+const float MAX_STORAGE_ATTACHMENTS = 16;
float object_count;
-.string object_clipboard;
.entity object_attach;
.string material;
.float touch_timer;
-void sandbox_Object_Touch()
+void sandbox_ObjectFunction_Touch()
{
// apply material impact effects
pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
}
-entity sandbox_EditObject_Get()
+entity sandbox_ObjectEdit_Get(float permissions)
{
// returns the traced entity if the player can edit it, and world if not
+ // if permissions if FALSE, the object is returned regardless of editing rights
// attached objects are SOLID_NOT and don't risk getting traced
makevectors(self.v_angle);
if(trace_ent.classname != "object")
return world; // entity is not an object
+ if(!permissions)
+ return trace_ent; // don't check permissions, anyone can edit this object
if(!trace_ent.crypto_idfp)
return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
- else if not(trace_ent.crypto_idfp != self.crypto_idfp && !autocvar_g_sandbox_editor_free)
+ if not(trace_ent.crypto_idfp != self.crypto_idfp && autocvar_g_sandbox_editor_free < 2)
return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
return world;
}
-void sandbox_EditObject_Scale(entity e, float f)
+void sandbox_ObjectEdit_Scale(entity e, float f)
{
e.scale = f;
if(e.scale)
}
.float old_movetype;
-void sandbox_AttachObject_Set(entity e, entity parent, string s)
+void sandbox_ObjectAttach_Remove(entity e);
+void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
{
// attaches e to parent on string s
- e.old_movetype = e.movetype; // persist this
+ // we can't attach to an attachment, for obvious reasons
+ sandbox_ObjectAttach_Remove(e);
+ e.old_movetype = e.movetype; // persist physics
e.movetype = MOVETYPE_FOLLOW;
e.solid = SOLID_NOT;
e.takedamage = DAMAGE_NO;
e.owner = parent;
}
-void sandbox_AttachObject_Remove(entity e)
+void sandbox_ObjectAttach_Remove(entity e)
{
// detaches any object attached to e
{
if(head.owner == e)
{
- head.movetype = head.old_movetype; // revert to previous physics
+ vector org;
+ head.movetype = head.old_movetype; // restore persisted physics
head.solid = SOLID_BBOX;
head.takedamage = DAMAGE_AIM;
+ org = gettaginfo(head, 0);
setattachment(head, world, "");
head.owner = world;
- // objects reset origin and angles when detached, so apply the parent's to prevent teleporting
- setorigin(head, e.origin);
- head.angles = e.angles;
+ // objects change origin and angles when detached, so apply previous position
+ setorigin(head, org);
+ head.angles = e.angles; // don't allow detached objects to spin or roll
}
}
}
-entity sandbox_SpawnObject(float database)
+entity sandbox_ObjectSpawn(float database)
{
// spawn a new object with default properties
e.frame = 0;
e.skin = 0;
e.material = string_null;
- e.touch = sandbox_Object_Touch;
+ e.touch = sandbox_ObjectFunction_Touch;
+ //e.effects |= EF_SELECTABLE;
if(!database)
{
return e;
}
-void sandbox_RemoveObject(entity e)
+void sandbox_ObjectRemove(entity e)
{
- sandbox_AttachObject_Remove(e); // detach child objects
+ sandbox_ObjectAttach_Remove(e); // detach child objects
if(e.material)
{
strunzone(e.material);
object_count -= 1;
}
-string sandbox_Storage_Save(entity e, float database)
+string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
+
+string sandbox_ObjectPort_Save(entity e, float database)
{
- // save object properties
+ // save object properties, and return them as a string
+ float i;
string s;
+ entity head;
+
+ for(head = world; (head = find(head, classname, "object")); )
+ {
+ // the main object needs to be first in the array [0] with attached objects following
+ float slot, physics;
+ if(head == e) // this is the main object, place it first
+ {
+ slot = 0;
+ physics = head.movetype; // applied physics are normal physics for parents
+ }
+ else if(head.owner == e) // child object, list them in order
+ {
+ i += 1; // children start from 1
+ slot = i;
+ physics = head.old_movetype; // persisted physics are normal physics for children
+ gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
+ }
+ else
+ continue;
+
+ // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
+ if(slot)
+ {
+ // properties stored only for child objects
+ if(gettaginfo_name) port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none
+ }
+ else
+ {
+ // properties stored only for parent objects
+ if(database)
+ {
+ port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
+ port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
+ }
+ }
+ // properties stored for all objects
+ port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
+ port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
+ port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
+ port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
+ if(head.material) port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none
+ if(database)
+ {
+ // properties stored only for the database
+ if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none
+ }
+ }
- s = strcat(e.model, " ");
- s = strcat(s, ftos(e.skin), " ");
- s = strcat(s, ftos(e.alpha), " ");
- s = strcat(s, sprintf("\"%.9v\"", e.colormod), " ");
- s = strcat(s, sprintf("\"%.9v\"", e.glowmod), " ");
- s = strcat(s, ftos(e.frame), " ");
- s = strcat(s, ftos(e.scale), " ");
- s = strcat(s, ftos(e.movetype), " ");
- s = strcat(s, ftos(e.damageforcescale), " ");
- s = strcat(s, e.material, " ");
- if(database)
+ // now apply the array to a simple string, with the ; symbol separating objects
+ for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
{
- s = strcat(s, e.crypto_idfp, " ");
- s = strcat(s, sprintf("\"%.9v\"", e.origin), " ");
- s = strcat(s, sprintf("\"%.9v\"", e.angles), " ");
+ if(port_string[i])
+ s = strcat(s, port_string[i], "; ");
+ port_string[i] = string_null; // fully clear the string
}
return s;
}
-void sandbox_Storage_Load(entity e, string s, float database)
+entity sandbox_ObjectPort_Load(string s, float database)
{
- // load object properties
- tokenize_console(s);
-
- setmodel(e, argv(0));
- e.skin = stof(argv(1));
- e.alpha = stof(argv(2));
- e.colormod = stov(argv(3));
- e.glowmod = stov(argv(4));
- e.frame = stof(argv(5));
- sandbox_EditObject_Scale(e, stof(argv(6)));
- e.movetype = stof(argv(7));
- e.damageforcescale = stof(argv(8));
- if(e.material) strunzone(e.material); if(argv(9)) e.material = strzone(argv(9)); else e.material = string_null;
- if(database)
+ // load object properties, and spawn a new object with them
+ float n, i;
+ entity e, parent;
+
+ // separate objects between the ; symbols
+ n = tokenizebyseparator(s, "; ");
+ for(i = 0; i < n; ++i)
+ port_string[i] = argv(i);
+
+ // now separate and apply the properties of each object
+ for(i = 0; i < n; ++i)
{
- if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(10)) e.crypto_idfp = strzone(argv(10)); else e.crypto_idfp = string_null;
- setorigin(e, stov(argv(11)));
- e.angles = stov(argv(12));
+ float argv_num;
+ string tagname;
+ argv_num = 0;
+ tokenize_console(port_string[i]);
+ e = sandbox_ObjectSpawn(database);
+
+ // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
+ if(i)
+ {
+ // properties stored only for child objects
+ if(argv(argv_num) != "-") tagname = argv(argv_num); else tagname = string_null; ++argv_num;
+ }
+ else
+ {
+ // properties stored only for parent objects
+ if(database)
+ {
+ setorigin(e, stov(argv(argv_num))); ++argv_num;
+ e.angles = stov(argv(argv_num)); ++argv_num;
+ }
+ parent = e; // mark parent objects as such
+ }
+ // properties stored for all objects
+ setmodel(e, argv(argv_num)); ++argv_num;
+ e.skin = stof(argv(argv_num)); ++argv_num;
+ e.alpha = stof(argv(argv_num)); ++argv_num;
+ e.colormod = stov(argv(argv_num)); ++argv_num;
+ e.glowmod = stov(argv(argv_num)); ++argv_num;
+ e.frame = stof(argv(argv_num)); ++argv_num;
+ sandbox_ObjectEdit_Scale(e, stof(argv(argv_num))); ++argv_num;
+ e.movetype = e.old_movetype = stof(argv(argv_num)); ++argv_num;
+ e.damageforcescale = stof(argv(argv_num)); ++argv_num;
+ if(e.material) strunzone(e.material); if(argv(argv_num) != "-") e.material = strzone(argv(argv_num)); else e.material = string_null; ++argv_num;
+ if(database)
+ {
+ // properties stored only for the database
+ if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(argv_num) != "-") e.crypto_idfp = strzone(argv(argv_num)); else e.crypto_idfp = string_null; ++argv_num;
+ }
+
+ // attach last
+ if(i)
+ sandbox_ObjectAttach_Set(e, parent, tagname);
}
+
+ for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
+ port_string[i] = string_null; // fully clear the string
+
+ return e;
}
-void sandbox_Storage_DatabaseSave()
+void sandbox_Database_Save()
{
// saves all objects to the database file
- if(!object_count)
- return; // nothing to store
-
entity head;
- string fn;
- float fh, i;
+ string file_name;
+ float file_get;
+
+ file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
+ file_get = fopen(file_name, FILE_WRITE);
+ fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
+ fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
- fn = strcat("sandbox/storage_", GetMapname(), ".txt");
- fh = fopen(fn, FILE_WRITE);
- fputs(fh, strcat("// sandbox storage for map ", GetMapname(), ", containing a total of ", ftos(object_count), " objects\n"));
- i = 1;
for(head = world; (head = find(head, classname, "object")); )
{
- // Unfortunately, attached objects cannot be persisted yet. That's because the parent is specified as an entity,
- // but only properties can be saved to this file, leaving no way to identify the owner once all objects are spawned
- // TODO: Find some way to fix this!
+ // attached objects are persisted separately, ignore them here
if(head.owner != world)
continue;
- // use a line for each object, listing all properties
- fputs(fh, strcat("object", ftos(i), " ", sandbox_Storage_Save(head, TRUE), "\n"));
- i++;
+ // use a line of text for each object, listing all properties
+ fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
}
- fclose(fh);
+ fclose(file_get);
}
-void sandbox_Storage_DatabaseLoad()
+void sandbox_Database_Load()
{
+ // loads all objects from the database file
+ string file_read, file_name;
+ float file_get, i;
+ file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
+ file_get = fopen(file_name, FILE_READ);
+ if(file_get < 0)
+ {
+ if(autocvar_g_sandbox_info > 0)
+ print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
+ }
+ else
+ {
+ for(;;)
+ {
+ file_read = fgets(file_get);
+ if(!file_read)
+ break;
+ if(substring(file_read, 0, 2) == "//")
+ continue;
+ if(substring(file_read, 0, 1) == "#")
+ continue;
+
+ entity e;
+ e = sandbox_ObjectPort_Load(file_read, TRUE);
+
+ if(e.material)
+ {
+ // since objects are being loaded for the first time, precache material sounds for each
+ for (i = 1; i <= 5; i++) // 5 sounds in total
+ precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
+ }
+ }
+ if(autocvar_g_sandbox_info > 0)
+ print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
+ }
}
MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
{
entity e;
float i;
+ string s;
// ---------------- COMMAND: HELP ----------------
case "help":
print_to(self, "You can use the following sandbox commands:");
print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
- print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object. 'copy' copies the object, 'paste' puts it in front of the player");
- print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
+ print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
+ print_to(self, "^Properties for ^2object_duplicate^7:");
+ print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
+ print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
- print_to(self, "^7Attachment properties for ^2object_attach^7:");
+ print_to(self, "^7Properties for ^2object_attach^7:");
print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
- print_to(self, "^7Object properties for ^2object_edit^7:");
+ print_to(self, "^7Properties for ^2object_edit^7:");
print_to(self, "^3skin value ^7- changes the skin of the object");
print_to(self, "^3alpha value ^7- sets object transparency");
print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
+ print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
+ print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object. 'mesh' shows model information");
print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
return TRUE;
- // ---------------- COMMAND: SPAWN OBJECT ----------------
+ // ---------------- COMMAND: OBJECT, SPAWN ----------------
case "object_spawn":
if(object_count >= autocvar_g_sandbox_editor_maxobjects)
{
return TRUE;
}
- e = sandbox_SpawnObject(FALSE);
+ e = sandbox_ObjectSpawn(FALSE);
setmodel(e, argv(2));
if(autocvar_g_sandbox_info > 0)
print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
return TRUE;
- // ---------------- COMMAND: REMOVE OBJECT ----------------
+ // ---------------- COMMAND: OBJECT, REMOVE ----------------
case "object_remove":
- e = sandbox_EditObject_Get();
+ e = sandbox_ObjectEdit_Get(TRUE);
if(e != world)
{
if(autocvar_g_sandbox_info > 0)
print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
- sandbox_RemoveObject(e);
+ sandbox_ObjectRemove(e);
return TRUE;
}
print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
return TRUE;
- // ---------------- COMMAND: DUPLICATE OBJECT ----------------
+ // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
case "object_duplicate":
switch(argv(2))
{
case "copy":
- // copies customizable properties of the selected object to the clipboard
- e = sandbox_EditObject_Get(); // you can only copy objects you can edit, so this works
+ // copies customizable properties of the selected object to the clipboard cvar
+ e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
if(e != world)
{
- if(self.object_clipboard)
- strunzone(self.object_clipboard);
- self.object_clipboard = strzone(sandbox_Storage_Save(e, FALSE));
+ s = sandbox_ObjectPort_Save(e, FALSE);
+ s = strreplace("\"", "\\\"", s);
+ stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
return TRUE;
}
- print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have edit rights over");
+ print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
return TRUE;
case "paste":
- // spawns a new object using the properties in the player's clipboard
- if(!self.object_clipboard) // no object in clipboard
+ // spawns a new object using the properties in the player's clipboard cvar
+ if(!argv(3)) // no object in clipboard
{
print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
return TRUE;
print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
return TRUE;
}
-
- e = sandbox_SpawnObject(FALSE);
- sandbox_Storage_Load(e, self.object_clipboard, FALSE);
+ e = sandbox_ObjectPort_Load(argv(3), FALSE);
print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
if(autocvar_g_sandbox_info > 0)
}
return TRUE;
- // ---------------- COMMAND: CLAIM OBJECT ----------------
- case "object_claim":
- // if the player can edit an object but is not its owner, this can be used to claim that object
- if(self.crypto_idfp == "")
- {
- print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
- return TRUE;
- }
- e = sandbox_EditObject_Get();
- if(e != world)
- {
- if(e.crypto_idfp == self.crypto_idfp)
- {
- print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
- return TRUE;
- }
-
- if(e.crypto_idfp)
- strunzone(e.crypto_idfp);
- e.crypto_idfp = self.crypto_idfp;
- print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
- }
- print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
- return TRUE;
-
- // ---------------- COMMAND: ATTACH OBJECT ----------------
+ // ---------------- COMMAND: OBJECT, ATTACH ----------------
case "object_attach":
switch(argv(2))
{
case "get":
// select e as the object as meant to be attached
- e = sandbox_EditObject_Get();
+ e = sandbox_ObjectEdit_Get(TRUE);
if(e != world)
{
self.object_attach = e;
}
// attaches the previously selected object to e
- e = sandbox_EditObject_Get();
+ e = sandbox_ObjectEdit_Get(TRUE);
if(e != world)
{
- sandbox_AttachObject_Set(self.object_attach, e, argv(3));
+ sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
if(autocvar_g_sandbox_info > 1)
return TRUE;
case "remove":
// removes e if it was attached
- e = sandbox_EditObject_Get();
+ e = sandbox_ObjectEdit_Get(TRUE);
if(e != world)
{
- sandbox_AttachObject_Remove(e);
+ sandbox_ObjectAttach_Remove(e);
print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
if(autocvar_g_sandbox_info > 1)
print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
}
return TRUE;
- // ---------------- COMMAND: EDIT OBJECT ----------------
+ // ---------------- COMMAND: OBJECT, EDIT ----------------
case "object_edit":
if(!argv(2))
{
return TRUE;
}
- e = sandbox_EditObject_Get();
+ e = sandbox_ObjectEdit_Get(TRUE);
if(e != world)
{
switch(argv(2))
e.frame = stof(argv(3));
break;
case "scale":
- sandbox_EditObject_Scale(e, stof(argv(3)));
+ sandbox_ObjectEdit_Scale(e, stof(argv(3)));
break;
case "physics":
switch(argv(3))
print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
return TRUE;
+ // ---------------- COMMAND: OBJECT, CLAIM ----------------
+ case "object_claim":
+ // if the player can edit an object but is not its owner, this can be used to claim that object
+ if(self.crypto_idfp == "")
+ {
+ print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
+ return TRUE;
+ }
+ e = sandbox_ObjectEdit_Get(TRUE);
+ if(e != world)
+ {
+ if(e.crypto_idfp == self.crypto_idfp)
+ {
+ print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
+ return TRUE;
+ }
+
+ if(e.crypto_idfp)
+ strunzone(e.crypto_idfp);
+ e.crypto_idfp = self.crypto_idfp;
+ print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
+ }
+ print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
+ return TRUE;
+
+ // ---------------- COMMAND: OBJECT, INFO ----------------
+ case "object_info":
+ // prints public information about the object to the player
+ e = sandbox_ObjectEdit_Get(FALSE);
+ if(e != world)
+ {
+ switch(argv(2))
+ {
+ case "mesh":
+ string tags;
+ for(i = 1; gettaginfo(e, i); i++)
+ tags = strcat(tags, "^5", gettaginfo_name, "^7, ");
+ print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is ^3", e.model, "^7 at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", tags));
+ return TRUE;
+ }
+ }
+ print_to(self, "^1SANDBOX - WARNING: ^7No information could not be found. Make sure you are facing an object");
+ return TRUE;
+
// ---------------- COMMAND: DEFAULT ----------------
default:
print_to(self, "Invalid command. For usage information, type 'sandbox help'");
entity e;
float grab;
- e = sandbox_EditObject_Get();
+ e = sandbox_ObjectEdit_Get(TRUE);
if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
grab = TRUE;
return FALSE;
}
-MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
-{
- // unzone the player's clipboard if it's not empty
- if(self.object_clipboard)
- {
- strunzone(self.object_clipboard);
- self.object_clipboard = string_null;
- }
-
- return FALSE;
-}
-
float autosave_time;
MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
{
if(!autocvar_g_sandbox_storage_autosave)
return FALSE;
- if(time < autocvar_g_sandbox_storage_autosave)
+ if(time < autosave_time)
return FALSE;
autosave_time = time + autocvar_g_sandbox_storage_autosave;
- sandbox_Storage_DatabaseSave();
+ sandbox_Database_Save();
return TRUE;
}
MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
- MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
+
+ MUTATOR_ONADD
+ {
+ autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
+ if(autocvar_g_sandbox_storage_autoload)
+ sandbox_Database_Load();
+ }
return FALSE;
}