this.v_angle_y = this.v_angle.y + (random() * 2 - 1) * shake;
this.v_angle_x = bound(-90, this.v_angle.x, 90);
}
+
+ if (this != attacker) {
+ float realdmg = damage - excess;
+ if (IS_PLAYER(attacker)) {
+ GameRules_scoring_add(attacker, DMG, realdmg);
+ }
+ if (IS_PLAYER(this)) {
+ GameRules_scoring_add(this, DMGTAKEN, realdmg);
+ }
+ }
}
else
this.max_armorvalue += (save + take);
this.dmg_take = this.dmg_take + take;//max(take - 10, 0);
this.dmg_inflictor = inflictor;
- if (this != attacker) {
- float realdmg = damage - excess;
- if (IS_PLAYER(attacker)) {
- GameRules_scoring_add(attacker, DMG, realdmg);
- }
- if (IS_PLAYER(this)) {
- GameRules_scoring_add(this, DMGTAKEN, realdmg);
- }
- }
-
bool abot = (IS_BOT_CLIENT(attacker));
bool vbot = (IS_BOT_CLIENT(this));
return true;
}
-bool MoveToTeam(entity client, int team_colour, int type)
-{
- int lockteams_backup = lockteams; // backup any team lock
- lockteams = 0; // disable locked teams
- TeamchangeFrags(client); // move the players frags
- if (!SetPlayerTeamSimple(client, team_colour))
- {
- return false;
- }
- Damage(client, client, client, 100000, DEATH_AUTOTEAMCHANGE.m_id, DMG_NOWEP, client.origin, '0 0 0'); // kill the player
- lockteams = lockteams_backup; // restore the team lock
- LogTeamchange(client.playerid, client.team, type);
- return true;
-}
-
/**
* message "": do not say, just test flood control
* return value: