 1;
- }
+ FOREACH(BUFFS, buff_Available(it), LAMBDA(
+ it.buff_seencount += 1;
+ // if it's already been chosen, give it a lower priority
+ RandomSelection_Add(world, it.m_itemid, string_null, 1, max(0.2, 1 / it.buff_seencount));
+ ));
ent.buffs = RandomSelection_chosen_float;
}
{
if(self.buffs != self.oldbuffs)
{
- self.color = Buff_Color(self.buffs);
- self.glowmod = buff_GlowColor(self);
- self.skin = Buff_Skin(self.buffs);
+ entity buff = buff_FirstFromFlags(self.buffs);
+ self.color = buff.m_color;
+ self.glowmod = buff_GlowColor(buff);
+ self.skin = buff.m_skin;
setmodel(self, BUFF_MODEL);
{
buff_SetCooldown(self.buff_activetime);
self.buff_activetime_updated = true;
- }
+ }
if(!self.buff_active && !self.buff_activetime)
if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
if(autocvar_g_buffs_randomize)
buff_NewType(self, self.buffs);
- if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
+ if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
buff_Respawn(self);
}
buff_Waypoint_Reset();
self.buff_activetime_updated = false;
- if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
+ if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
buff_Respawn(self);
}
void buff_Init(entity ent)
{
- if(!cvar("g_buffs")) { remove(self); return; }
+ if(!cvar("g_buffs")) { remove(ent); return; }
+
+ if(!teamplay && ent.team) { ent.team = 0; }
- if(!teamplay && self.team) { self.team = 0; }
+ entity buff = buff_FirstFromFlags(self.buffs);
entity oldself = self;
self = ent;
- if(!self.buffs || buff_Available(self.buffs))
+ if(!self.buffs || buff_Available(buff))
buff_NewType(self, 0);
self.classname = "item_buff";
self.gravity = 1;
self.movetype = MOVETYPE_TOSS;
self.scale = 1;
- self.skin = Buff_Skin(self.buffs);
+ self.skin = buff.m_skin;
self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
self.customizeentityforclient = buff_Customize;
//self.gravity = 100;
- self.color = Buff_Color(self.buffs);
+ self.color = buff.m_color;
self.glowmod = buff_GlowColor(self);
buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
self.buff_active = !self.buff_activetime;
self.pflags = PFLAGS_FULLDYNAMIC;
+ if(self.spawnflags & 1)
+ self.noalign = true;
+
if(self.noalign)
self.movetype = MOVETYPE_NONE; // reset by random location
setmodel(self, BUFF_MODEL);
setsize(self, BUFF_MIN, BUFF_MAX);
- if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
+ if(cvar("g_buffs_random_location") || (self.spawnflags & 64))
buff_Respawn(self);
self = oldself;
}
-void buff_Init_Compat(entity ent, float replacement)
+void buff_Init_Compat(entity ent, entity replacement)
{
- if(ent.spawnflags & 2)
+ if (ent.spawnflags & 2)
ent.team = NUM_TEAM_1;
- else if(ent.spawnflags & 4)
+ else if (ent.spawnflags & 4)
ent.team = NUM_TEAM_2;
- ent.buffs = replacement;
+ ent.buffs = replacement.m_itemid;
buff_Init(ent);
}
{
setorigin(ent, old.origin);
ent.angles = old.angles;
- ent.noalign = old.noalign;
+ ent.noalign = (old.noalign || (old.spawnflags & 1));
buff_Init(ent);
}
{
if(frag_deathtype == DEATH_BUFF) { return false; }
- if(frag_target.buffs & BUFF_RESISTANCE)
+ if(frag_target.buffs & BUFF_RESISTANCE.m_itemid)
{
vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
damage_take = v.x;
{
if(frag_deathtype == DEATH_BUFF) { return false; }
- if(frag_target.buffs & BUFF_SPEED)
+ if(frag_target.buffs & BUFF_SPEED.m_itemid)
if(frag_target != frag_attacker)
frag_damage *= autocvar_g_buffs_speed_damage_take;
- if(frag_target.buffs & BUFF_MEDIC)
+ if(frag_target.buffs & BUFF_MEDIC.m_itemid)
if((frag_target.health - frag_damage) <= 0)
if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
if(frag_attacker)
if(random() <= autocvar_g_buffs_medic_survive_chance)
frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
- if(frag_target.buffs & BUFF_JUMP)
+ if(frag_target.buffs & BUFF_JUMP.m_itemid)
if(frag_deathtype == DEATH_FALL)
frag_damage = 0;
- if(frag_target.buffs & BUFF_VENGEANCE)
+ if(frag_target.buffs & BUFF_VENGEANCE.m_itemid)
if(frag_attacker)
if(frag_attacker != frag_target)
if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
dmgent.nextthink = time + 0.1;
}
- if(frag_target.buffs & BUFF_BASH)
+ if(frag_target.buffs & BUFF_BASH.m_itemid)
if(frag_attacker != frag_target)
if(vlen(frag_force))
frag_force = '0 0 0';
- if(frag_attacker.buffs & BUFF_BASH)
+ if(frag_attacker.buffs & BUFF_BASH.m_itemid)
if(vlen(frag_force))
if(frag_attacker == frag_target)
frag_force *= autocvar_g_buffs_bash_force_self;
else
frag_force *= autocvar_g_buffs_bash_force;
- if(frag_attacker.buffs & BUFF_DISABILITY)
+ if(frag_attacker.buffs & BUFF_DISABILITY.m_itemid)
if(frag_target != frag_attacker)
frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
- if(frag_attacker.buffs & BUFF_MEDIC)
+ if(frag_attacker.buffs & BUFF_MEDIC.m_itemid)
if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
if(SAME_TEAM(frag_attacker, frag_target))
if(frag_attacker != frag_target)
frag_damage = 0;
}
- if(frag_attacker.buffs & BUFF_INFERNO)
+ if(frag_attacker.buffs & BUFF_INFERNO.m_itemid)
if(frag_target != frag_attacker) {
float time = buff_Inferno_CalculateTime(
frag_damage,
}
// this... is ridiculous (TODO: fix!)
- if(frag_attacker.buffs & BUFF_VAMPIRE)
+ if(frag_attacker.buffs & BUFF_VAMPIRE.m_itemid)
if(!frag_target.vehicle)
if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
{
- if(self.buffs & BUFF_SPEED)
+ if(self.buffs & BUFF_SPEED.m_itemid)
{
self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
}
+ if(self.buffs & BUFF_JUMP.m_itemid)
+ {
+ // automatically reset, no need to worry
+ self.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height;
+ }
+
return false;
}
MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
{
- if(self.buffs & BUFF_JUMP)
+ if(self.buffs & BUFF_JUMP.m_itemid)
player_jumpheight = autocvar_g_buffs_jump_height;
- self.stat_jumpheight = player_jumpheight;
return false;
}
{
if(self.buffs)
{
- Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
+ int buffid = buff_FirstFromFlags(self.buffs).m_id;
+ Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
self.buffs = 0;
if(self.buff_model)
if(MUTATOR_RETURNVALUE || gameover) { return false; }
if(self.buffs)
{
- Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
- Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
+ int buffid = buff_FirstFromFlags(self.buffs).m_id;
+ Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid);
+ Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
self.buffs = 0;
sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
{
if(MUTATOR_RETURNVALUE || gameover) { return false; }
- if(self.buffs & BUFF_SWAPPER)
+ if(self.buffs & BUFF_SWAPPER.m_itemid)
{
float best_distance = autocvar_g_buffs_swapper_range;
entity closest = world;
if(closest.flagcarried) { ctf_Handle_Throw(closest, world, DROP_THROW); }
if(closest.nade) { toss_nade(closest, '0 0 0', time + 0.05); }
- MUTATOR_CALLHOOK(PortalTeleport); // initiate flag dropper
+ MUTATOR_CALLHOOK(PortalTeleport, self); // initiate flag dropper
setorigin(self, their_org);
setorigin(closest, my_org);
// if you have the invisibility powerup, sprites ALWAYS are restricted to your team
// but only apply this to real players, not to spectators
- if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other))
+ if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == other))
if(DIFF_TEAM(self.owner, e))
return true;
MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
{
- if(self.buffs & BUFF_SPEED)
+ if(self.buffs & BUFF_SPEED.m_itemid)
weapon_rate *= autocvar_g_buffs_speed_rate;
if(time < self.buff_disability_time)
MUTATOR_HOOKFUNCTION(buffs_WeaponSpeed)
{
- if(self.buffs & BUFF_SPEED)
+ if(self.buffs & BUFF_SPEED.m_itemid)
ret_float *= autocvar_g_buffs_speed_weaponspeed;
if(time < self.buff_disability_time)
return false;
}
+.float buff_time;
+
MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
{
if(gameover || self.deadflag != DEAD_NO) { return false; }
{
if(self.buffs)
{
- Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
+ int buffid = buff_FirstFromFlags(self.buffs).m_id;
+ Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
if(buff_lost >= 2)
{
- Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs); // TODO: special timeout message?
+ Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
}
self.buffs = 0;
}
}
- if(self.buffs & BUFF_MAGNET)
+ if(self.buffs & BUFF_MAGNET.m_itemid)
{
vector pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
for(other = world; (other = findflags(other, flags, FL_ITEM)); )
}
}
- if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
+ if(self.buffs & BUFF_AMMO.m_itemid)
+ if(self.clip_size)
+ self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
+
+ if((self.buffs & BUFF_INVISIBLE.m_itemid) && (self.oldbuffs & BUFF_INVISIBLE.m_itemid))
if(self.alpha != autocvar_g_buffs_invisible_alpha)
self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
-#define BUFF_ONADD(b) if((self.buffs & (b)) && !(self.oldbuffs & (b)))
-#define BUFF_ONREM(b) if(!(self.buffs & (b)) && (self.oldbuffs & (b)))
+#define BUFF_ONADD(b) if ( (self.buffs & (b).m_itemid) && !(self.oldbuffs & (b).m_itemid))
+#define BUFF_ONREM(b) if (!(self.buffs & (b).m_itemid) && (self.oldbuffs & (b).m_itemid))
if(self.buffs != self.oldbuffs)
{
- if(self.buffs && Buff_Timer(self.buffs))
- self.buff_time = time + Buff_Timer(self.buffs);
- else
- self.buff_time = 0;
+ entity buff = buff_FirstFromFlags(self.buffs);
+ float bufftime = buff != BUFF_NULL ? buff.m_time(buff) : 0;
+ self.buff_time = (bufftime) ? time + bufftime : 0;
BUFF_ONADD(BUFF_AMMO)
{
self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
self.items |= IT_UNLIMITED_WEAPON_AMMO;
+
+ if(self.clip_load)
+ self.buff_ammo_prev_clipload = self.clip_load;
+ self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
}
BUFF_ONREM(BUFF_AMMO)
self.items |= IT_UNLIMITED_WEAPON_AMMO;
else
self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
+
+ if(self.buff_ammo_prev_clipload)
+ self.clip_load = self.buff_ammo_prev_clipload;
}
BUFF_ONADD(BUFF_INVISIBLE)
if(!self.buff_model)
buffs_BuffModel_Spawn(self);
- self.buff_model.color = Buff_Color(self.buffs);
+ self.buff_model.color = buff.m_color;
self.buff_model.glowmod = buff_GlowColor(self.buff_model);
- self.buff_model.skin = Buff_Skin(self.buffs);
+ self.buff_model.skin = buff.m_skin;
self.effects |= EF_NOSHADOW;
}
MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
{
- if(self.buffs & BUFF_MEDIC)
+ if(self.buffs & BUFF_MEDIC.m_itemid)
{
regen_mod_rot = autocvar_g_buffs_medic_rot;
regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
regen_mod_regen = autocvar_g_buffs_medic_regen;
}
- if(self.buffs & BUFF_SPEED)
+ if(self.buffs & BUFF_SPEED.m_itemid)
regen_mod_regen = autocvar_g_buffs_speed_regen;
return false;
for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
{
entity e = spawn();
- e.spawnflags |= 1; // always randomize
+ e.spawnflags |= 64; // always randomize
e.velocity = randomvec() * 250; // this gets reset anyway if random location works
buff_Init(e);
}
addstat(STAT_BUFFS, AS_INT, buffs);
addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
- addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
}
MUTATOR_HOOK(ForbidThrowCurrentWeapon, buffs_PlayerThrowKey, CBC_ORDER_ANY);
MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
- MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_LAST);
MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
MUTATOR_HOOK(WeaponSpeedFactor, buffs_WeaponSpeed, CBC_ORDER_ANY);