else
target_music_sendto(MSG_INIT, 0);
}
+void TargetMusic_RestoreGame()
+{
+ for(self = world; (self = find(self, classname, "target_music")); )
+ {
+ if(self.targetname == "")
+ target_music_sendto(MSG_INIT, 1);
+ else
+ target_music_sendto(MSG_INIT, 0);
+ }
+}
// values:
// volume
// noise