org = (p1.origin + p2.origin) * 0.5;
org_z += (p1.mins_z + p2.mins_z) * 0.5;
- sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum("explosion_small"), org, '0 0 0', 1);
entity e;
e = spawn();
setorigin(e, org);
- RadiusDamage(e, world, autocvar_g_touchexplode_damage, autocvar_g_touchexplode_edgedamage, autocvar_g_touchexplode_radius, world, autocvar_g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
+ RadiusDamage(e, world, autocvar_g_touchexplode_damage, autocvar_g_touchexplode_edgedamage, autocvar_g_touchexplode_radius, world, world, autocvar_g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
remove(e);
}
MUTATOR_HOOKFUNCTION(touchexplode_PlayerThink)
{
if(time > self.touchexplode_time)
- if not(gameover)
+ if(!gameover)
+ if(!self.frozen)
if(IS_PLAYER(self))
if(self.deadflag == DEAD_NO)
- if not(IS_INDEPENDENT_PLAYER(self))
+ if (!IS_INDEPENDENT_PLAYER(self))
FOR_EACH_PLAYER(other) if(self != other)
{
if(time > other.touchexplode_time)
+ if(!other.frozen)
if(other.deadflag == DEAD_NO)
- if not(IS_INDEPENDENT_PLAYER(other))
+ if (!IS_INDEPENDENT_PLAYER(other))
if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
{
PlayerTouchExplode(self, other);