#include "scores.qh"
#include "command/common.qh"
-#include "mutators/all.qh"
+#include "mutators/_mod.qh"
#include "../common/playerstats.qh"
#include "../common/teams.qh"
{
float i;
WriteHeader(MSG_ENTITY, ENT_CLIENT_SCORES_INFO);
- WriteInt24_t(MSG_ENTITY, MapInfo_LoadedGametype);
+ WriteRegistered(Gametypes, MSG_ENTITY, MapInfo_LoadedGametype);
FOREACH(Scores, true, {
WriteString(MSG_ENTITY, scores_label(it));
WriteByte(MSG_ENTITY, scores_flags(it));
{
if(gameover)
return 0;
- LOG_WARNING("Adding score to unknown player!");
+ LOG_WARN("Adding score to unknown player!");
return 0;
}
if(score)