+++ /dev/null
-void spawnfunc_item_minst_cells (void)
-{
- if (!g_minstagib) { remove(self); return; }
- if (!self.ammo_cells)
- self.ammo_cells = autocvar_g_minstagib_ammo_drop;
-
- StartItem ("models/items/a_cells.md3",
- "misc/itempickup.wav", 45, 0,
- "MinstaNex Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
-}
-
-void minstagib_health_mega()
-{
- self.max_health = 1;
- StartItem ("models/items/g_h100.md3",
- "misc/megahealth.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup,
- "Extralife", IT_NAILS, 0, FL_POWERUP, generic_pickupevalfunc, BOT_PICKUP_RATING_HIGH);
-}
-
-.float minstagib_nextthink;
-.float minstagib_needammo;
-void minstagib_stop_countdown(entity e)
-{
- if (!e.minstagib_needammo)
- return;
- Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_MINSTA_FINDAMMO);
- e.minstagib_needammo = FALSE;
-}
-void minstagib_ammocheck()
-{
- if (!IS_PLAYER(self))
- return; // not a player
- if (time < self.minstagib_nextthink)
- return;
-
- if (self.deadflag || gameover)
- minstagib_stop_countdown(self);
- else if (self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO))
- minstagib_stop_countdown(self);
- else
- {
- self.minstagib_needammo = TRUE;
- if (self.health == 5)
- {
- Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_MINSTAGIB_TERMINATED);
- }
- else if (self.health == 10)
- {
- Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_1);
- }
- else if (self.health == 20)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_2);
- }
- else if (self.health == 30)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_3);
- }
- else if (self.health == 40)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_4);
- }
- else if (self.health == 50)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_5);
- }
- else if (self.health == 60)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_6);
- }
- else if (self.health == 70)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_7);
- }
- else if (self.health == 80)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_8);
- }
- else if (self.health == 90)
- {
- Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MINSTA_FINDAMMO);
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_9);
- }
- else if (self.health == 100)
- {
- Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_MINSTA_FINDAMMO);
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- }
- }
- self.minstagib_nextthink = time + 1;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_MatchEnd)
-{
- entity head;
- FOR_EACH_PLAYER(head)
- minstagib_stop_countdown(head);
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_MonsterLoot)
-{
- other.monster_loot = spawnfunc_item_minst_cells;
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_MonsterSpawn)
-{
- // always refill ammo
- if(self.monsterid == MON_MAGE)
- self.skin = 1;
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_BotShouldAttack)
-{
- if(checkentity.items & IT_STRENGTH)
- return TRUE;
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_MakePlayerObserver)
-{
- minstagib_stop_countdown(self);
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_PlayerSpawn)
-{
- self.effects |= EF_FULLBRIGHT;
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_PlayerPreThink)
-{
- minstagib_ammocheck();
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_PlayerRegen)
-{
- // no regeneration in minstagib
- return TRUE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_PlayerPowerups)
-{
- if (!(self.effects & EF_FULLBRIGHT))
- self.effects |= EF_FULLBRIGHT;
-
- if (self.items & IT_STRENGTH)
- {
- play_countdown(self.strength_finished, "misc/poweroff.wav");
- if (time > self.strength_finished)
- {
- self.alpha = default_player_alpha;
- self.exteriorweaponentity.alpha = default_weapon_alpha;
- self.items &= ~IT_STRENGTH;
- Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
- }
- }
- else
- {
- if (time < self.strength_finished)
- {
- self.alpha = autocvar_g_minstagib_invis_alpha;
- self.exteriorweaponentity.alpha = autocvar_g_minstagib_invis_alpha;
- self.items |= IT_STRENGTH;
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
- Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
- }
- }
-
- if (self.items & IT_INVINCIBLE)
- {
- play_countdown(self.invincible_finished, "misc/poweroff.wav");
- if (time > self.invincible_finished)
- {
- self.items &= ~IT_INVINCIBLE;
- Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
- }
- }
- else
- {
- if (time < self.invincible_finished)
- {
- self.items |= IT_INVINCIBLE;
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
- Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
- }
- }
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_PlayerPhysics)
-{
- if(self.items & IT_INVINCIBLE)
- self.stat_sv_maxspeed = self.stat_sv_maxspeed * autocvar_g_minstagib_speed_highspeed;
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_SplitHealthArmor)
-{
- damage_save = 0;
- damage_take = frag_damage;
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_ForbidThrowing)
-{
- // weapon dropping on death handled by FilterItem
-
- return TRUE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_PlayerDamage)
-{
- if(autocvar_g_friendlyfire == 0 && SAME_TEAM(frag_target, frag_attacker) && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker))
- frag_damage = 0;
-
- if(IS_PLAYER(frag_target))
- {
- if ((frag_deathtype == DEATH_FALL) ||
- (frag_deathtype == DEATH_DROWN) ||
- (frag_deathtype == DEATH_SLIME) ||
- (frag_deathtype == DEATH_LAVA))
- {
- frag_damage = 0;
- }
-
- if(IS_PLAYER(frag_attacker))
- if(DEATH_ISWEAPON(frag_deathtype, WEP_MINSTANEX))
- if(frag_target.armorvalue)
- {
- frag_target.armorvalue -= 1;
- Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_target.armorvalue);
- frag_damage = 0;
- frag_target.hitsound += 1;
- frag_attacker.hitsound += 1; // TODO change this to a future specific hitsound for armor hit
- }
-
- if(IS_PLAYER(frag_attacker))
- if (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
- {
- frag_damage = 0;
- frag_mirrordamage = 0;
- if (frag_target != frag_attacker)
- {
- if (frag_target.health >= 1)
- Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
- frag_force = '0 0 0';
- // keep mirrorfrag_force
- //frag_attacker = frag_target;
- }
- }
- }
-
- if(IS_PLAYER(frag_attacker))
- if(frag_mirrordamage > 0)
- {
- // just lose extra LIVES, don't kill the player for mirror damage
- if(frag_attacker.armorvalue > 0)
- {
- frag_attacker.armorvalue -= 1;
- Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_attacker.armorvalue);
- frag_attacker.hitsound += 1;
- }
- frag_mirrordamage = 0;
- }
-
- if(frag_target.items & IT_STRENGTH)
- yoda = 1;
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_SetStartItems)
-{
- start_ammo_cells = cvar("g_minstagib_ammo_start");
-
- start_health = 100;
- start_armorvalue = 0;
- start_weapons = WEPSET_MINSTANEX;
- warmup_start_weapons = WEPSET_MINSTANEX;
- start_items |= IT_UNLIMITED_SUPERWEAPONS;
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_FilterItem)
-{
- if(self.classname == "item_cells")
- return TRUE; // no normal cells?
-
- if(self.weapon == WEP_MINSTANEX && self.classname == "droppedweapon")
- {
- self.ammo_cells = autocvar_g_minstagib_ammo_drop;
- return FALSE;
- }
-
- if(self.weapon == WEP_ROCKET_LAUNCHER || self.weapon == WEP_NEX)
- {
- entity e = spawn();
- setorigin(e, self.origin);
- entity oldself;
- oldself = self;
- self = e;
- spawnfunc_item_minst_cells();
- self = oldself;
- return TRUE;
- }
-
- if(self.flags & FL_POWERUP)
- return FALSE;
-
- if(self.ammo_cells > autocvar_g_minstagib_ammo_drop && self.classname != "item_minst_cells")
- self.ammo_cells = autocvar_g_minstagib_ammo_drop;
-
- if(self.ammo_cells && !self.weapon)
- return FALSE;
-
- return TRUE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_CustomizeWaypoint)
-{
- entity e = WaypointSprite_getviewentity(other);
-
- // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
- // but only apply this to real players, not to spectators
- if((self.owner.flags & FL_CLIENT) && (self.owner.items & IT_STRENGTH) && (e == other))
- if(DIFF_TEAM(self.owner, e))
- return TRUE;
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_ItemCountdown)
-{
- switch(self.items)
- {
- case IT_STRENGTH: item_name = "item-invis"; item_color = '0 0 1'; break;
- case IT_NAILS: item_name = "item-extralife"; item_color = '1 0 0'; break;
- case IT_INVINCIBLE: item_name = "item-speed"; item_color = '1 0 1'; break;
- }
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_ItemTouch)
-{
- if(self.ammo_cells)
- {
- // play some cool sounds ;)
- if (IS_CLIENT(other))
- {
- if(other.health <= 5)
- Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_MINSTAGIB_LASTSECOND);
- else if(other.health < 50)
- Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_MINSTAGIB_NARROWLY);
- }
-
- if(other.health < 100)
- other.health = 100;
-
- return MUT_ITEMTOUCH_CONTINUE;
- }
-
- if(self.max_health)
- {
- other.armorvalue = bound(other.armorvalue, 999, other.armorvalue + autocvar_g_minstagib_extralives);
- Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
- return MUT_ITEMTOUCH_PICKUP;
- }
-
- return MUT_ITEMTOUCH_CONTINUE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_OnEntityPreSpawn)
-{
- if (!autocvar_g_powerups) { return FALSE; }
- if (!(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega"))
- return FALSE;
-
- entity e = spawn();
-
- if(random() < 0.3)
- e.think = spawnfunc_item_strength;
- else if(random() < 0.6)
- e.think = minstagib_health_mega;
- else
- e.think = spawnfunc_item_invincible;
-
- e.nextthink = time + 0.1;
- e.spawnflags = self.spawnflags;
- e.noalign = self.noalign;
- setorigin(e, self.origin);
-
- return TRUE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_BuildMutatorsString)
-{
- ret_string = strcat(ret_string, ":MinstaGib");
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_BuildMutatorsPrettyString)
-{
- ret_string = strcat(ret_string, ", MinstaGib");
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_SetModname)
-{
- modname = "MinstaGib";
- return TRUE;
-}
-
-MUTATOR_DEFINITION(mutator_minstagib)
-{
- MUTATOR_HOOK(MatchEnd, minstagib_MatchEnd, CBC_ORDER_ANY);
- MUTATOR_HOOK(MonsterDropItem, minstagib_MonsterLoot, CBC_ORDER_ANY);
- MUTATOR_HOOK(MonsterSpawn, minstagib_MonsterSpawn, CBC_ORDER_ANY);
- MUTATOR_HOOK(BotShouldAttack, minstagib_BotShouldAttack, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerPhysics, minstagib_PlayerPhysics, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerSpawn, minstagib_PlayerSpawn, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerDamage_Calculate, minstagib_PlayerDamage, CBC_ORDER_ANY);
- MUTATOR_HOOK(MakePlayerObserver, minstagib_MakePlayerObserver, CBC_ORDER_ANY);
- MUTATOR_HOOK(SetStartItems, minstagib_SetStartItems, CBC_ORDER_ANY);
- MUTATOR_HOOK(ItemTouch, minstagib_ItemTouch, CBC_ORDER_ANY);
- MUTATOR_HOOK(FilterItem, minstagib_FilterItem, CBC_ORDER_ANY);
- MUTATOR_HOOK(CustomizeWaypoint, minstagib_CustomizeWaypoint, CBC_ORDER_ANY);
- MUTATOR_HOOK(Item_RespawnCountdown, minstagib_ItemCountdown, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, minstagib_SplitHealthArmor, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerPowerups, minstagib_PlayerPowerups, CBC_ORDER_ANY);
- MUTATOR_HOOK(ForbidThrowCurrentWeapon, minstagib_ForbidThrowing, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerPreThink, minstagib_PlayerPreThink, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerRegen, minstagib_PlayerRegen, CBC_ORDER_ANY);
- MUTATOR_HOOK(OnEntityPreSpawn, minstagib_OnEntityPreSpawn, CBC_ORDER_ANY);
- MUTATOR_HOOK(BuildMutatorsString, minstagib_BuildMutatorsString, CBC_ORDER_ANY);
- MUTATOR_HOOK(BuildMutatorsPrettyString, minstagib_BuildMutatorsPrettyString, CBC_ORDER_ANY);
- MUTATOR_HOOK(SetModname, minstagib_SetModname, CBC_ORDER_ANY);
-
- return FALSE;
-}