StartItem ("models/items/a_cells.md3",
"misc/itempickup.wav", 45, 0,
- "MinstaNex Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
+ "Vaporizer Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
}
void minstagib_health_mega()
return FALSE;
}
- if(self.weapon == WEP_DEVASTATOR || self.weapon == WEP_NEX)
+ if(self.weapon == WEP_DEVASTATOR || self.weapon == WEP_VORTEX)
{
entity e = spawn();
setorigin(e, self.origin);